Male Gnome death mage 3
CN Small humanoid (gnome)
Init +7,
Senses low-light vision; Perception +5
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DEFENSE
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size )
hp 27 ((3d8)+9)
Fort +3,
Ref +4,
Will +3, +2 vs. illusion spells or effects
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OFFENSE
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Speed 20 ft.
Ranged +1 light crossbow (small) +7 (1d6+1/19-20)
Innate Spell-Like Abilities bleed (DC 10,1/day), chill touch (DC 10,1/day), detect poison (1/day), touch of fatigue (DC 10,1/day),
Prepared Spells
Death Mage (CL 3rd; concentration +7)
2nd-dance macabre ii, ghoul touch(DC 16)
1st-chill touch(DC 15), dance macabre i, ray of enfeeblement(DC 15)
0th-detect magic, disrupt undead, read magic(DC ), touch of fatigue(DC 14)
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TACTICS
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STATISTICS
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Str 8, Dex 16, Con 14, Int 12, Wis 11, Cha 18,
Base Atk +2; CMB +0; CMD 13
Feats Armor Proficiency, Light, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse
Skills Craft (Alchemy) +9, Diplomacy +7, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Perception +5, Profession (Herbalist) +6, Spellcraft +7,
Languages Common, Elven, Gnome, Sylvan, Voice of the Dead
SQ armored casting, cantrips, death focus, fell magic, fetish, hatred, illusion resistance, keen senses, low-light vision, obsessive, shadow adept, shadow mage, shape shadow, voice of the dead, warding spirits, weapon familiarity,
Combat Gear
Other Gear +1 light crossbow (small), studded leather armor (small), 640.0 gp
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SPECIAL ABILITIES
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Armored Casting You can cast death mage spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Background Skill (Craft (Alchemy), Craft (Alchemy), Craft (Alchemy), Profession (Herbalist), Profession (Herbalist), Profession (Herbalist))
Cantrips You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spells, but they are not expended when cast and may be used again.
Death Focus (Su) All creatures your fetish is attuned to suffer a -1 penalty to saving throws against your death mage spells and abilities.
Defensive Training (Ex) Gnomes get a +4 dodge bonus to AC against monsters of the giant type.
Fell Magic (Sp) +1 untyped bonus to DC to any Necromancy spells cast; If Wis 11+, SLAs: 1/day - Bleed, Chill Touch, Detect Poison, Touch of Fatigue. CL = Character Level. Save is Wis-based. [Cost: 3]
Fetish You create a fetish which confers powers as long as you have it in your hand. A fetish's powers can only be used to target creatures of a type to which the fetish is attuned. There is no limit to the number of creature types to which a fetish can be attuned.
Hatred (Ex) Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
Illusion Resistance (Ex) Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
Keen Senses (Ex) Gnomes receive a +2 bonus on Perception skill checks.
Language Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
No Racial Subtype You have chosen no racial subtype.
Obsessive (Ex) Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Shadow Adept (Su) Whenever you cast a shadow conjuration or shadow evocation spell from the death mage spell list, you may use it to emulate any cleric, bard or sorcerer/wizard spell from the conjuration or evocation (as appropriate) schools.
Shadow Mage You draw power from the shadows and darkness and use it to trick the living and summon shadowy servants.
Shape Shadow (Su) You gain the benefit of presistent pretidigitation, unseen servant, and spectral hand as a result of your ability to shape and command shadows.
Voice of the Dead (Su) You can speak in the language of the dead. You may use this language to understand and be understood by undead creatures (all of which know the voice of the dead as a language, even if it is not listed). Additionally, language is no longer a barrier when you use a speak with dead spell.
Warding Spirits (Su) You gain a +3 luck bonus to AC against attacks made by target your fetish is attuned to.
Weapon Familiarity (Ex) Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.