Arcane Experimenter

Gillivan "Gilly" Taverwhirl's page

No posts. Organized Play character for CheezWizrd.




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Possibly inspired by the 'Old Spice joke' meme, the deodorant manufacturer Old Spice released a PF Class today, 'the Gentleman' (just in time for Valentine's day...?). You can see the class here:
https://drive.google.com/file/d/1mqawllBh142wrtTUuKtR5zpKHo0as6Ik/view
It's hetero-normative in a way that would never appear in a Paizo product.
While it says "These travelers are sometimes called Old Spice Gentlemen, other times Old Spice Gentle-ladies", it refers to other characters (to whom the character is presumably attracted) only in terms of 'the opposite sex', as if same-sex or non-binary romance is non-existent.


Nice 'So I Married An Axe Murderer' reference >.<


After reading Brewer's Guide to the Reach Cleric, I've been on a Reach Build kick lately. It seems the ideas presented in the guide could be applicable to a variety of other classes, particularly all the hybrid Melee/Caster classes. Obviously a Reach Oracle is viable, but it seems the action economy benefits of a Reach build could be very useful to all classes that use a Standard action for caster abilities.
I'm curious what combos people have tried out, and what they thought worked and didn't work?


One of the GM's in my Lodge had a particularly nasty Cleric build - a Neutral Cleric of Dispater. He used variant negative Channeling, as Dispater has the Rulership sphere of influence, which Dazes enemies that fail their Channel DC save. This guy shut down entire combats and saved the whole party a couple times. I've always loved Crowd Control builds that don't do direct damage, necessarily, but looked around for a way to create a cleric that isn't a worshiper of an evil deity.
After a little searching, I found the Osirion (i.e. Ancient Egyptian) Pantheon. Here are Neutral Deities with the Rulership S.O.I., cool favored weapons, and great domains, to boot!
I'm curious to see what people think of this build, and what I might do to improve it in terms of effectiveness as a channeler, and in terms of overall party usefulness, and where I should go after level 1.
Aasimar (Vanilla) Cleric of Horus
Domains: Day Subdomain, Feather Subdomain
Traits: Sacred Conduit (+1 To Channel DC), Observant (Grand Lodge)
Str:10
Dex:10
Con:14
Int:14
Wis:15
Cha:17
Channels NEGATIVE, Variant Channeling (Rulership): Harm - Creatures are dazed for 1 round.
Feat: Selective Channeling
Diplomacy: 9
Perception: 9
Sense Motive: 6
Spellcraft: 6
SPECIAL QUALITIES (selected):
Eyes of the Hawk (Ex)
You gain a racial bonus equal to 1/2 your cleric level on Perception checks. In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

Sun's Blessing (Su)
Whenever you channel positive energy to harm undead creatures, add a +1 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

He'll pick up Versatile Channeling at level 3, and then, besides Channeling-related feats, utility feats like Improved Initiative. I've considered Extra Traits to get Magical Knack, for dipping into Holy Vindicator without losing casting progression. Other than that and a very thematically-inappropriate level dip into Hellknight Signifier (I picture reskinning it as a Hawk helmet), I'm pretty vague on what would work best.