The Grand Hunt (Inactive)

Game Master Brolof

Will this be a short adventure about a single island? Or will it grow to something larger? I don't know, let's find out!


1 to 50 of 70 << first < prev | 1 | 2 | next > last >>

Okay, this is up so you all can discuss any last-minute alterations to your characters. In case you all feel like you're covering the same sort of niche and don't want to step on each others toes.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4

Homebrew adventure + oddball character I've been wanting to try out + great group of other PCs.

*excitement intensifies*


Hi all, this is the hunter who's an archer. I'm on vacation with my family through the weekend and all next week, and while that shouldn't affect my post rate, it probably will affect how quickly I can rebuild to a melee hunter, if that's necessary. It looks like so far we only have one melee PC. Do I have that right?


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4
Carwel Maerara Sige wrote:
Hi all, this is the hunter who's an archer. I'm on vacation with my family through the weekend and all next week, and while that shouldn't affect my post rate, it probably will affect how quickly I can rebuild to a melee hunter, if that's necessary. It looks like so far we only have one melee PC. Do I have that right?

Seems like it, yeah.

I think it could be manageable. I don’t want people to have to redo their builds if they don’t want to.


ready


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

Glim is a "bad touch" caster with a few battlefield control spells via summons, but they'll never be as specialized as a dedicated summoner. Getting a static spectral hands made me want to try it out.

That said, I'm flexible for the good of the party. The two options I mentioned in the other thread would be light armor melee skirmishers if that helps...


Bad Touch? Am I going to need a therapist and a doll to point at?


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

A group of ranged characters is fine as long as we keep from getting flanked. Hi all, glad to be here. I’m probably the one who will most likely have an anatomy doll on them. Ironically, I do, but it’s not the magical item kind. It was too expensive


The cheap blow-up dolls are nice too.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4
Scarlet Grey wrote:
A group of ranged characters is fine as long as we keep from getting flanked. Hi all, glad to be here. I’m probably the one who will most likely have an anatomy doll on them. Ironically, I do, but it’s not the magical item kind. It was too expensive

Agreed. A large enough volley is probably just about as good backup as having someone else at the front with me. Not to mention the super deluxe goodness that is Witch debuffs.

Tbh with my character focused on scattering enemies around the battlefield, a big pile of ranged support might work really well.


1 person marked this as a favorite.
The Imp wrote:
A large enough volley is probably just about as good backup as having someone else at the front with me.

We’ll, it’s a good thing you’re short.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Does anyone care to know Scarlet before the start? In what capacity?


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
Richard Groves wrote:
Bad Touch? Am I going to need a therapist and a doll to point at?

That depends. Chill touch glows with blue energy, so that depends how you feel about that being applied to certain body parts...


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7
The Imp wrote:
Scarlet Grey wrote:
A group of ranged characters is fine as long as we keep from getting flanked. Hi all, glad to be here. I’m probably the one who will most likely have an anatomy doll on them. Ironically, I do, but it’s not the magical item kind. It was too expensive

Agreed. A large enough volley is probably just about as good backup as having someone else at the front with me. Not to mention the super deluxe goodness that is Witch debuffs.

Tbh with my character focused on scattering enemies around the battlefield, a big pile of ranged support might work really well.

Probably true for 95% of the cases - until we're placed in a cave with 5' wide corridors :P

Rise of the Runelords comes to mind as a prime example...


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

@All - I don't know if people have extra cash to spare, but it might be worth getting a wand of cure light wounds for the party, if everyone wants to split it...


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

I apologize, but I think I will have to hold onto my measly 15gp. However, I suppose I could sell my Trephine for 20gp and my compass for 10gp. That would give us 30gp for this purpose. I suppose I don't need to know where I'm going or to have tortuous healing implements. Still, it may not be worth it if we cannot muster the whole amount, but that should pay for a charge on the wand lol.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4

The Imp has... 27gp.

And tbh would happily cough it up to anyone she thought might be a potential friend.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

If everyone hasn't noticed, the gameplay thread is up.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4

I had not! Thank you for the heads-up!


1 person marked this as a favorite.

I... should have mentioned that.


Careen has a fair amount of gold. Also, he’s already bought a wand of clw. :)


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Dear Gm, I was wondering, how long has this journey currently gone on? A day trip from the previous island? A few days with stops along the way? Are there crew quarters? Guest Cabins? How large a vessel is this? A proper sea-going ship? Just a rowing vessel? It says it is a smaller longship, but does that mean it has sails? Can fit rafts on its back quarters or will they be expected to jump down to shore (like a viking ship)?


Scarlet Grey wrote:
Dear Gm, I was wondering, how long has this journey currently gone on? A day trip from the previous island? A few days with stops along the way? Are there crew quarters? Guest Cabins? How large a vessel is this? A proper sea-going ship? Just a rowing vessel? It says it is a smaller longship, but does that mean it has sails? Can fit rafts on its back quarters or will they be expected to jump down to shore (like a viking ship)?

Ah, questions I probably should have answered in the initial post. The length of the journey likely depends on the individual. For some who were already on the nearest island for whatever reason, it was likely only a single day. For those who were in Kalsgard, the capital of the Linnorm Kings, it's been a couple of days on one ship before swapping over. If you're sailing from outside the region altogether, it's likely been a couple weeks of moving from ship to ship in sailing here.

As for the ship itself, it's a smaller longship, but it's got a single sail rising mid-ship. It's a proper ocean-going vessel, but only really just. There are no crew quarters or guest cabins, and no rafts.


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

Glim is sailing from Kalsgard, so I guess that puts him in the couple of days category.


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

Do we know who posted the job? Do we have a name or do we just have to find out who the village leader is?


Glim Folkor wrote:
Do we know who posted the job? Do we have a name or do we just have to find out who the village leader is?

Something else I forgot to mention it seems. You'd know the name of the local Jarl, Orjald Stonecrack. They're essentially the nobility on the island, though they aren't exactly insanely wealthy.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

What do people here seem to be wearing? Nordic clothing?


Scarlet Grey wrote:
What do people here seem to be wearing? Nordic clothing?

If you needed an IRL comparison, it's less straight Nordic and more Gaelic. The island's farther south, and the fact it's in the Steaming Sea means it's not as cold, thus the clothing style's a bit different.


... Just realized that I didn't answer your question Scarlet. The closest part of the stream is like 30 minutes away, but it extends all the way up to the mountain, several hours walk.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Thanks. I figured as much.


Sorry for being quiet for a day, I had to help some family move a lot of furniture. I'll get a post up tonight for sure.


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

@Party - now that we have the pig, Glim is ok leaving the village. @Imp - feel free to explore/rp if you want, though.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4

Apologies! A big pile of work just came down the pipeline at my job and my wife just began working on baker's hours, so I'm having to re-adjust where my free time lands. My posts might be slightly spotty the next week or so, but shouldn't be any less frequent than once every 36 hours.


I just want to point out that Bones is medium-sized, a full-blown boar. Meaning a small creature could in theory ride her... Just a thought.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4
Brolof wrote:
I just want to point out that Bones is medium-sized, a full-blown boar. Meaning a small creature could in theory ride her... Just a thought.

Oh I assure you The Imp is weighing her understanding that it's probably a bad idea against her extreme desire to do so.


Hey, sorry for my lack of posting. I check the forums a few times a day, and I rely on the new post notifications on my profile's Campaigns tab. For some reason, the notifications for this campaign stopped showing up for me.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Yeah, it did that for me too on another campaign. So dumb. They need to fix their website so badly.


we might need to nudge the timeline foreword


I was waiting for folk to actually come to a decision as to whether to go back or not. Though it seems like I may have to make an executive decision.


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

Just roll with people moving back; not a big deal. Glim mentioned it's probably not a good idea to split the party if the monsters are a bunch of ambushers, but no need to turn that into a huge debate.


The biggest issue is that suggest course of action relies on Carwel, and I rather not take control of his character if I can help it.


Female Tiefling UMonk (Windstep Master) 3 | HP 25/25 | AC 20, Touch 19, Flat-Footed 12 | CMD 20 (22 vs Bull Rush, Drag, Overrun, Sunder, Grapple) | Fort +4, Ref +7, Will +4 | Perception +9, Sense Motive +10 | Darkvision 60' | Initiative +4

I'm ready to go whenever Carwel makes the call. If we do split up, The Imp will go with whoever is most likely to need some protection.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Honestly, I don't think it really matters. We can just assume we go, and fast forward to their return for the sake of moving the story along. While I agree with my companion's thoughts that it would normally be rare to find CI in a village, if these creatures are common and ambush the hunters, it is likely through trade, the village would have some cold iron tools and weapons to deal with them. That is why Scarlet doesn't mind zipping there and back quickly. If we are all cool with a handwave of it, Scarlet will pick up:
CI Dagger 4gp (for anyone)
CI sickle 12gp (for impy--regardless of her opposition)
CI Scythe (Scarlet trading her normal scythe for it) 27gp
CI set of arrows 20 (Richard) 2gp
CI Bolts 20 (Glim) 4gp

4gp+12gp+27gp+2gp+4gp= 49gp. If the blacksmith doesn't have something there, then she won't buy it. Simple.

Here is a diplomacy to perhaps get a discount and build a friendly relationship with her/him.
Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20

Let's continue on! :)


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Maybe to better clarify, since it seems I was misunderstood, Scarlet isn't interested if the whole party is going. They just went all that way to just go back? Instead of taking 40 minutes they waste half the day traveling together back and forth? No thanks. That's a bit too unreasonable for her preferences. Either Carwel and her go it alone bright and early that morning, back before others are even done with morning rituals, or not at all. She's willing to pay for all the cold iron weaponry, minus the sickle and scythe.


Scarlet Grey wrote:
Maybe to better clarify, since it seems I was misunderstood, Scarlet isn't interested if the whole party is going. They just went all that way to just go back? Instead of taking 40 minutes they waste half the day traveling together back and forth? No thanks. That's a bit too unreasonable for her preferences. Either Carwel and her go it alone bright and early that morning, back before others are even done with morning rituals, or not at all. She's willing to pay for all the cold iron weaponry, minus the sickle and scythe.

Then you and Carwel went, and it's only like forty to thirty minutes.


Brolof wrote:
The biggest issue is that suggest course of action relies on Carwel, and I rather not take control of his character if I can help it.

Thanks, I appreciate that, but I'm good with the executive decision since we were at a standstill.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

So, we have two CI Daggers, Carwel's CI Rapier, Arrows and Bolts of Cold Iron. Who wants what? I assumed Glim, you want the bolts, and Richard, you want the arrows? What about the daggers? Who wants to use those?


I bought 20 arrows.


Thanks for the arrows


Male Gnome Death Mage 3 | HP 27/27 | AC 17, Touch 14, Flat-Footed 14 | CMD 13 | Fort +3, Ref +4, Will +3 | Perception +5| Low-light | Initiative +7

Thanks. Glim can take the bolts, but he probably only needs half that in case anyone else has a crossbow. I'm banking on Chill Touch as a means for damage here...

1 to 50 of 70 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Grand Hunt Discussion All Messageboards

Want to post a reply? Sign in.