
The Imp |

Homebrew adventure + oddball character I've been wanting to try out + great group of other PCs.
*excitement intensifies*

Carwel Maerara Sige |

Hi all, this is the hunter who's an archer. I'm on vacation with my family through the weekend and all next week, and while that shouldn't affect my post rate, it probably will affect how quickly I can rebuild to a melee hunter, if that's necessary. It looks like so far we only have one melee PC. Do I have that right?

The Imp |

Hi all, this is the hunter who's an archer. I'm on vacation with my family through the weekend and all next week, and while that shouldn't affect my post rate, it probably will affect how quickly I can rebuild to a melee hunter, if that's necessary. It looks like so far we only have one melee PC. Do I have that right?
Seems like it, yeah.
I think it could be manageable. I don’t want people to have to redo their builds if they don’t want to.

Glim Folkor |

Glim is a "bad touch" caster with a few battlefield control spells via summons, but they'll never be as specialized as a dedicated summoner. Getting a static spectral hands made me want to try it out.
That said, I'm flexible for the good of the party. The two options I mentioned in the other thread would be light armor melee skirmishers if that helps...

The Imp |

A group of ranged characters is fine as long as we keep from getting flanked. Hi all, glad to be here. I’m probably the one who will most likely have an anatomy doll on them. Ironically, I do, but it’s not the magical item kind. It was too expensive
Agreed. A large enough volley is probably just about as good backup as having someone else at the front with me. Not to mention the super deluxe goodness that is Witch debuffs.
Tbh with my character focused on scattering enemies around the battlefield, a big pile of ranged support might work really well.

Glim Folkor |

Bad Touch? Am I going to need a therapist and a doll to point at?
That depends. Chill touch glows with blue energy, so that depends how you feel about that being applied to certain body parts...

Glim Folkor |

Scarlet Grey wrote:A group of ranged characters is fine as long as we keep from getting flanked. Hi all, glad to be here. I’m probably the one who will most likely have an anatomy doll on them. Ironically, I do, but it’s not the magical item kind. It was too expensiveAgreed. A large enough volley is probably just about as good backup as having someone else at the front with me. Not to mention the super deluxe goodness that is Witch debuffs.
Tbh with my character focused on scattering enemies around the battlefield, a big pile of ranged support might work really well.
Probably true for 95% of the cases - until we're placed in a cave with 5' wide corridors :P
Rise of the Runelords comes to mind as a prime example...

Glim Folkor |

@All - I don't know if people have extra cash to spare, but it might be worth getting a wand of cure light wounds for the party, if everyone wants to split it...

Scarlet Grey |

I apologize, but I think I will have to hold onto my measly 15gp. However, I suppose I could sell my Trephine for 20gp and my compass for 10gp. That would give us 30gp for this purpose. I suppose I don't need to know where I'm going or to have tortuous healing implements. Still, it may not be worth it if we cannot muster the whole amount, but that should pay for a charge on the wand lol.

The Imp |

The Imp has... 27gp.
And tbh would happily cough it up to anyone she thought might be a potential friend.

Scarlet Grey |

Dear Gm, I was wondering, how long has this journey currently gone on? A day trip from the previous island? A few days with stops along the way? Are there crew quarters? Guest Cabins? How large a vessel is this? A proper sea-going ship? Just a rowing vessel? It says it is a smaller longship, but does that mean it has sails? Can fit rafts on its back quarters or will they be expected to jump down to shore (like a viking ship)?

Brolof |

Dear Gm, I was wondering, how long has this journey currently gone on? A day trip from the previous island? A few days with stops along the way? Are there crew quarters? Guest Cabins? How large a vessel is this? A proper sea-going ship? Just a rowing vessel? It says it is a smaller longship, but does that mean it has sails? Can fit rafts on its back quarters or will they be expected to jump down to shore (like a viking ship)?
Ah, questions I probably should have answered in the initial post. The length of the journey likely depends on the individual. For some who were already on the nearest island for whatever reason, it was likely only a single day. For those who were in Kalsgard, the capital of the Linnorm Kings, it's been a couple of days on one ship before swapping over. If you're sailing from outside the region altogether, it's likely been a couple weeks of moving from ship to ship in sailing here.
As for the ship itself, it's a smaller longship, but it's got a single sail rising mid-ship. It's a proper ocean-going vessel, but only really just. There are no crew quarters or guest cabins, and no rafts.

Brolof |

Do we know who posted the job? Do we have a name or do we just have to find out who the village leader is?
Something else I forgot to mention it seems. You'd know the name of the local Jarl, Orjald Stonecrack. They're essentially the nobility on the island, though they aren't exactly insanely wealthy.

The Imp |

Apologies! A big pile of work just came down the pipeline at my job and my wife just began working on baker's hours, so I'm having to re-adjust where my free time lands. My posts might be slightly spotty the next week or so, but shouldn't be any less frequent than once every 36 hours.

The Imp |

I just want to point out that Bones is medium-sized, a full-blown boar. Meaning a small creature could in theory ride her... Just a thought.
Oh I assure you The Imp is weighing her understanding that it's probably a bad idea against her extreme desire to do so.

Glim Folkor |

Just roll with people moving back; not a big deal. Glim mentioned it's probably not a good idea to split the party if the monsters are a bunch of ambushers, but no need to turn that into a huge debate.

The Imp |

I'm ready to go whenever Carwel makes the call. If we do split up, The Imp will go with whoever is most likely to need some protection.

Scarlet Grey |

Honestly, I don't think it really matters. We can just assume we go, and fast forward to their return for the sake of moving the story along. While I agree with my companion's thoughts that it would normally be rare to find CI in a village, if these creatures are common and ambush the hunters, it is likely through trade, the village would have some cold iron tools and weapons to deal with them. That is why Scarlet doesn't mind zipping there and back quickly. If we are all cool with a handwave of it, Scarlet will pick up:
CI Dagger 4gp (for anyone)
CI sickle 12gp (for impy--regardless of her opposition)
CI Scythe (Scarlet trading her normal scythe for it) 27gp
CI set of arrows 20 (Richard) 2gp
CI Bolts 20 (Glim) 4gp
4gp+12gp+27gp+2gp+4gp= 49gp. If the blacksmith doesn't have something there, then she won't buy it. Simple.
Here is a diplomacy to perhaps get a discount and build a friendly relationship with her/him.
Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20
Let's continue on! :)

Scarlet Grey |

Maybe to better clarify, since it seems I was misunderstood, Scarlet isn't interested if the whole party is going. They just went all that way to just go back? Instead of taking 40 minutes they waste half the day traveling together back and forth? No thanks. That's a bit too unreasonable for her preferences. Either Carwel and her go it alone bright and early that morning, back before others are even done with morning rituals, or not at all. She's willing to pay for all the cold iron weaponry, minus the sickle and scythe.

Brolof |

Maybe to better clarify, since it seems I was misunderstood, Scarlet isn't interested if the whole party is going. They just went all that way to just go back? Instead of taking 40 minutes they waste half the day traveling together back and forth? No thanks. That's a bit too unreasonable for her preferences. Either Carwel and her go it alone bright and early that morning, back before others are even done with morning rituals, or not at all. She's willing to pay for all the cold iron weaponry, minus the sickle and scythe.
Then you and Carwel went, and it's only like forty to thirty minutes.

Glim Folkor |

Thanks. Glim can take the bolts, but he probably only needs half that in case anyone else has a crossbow. I'm banking on Chill Touch as a means for damage here...