
Billzabub |

I just need to readjust Gareth's stats and equip him, but will do that tonight.
Just for my own edification, we have:
Ro'an, a mwangi barbarian played by Iron-Dice.
Berenwyr, an elf wizard played by psychicmachinery.
Colin Credric, a halfling cleric, played by Billy277
Gareth Hillen, a dwarf alchemist, played by Billzabub.
Teodor Skov, a dwarf ranger, played by DragonBelow.

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GM Draxx |

Alright everyone the Game Thread is up!
Teodor - it does seem like a well rounded Party!
I will consider the archetype - but want to review everyone's character and run them through hero labs before I make a decision. Hope to get that done tomorrow. If the party does need someone to account for traps I will be ok with that. However Berenwyr has said Gareth does have Disable Device. Will check on that and then let you know.
Thanks everyone for checking in here.
The game is on!

psychicmachinery |

Colin, I think I can answer this for you. As a cleric, you have access to all the spells on the cleric list that your character is capable of casting (i.e. the 0 and 1st level spells.)
Each day you can select a number of spells to prepare based on your character level and main casting stat (Wisdom.)
The number of spells per day is handily summarized here.
Because you have a 15 Wisdom, you get to prepare an additional 1st level spell per day, and if your character gets to the point where he can cast 2nd level spells, you will also get to prepare one extra 2nd level spell per day.
So, every day you can prepare 3 zero level spells, 2 first level spells, and a first level domain spell. You can sacrifice one, some or all of your prepared spells (but not a 0 level spell or domain spell) and turn it into a cure spell (like cure light wounds) so theoretically, you never have to prepare a cure spell, as you can always spontaneously cast them.
As an aside, most spells are "fire and forget" meaning that once you cast them, they are gone. However, your 0 level spells can be used at will, as many times per day as you want, which can be very useful.
You get to pick which spells you cast every in-game day (not every time it's a new day in real life.) You also get to pick what time of day your cleric prays for and receives his daily spells (dawn, dusk, midnight and midday are popular choices.)
So, the short answer is yes, you can prepare spells from the entire cleric spell list of that level unless Draxx tells you that you can't for some reason, as he is the GM, and his word is law.
If you want my advice, I'd take bless as your domain spell. It's a good party buff with a decent duration, and is a lot less situational than calm animals, although I've seen that spell be useful too. Of course, it's up to you, so pick what you think will be the most fun. I'm looking forward to playing with you and everyone else.

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I found this info in the Cairnlands, same blurb appears in the campaign setting, so I have no idea which direction to head to :)

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Maybe someone could do a survival or knowledge geography to lead us by using the map, or something.
I already did that, my character read the map and took 10 on knowledge geography for a 14 result, he knows where to go, but I don't, because I don't know in which direction out of Absalom this fortress is.

Billzabub |

FWIW, I find it a good idea to just keep posting while waiting for someone else to catch up, even if it's something inane, as evidenced by my most recent post. Actually, FWIW, I try to always post something when I check my games, even if it's something that doesn't really move the story along. Preferably it does, but if not, hopefully, it'll at least get someone else to post something.

GM Draxx |

I am still here. We seem to have lost Iron Dice
Still here - missed post yesterda, had to prep for two events for today and had dinner with lots of friends last night and got home later than expected. Headed home now - with quick stop for dinner. Will post something quick in response to everyone's attack on the dogs and then will update sometime tomorrow.
Iron-Dice has had a few RL things come up but I know him and hope to get him back into the game - until then I will run Ro'an until I know for sure about Iron-Dice and the. Go from there.

psychicmachinery |

Well, while we're here, who should we have scout the rubble/first floor? I can send my familiar in holding the stone with light on it to drop it in one of those doorways. I would say either Ro'an or Teodor to take point, but that's mostly a hit dice based decision. What do you guys think? Also, marching order?