So I have decided to go MoMS, hopefully someone can tell me something. If I took say panther style and I provoke an attack of opportunity, as a swift action I can attack. Does this mean if I haven't attacked with a standard action yet I could attack again? ALSO, if I was snake style and panther style, if I provoked the AoO and he missed do I attack twice back and still have a standard action for an attack?
arg I am having such a hard time with this lol, MoMS looks so tempting, I mean the whole reason I wanted monk of the 4 winds was for elemental fist which you can learn anyways, slow time looked good to but if I am mulitclassing magus I can't even cast spells so maybe its worthless and aspect master seems neat but not actually that great... I might have to switch to MoMS. I really thought combining chill touch and flurry of blows was neat but late game its not gonna be that great, like I said earlier I really wish there was more touch spells that gain multiple casts per level.
Thank you LoneKnave, finally someone says something. Suli is something I have seen before but a lot of DMs don't allow that race, or at more importantly mine doesn't. I will look into those archetypes you've suggested. As for flurry and spell combat I know they don't really work together but there are still things I can do like I was saying earlier with Chill Touch if I am level 4 I can spell combat chill touch and next turn to a full flurry with each attack doing a Chill Touch damage, I just really wish there was more touch spells like chill touch that had multiple casts per level. There are a few ranged touch spells that do that, which I can combine with close range but they are higher levels spells. Basically what I want from my monk isn't min/maxing I just want a cool elemental martial class. I am wondering if I shouldn't put my +2s in strength and dex, because eventually I will want to raise my int and wis with items and both are headband slots, maybe it makes more sense to do int.
Yea Natural Spell Combat is what it is called but it doesn't really affect the monk, natural attacks aren't the same as unarmed attacks. I was really hoping for more feedback, especially on the attributes but I will just wing it I guess here is what I will do I think.
Traits:
Yea I know i wouldn't be able to do a flurry of blows + spell strike, but I could do something like grab chill touch which has multiple uses and then I believe that interacts. So if I was level 3 I could spell combat chill touch and then next turn do a flurry of blows with two of the attacks doing the spell, I believe.
Also I was looking into Archetypes for Magi to see if there is anything that could fit this theme, I did come across the Spire Defender which at first level gains Combat Expertise and Dodge as bonus feats in place of normal armor proficiencies which sounds like a win if I am going monk anyways also it leaves me to take something other than dodge as my monk bonus feat. The only drawback to this archetype is instead of spell recall i get:
At 4th level, a magus can expend 1 point from his arcane pool as a swift action to grant himself a +5 competence bonus for 1 minute to one of the following skills: Acrobatics, Climb, Escape Artist, Perception, Stealth, and Swim. For every three levels beyond 4th, the magus gains another +1 enhancement bonus, to a maximum of +10 at 19th level. Which really doesn't seem so bad, so what I can't cast the same spell more than once.
So I wanted to create a character that was multiclassed in monk and magus, the basic concept was that I wanted an unarmed elemental class, admittedly I have been watching Legend of Korra and I wanted to create something like that if anyone knows of that show. I am starting at level 1 which I will start out with Monk of the four winds, then lvls 2 and 3 I would take Magus levels. I realize this is probably not a great multiclass but its something I wanted to try, here are my starting stats
No, lol. This looks terrible honestly, no offence. Monk of the Four Winds is better than this, Elemental Fist and multiclassing with magus I get Elemental Touch as a level two spell. Also with spell strike can you cast a spell, attack unarmed, cast spell after hit, and then attack off hand unarmed with Elemental Fist.
Admittedly I have been watching Avatar and I really wanted to created a character with some sort of elemental flare, so I thought of Monk of the Four Winds. So this is an okay start but then I thought what if I multiclassed as a magus, grab two levels so I can get spellstrike. So really I am just wondering if this is a good idea at all, how things like spell combat work with unarmed fighting and how spellstrike and elemental first work with flurry of blows. Also if you have a good idea for a good elemental style character let me know.
Admittedly I have been watching Avatar and I really wanted to created a character with some sort of elemental flare, so I thought of Monk of the Four Winds. So this is an okay start but then I thought what if I multiclassed as a magus, grab two levels so I can get spellstrike. So really I am just wondering if this is a good idea at all, how things like spell combat work with unarmed fighting and how spellstrike and elemental first work with flurry of blows. Also if you have a good idea for a good elemental style character let me know.
Admittedly I have been watching Avatar and I really wanted to created a character with some sort of elemental flare, so I thought of Monk of the Four Winds. So this is an okay start but then I thought what if I multiclassed as a magus, grab two levels so I can get spellstrike. So really I am just wondering if this is a good idea at all, how things like spell combat work with unarmed fighting and how spellstrike and elemental first work with flurry of blows. Also if you have a good idea for a good elemental style character let me know.
Oh I think I understand, so really what you are saying is by creating a Suli character that isn't a monster I don't get any of the Outsider features such as:
So I was creating a character that was of the Suli race, which has the Outsider type so I just had a few questions about some things that confused me.
I think that is all I have for now, I will repost any further questions here, thanks for any help.
"While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack)."
I tried to find a better explanation of this magical weapon special ability, but I thought i would just ask if I understand it correctly. So as a shift action I channel energy, it is my choice whether I want to do negative or positive, at which point I get addition +1 to hit and dmg rolls. Then it says "This flame lasts for 1 round for every d6 of damage or healing the channeling normally provides" I dont really understand what that means, hopefully someone can explain that. I also really don't understand the next part either "When charged with positive energy, the flame is a silvery gray, good creatures are immune to the weapon's extra damage, and the weapon counts as a good and silver weapon for the purpose of bypassing damage reduction. When charged with negative energy, the flame is an ashen gray, evil creatures are immune to the weapon's extra damage, and the weapon counts as an evil and cold iron weapon for the purpose of bypassing damage reduction." but I would assume it is something like, depending on what I am fighting I should change it with energy that opposes it, but don't good/silver/evil/cold iron weapons do extra damage to certain creatures? Hopefully someone can sort this out for me lol.
Thanks! I can imagine, I have a hard enough time getting to level 10 in campaigns, but that is more to do with playing with people online and the flakiness of people when do these sorts of things online. I have had both players and DMs just disappear which can be super frustrating once I start getting into a character.
I have just started a campaign with a character that is a ninja but I had a couple of questions.
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