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Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() perception: 1d20 + 5 ⇒ (18) + 5 = 23 Glim moves between the tall folk to get a clearer acoustic position. "Everyone on this island must be mad with all this singing." Hopefully it's not because they're celebrating the preparation a meal... of captives... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Glim is ok with being in the middle... for single file and 2-column. Glim eyes the three passages and considers the choices. perception: 1d20 + 5 ⇒ (15) + 5 = 20 "Carwell, do you see which way Bran went from here?" ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "Strange caves for strange days... or strange fey. And maybe strange magic..." responds Glim as he gets ready to cast detect magic. "Let's see what tricks the fossegrims or the nuglubs left in here." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() So the Fossegrims will take care of the Nuglubs for us if they get to close... so now we just need to find them and lure them here... Glim's mind churns through ideas as they enter the cave. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Richard Groves wrote: Richard shakes his head. "You do realize that the missing villagers are probably on a journey through it's digestive tract?" "Maybe not. It only threatened to drown us, not eat us... so maybe they're just... aggressively marking their territory," Glim hypothesizes. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Scarlet Grey wrote: "Glim...if that doesn't work, can you use them to pick up whatever is down there and bring it up? Or can you use your shadow to do that? I can tell you when you're close." "I could if I was able to communicate with them, but that's something I'm not... uh oh, what was that..." says Glim as he watches the commotion start in the water. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "Whatever made the illusion could just as easily watch and ambush from behind the waterfall. Maybe this will work irregardless of which location, if any." Glim begins to move hands in complex gestures as he recites the arcane words to unleash his spell. A dark cloud billows below the water, as dark as a starless night. Swimming out of the cloud is a dolphin of the same material, a darker shadow against the depths of the pond. dance macabre I - summon dolphin near the two magical effects... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote:
Intrigued by what he sees, Glim moves closer to the pond to inspect further. As he gets within 30', his shadow grows abnormally long, lengthening out like a stretched gingerbread cookie. As the arm reaches out over something shiny, it lifts up, lifting the object with it out of the depths and breaking the water's surface with a splash. Glim's shadow retracts, bringing it closer and flexing to deposit it in his hand. "I think I found something here..." Glim says stoicly as he examines the coin. Shape Shadow - Unseen Servant ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Does anyone have a way to speak with animals? Dolphins are on the summon list and at least it should have a reasonable intelligence. Otherwise me might have to roll the dice... a quick glance at the party shows +1 being the highest swim mod. Otherwise I have access to a spell that can help us scout, but I'd have to rest to memorize it: spectral eye perception: 1d20 + 5 ⇒ (16) + 5 = 21 Glim surveys the pond and waterfall. Wild things like to stalk such watering holes, and Glim wasn't too eager to get pulled into the water by one. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Just in case, what's the pulse on voices/spirits/echoes of the dead in the area? "I guess that's settled then," says Glim to the rest of the group as he starts to follow, "Besides, if he keeps waving like that, maybe the nuglubs will find us and save us the trouble." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Richard Groves wrote:
Glim mentions that if anything looks suspicious, he'll be happy to investigate to see if something is poisonous... (detect poison). ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Scarlet Grey wrote:
"Thanks. They should come in handy," Glim says as he accepts the ammunition, making sure they're at the top of the stack. Maybe I should mark these to make them easier to find... something to do at the next campfire. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Thanks. Glim can take the bolts, but he probably only needs half that in case anyone else has a crossbow. I'm banking on Chill Touch as a means for damage here... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Just roll with people moving back; not a big deal. Glim mentioned it's probably not a good idea to split the party if the monsters are a bunch of ambushers, but no need to turn that into a huge debate. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Richard Groves wrote:
Based on the descriptions, a small island as a part of an archipelago with a single village that still has animals roaming around in dirt for streets probably doesn't have anyone mining resources to do anything fancy. Or every store could have full inventory... what does Glim know, he's an herbalist anyway :P ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Scarlet Grey wrote: Clarifying to the others she explains, "No, everyone, I actually meant splitting up, but only Carwel and me." She holds out a gentle and gracious hand toward him, "You and I ride your horse back to town at a full gallop. As fast as we can. Everyone and everything else stays here, including Bones. We see if the blacksmith has some cold iron weapons or tools available and then return as fast as possible. It shouldn't take more than twenty minutes each way, I'd imagine." If Carwel agrees and takes her hand, she will need his help up onto the horse and will need to either hold on tight to him or ride in front. She is not so proficient on horses at speed. Fortunately for them, riding a horse on a beach at full speed is easier than riding one on an unsteady plain or in a forest. Glim raises an eyebrow. "Are you sure they even have cold iron? It might be a wasted trip. From what I saw, village life seemed... simple," Glim offers. "Not to mention reduced numbers might provoke a Nuglub attack that may be overwhelming for two." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Scarlet Grey wrote:
No worries. It's easy to miss things scrolling back and forth and it's non-essential anyways, so no biggie... Glim nods, as a tendril rises up from his shadow on the forest floor to pick up the supplies. Another moves outward towards the fish; the food bobs a bit while it hovers towards Glim, supported precariously from a stalactite-like piece of solids shadow. As it reaches Glim, he takes in a deep breath to absorb the aromas. "Thanks! This will do. I'll make a few bites for the rest of the group." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote: Wood's gathered quickly, and Impy comes back with enough water for the night's meal and Richard's bath. Watches are settled, though, without anyone hunting, rations are required to be used for the night's meal. At least Scarlet's skilled enough to make it taste decent. With everything done for the night, people settle in, and rest is acquired. The night passes without incident, leaving everyone to awaken in the morning refreshed and ready to begin the search of the island proper. As morning light breaks through the foliage and nature's denizens become more active, Glim wakens to join the rest of the diurnal crowd. Looking around, he frowns as he realizes that the night passed without any signs of nuglubs. Seeing Scarlet keeping eyes on the camp, Glim asks, "I don't suppose there's any of that delightful cheese left from last night, is there?" Remembering Bones, Glim moves to check on him to make sure he's ok... and gets some water. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "Hmm... if we start a fire and use enough spices to make sure everything can smell it, we might be able to guarantee a visit by these nuggle-muffins. We can ambush the ambushers..." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote: If everyone's done, should I just randomly assign who gets what watch? I think that's the fastest just to keep things moving, unless someone has an objection... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "Nuglub? It sounds like we know who's doing the disappearing then..." I honestly have no idea if gnomes would know anything about them given the first-world connection :( ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote:
Glim rubs his hands together greedily as he eyes the fortuitous discovery. Apparently there's more to this area than just truffles... although finding some would certainly make supper something to look forward to...Glim takes a knee near the yellow-freckled mushroom, clearing away the surrounding plants to isolate the mushroom. Taking out some parchment from his satchel, he places it to the side of the mushroom, slicing it with his knife and allowing it to fall gently to the paper. Wrapping it up carefully, he places it gently into his satchel. "So much for relying on pigs..." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Seeing Carwel pause to analyze the markings further, Glim asks, "Did you find something?" ... Glim will also be on the look out for herbs that he can forage as the group travels... it's second nature for him... perception: 1d20 + 5 ⇒ (14) + 5 = 19
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Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "Some pig," mentions Glim at the sight of the dog-pig, stopping to ponder if he was just echoing another voice. Catching himself, he continues, "I guess that's all we need. Sister Jirda, is it trained? Are there commands that we should give... Bones?". Turning to Carwel, "Otherwise you have experience here, right?" ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote: "I'm sure at least one truffle-snuffer can be spared for you all. If you'll come to find me at the shrine in say, an hour or two, I should have it for you." "The assistance is greatly appreciated. I'm sure it will go far to solving whatever is happening around here. We will see you there," Glim confirms as he lowers his head with a quick nod and then heads out to join the rest of the party. Glim will mention the need to meet the Jarl at the shrine; I'm not sure how far away that is, but I assume that means sticking around the village proper for a bit...? ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Oblivious to Scarlet's attempt to lure the party away before any additional faux pas can be made, Glim continues to focus on the disappeared, his mind iterating through ideas. "Can we borrow a pig? Perhaps it's best to hunt truffles ourselves to see if we can trigger the same experience as the disappeared. If it's a predator of some sort, this should lure them out." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Brolof wrote:
"True, no one wants to be cursed. But the voices of the dead vary just as much as the living, and some of those can be helpful..." Glim interjects to counter ignorance of the dead where he can. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "That would be helpful. As well as any locations on the island that might be unexplored or avoided? Perhaps somewhere where a creature might have moved into?" Glim adds. Pondering with excitement, Glim becomes more animated, his hair deepening just a shade. "Maybe something found all the swine appetizing. What are their natural predators on the island? Or maybe it's the fields. Where did you say most of the truffles were found?" ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Glim reaches out for the longhouse door as the Imp approaches. He winches slightly, almost imperceptibly, at the mention of his hair. "What can I say? Gnomes are a diverse bunch... but, oh my. Here, take some of this. Crush it up and let it steep in boiling water before applying it as a poultice. It'll help with the jaundice,". Glim reaches into his pouches to produce a few reddish brown fiddlehead like plants and hands to the Imp. As he does so, his head perks up and turns, looking slowly around. "Yes, yes. All the power in the world resides in the eyes. Sometimes they're more useful than the people that bear them," he comments while still looking off to the side. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Richard Groves wrote:
Glim crawls over the side of the longship, planting his feet down, oblivious to the sea froth and dislodged kelp that sways with the current. Following a siren's call, he moves forward towards the center of the village. Hearing the scholar's suggestion, he pauses and turns to give a simple nod before moving again. ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Scarlet Grey wrote:
Glim's eyes seem distant, focused on the horizon as Scarlet inquires about his destination. Catching himself midway, he turns to answer, "The disappeared. They called out wanting to be discovered, so here I am. Do you hear them as well?" @Brolof - I guess I'm making some assumptions that at least one of the disappeared is dead... I thought I'd double check before portraying Glim as hearing those echoes as well... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() "In mist or cloud, on mast or shroud,
"Both man and bird and beast, They say. Or bird, than man... or maybe beast than man... it's hard to hear. Distant, They are, and the sea floods the voices she takes. Funny, they didn't mention anything about any Imps. But you can call me Glim...." ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() @All - I don't know if people have extra cash to spare, but it might be worth getting a wand of cure light wounds for the party, if everyone wants to split it... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() The Imp wrote:
Probably true for 95% of the cases - until we're placed in a cave with 5' wide corridors :P Rise of the Runelords comes to mind as a prime example... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Richard Groves wrote: Bad Touch? Am I going to need a therapist and a doll to point at? That depends. Chill touch glows with blue energy, so that depends how you feel about that being applied to certain body parts... ![]()
Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
![]() Glim is a "bad touch" caster with a few battlefield control spells via summons, but they'll never be as specialized as a dedicated summoner. Getting a static spectral hands made me want to try it out. That said, I'm flexible for the good of the party. The two options I mentioned in the other thread would be light armor melee skirmishers if that helps... |