Gorm Greathammer

Giggikam Rumstone's page

327 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"We come with a warning and a mission: A rogue hryngar named Narsiegus has harnessed dark magic to seize command over mighty worms that tunnel beneath our lands. He plans on breaching a lava chamber near here, flooding much of the underground portion of our cities with molten rock. It would be disaster on a scene unparalleled since the Rending!"

"We seek your support to open the Kor Well, allowing us to head off his forces and foil his plans."

Gig pauses a moment to let his words sink in, and waits for questions from the general.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, that was very interesting, and Little Ripple will make an excellent puppet, if I do say so," Gig says. excitedly. "Now: Let's hope we are as successful on opening the Kor Well."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"If we can help, we will," Gig assures Xomar.

Crafting: 1d20 + 12 ⇒ (18) + 12 = 30


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Crafting: 1d20 + 12 ⇒ (13) + 12 = 25

"Could someone move those stones? I don't think you'll have to shift them very far."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig raises an eyebrow at the impatient Erdale, "Claim?! Rivethun is one of our oldest traditions. Of course we should stop--this whole mission rests on entreating the spirits successfully."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I think we need to open it to descend and deal with the wurms," Gig suggests. "It's a shame that those Rivethun are forgotten. Maybe I can write a show about them when we are done."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I'm quite well versed in our history, but I haven't heard of the Kor Well," Gig chats. "Why is it important, and what are it's major features? It sounds like a very dramatic setting."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig accepts the necklace greatfully, and picks out a flashy cloak from the armory. "Now, who wore this before, I wonder?!"

Taking cape of grand entrances


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, that's disgusting, and also very concerning. We need to get to Drootorca and stop this guy," Gig suggests. "Let's get out of here before we get caught."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I'm not the detective, but did this guy turn into a worm and burrow his way out of here?!" Gig gasps.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Perception: 1d20 + 13 ⇒ (7) + 13 = 20

Gig stands at the doorway so as not to disturb the scene for Uhe. "What a mess!"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Oh no!" Gig gasps, totally shocked. "You're probably right, Uhe. This is going to make the Sundering look like a bubble bath!"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, this is very interesting!" Gig is fairly bouncing on his feet with excitement at all of the ancient knowledge by the time they finish going through the texts. "You'd think hryngars would have the sense to leave cave worms alone, but I suppose millennia underground make you do funny things. Do you think Narseigus went to this Drootorca Cavern? HE can't be up to anything good."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig continues to encourage the party, especially Mal: "Hang in there, Mal!"

Courageous Anthem, Cast sooth II

sooth II: 2d10 + 8 ⇒ (3, 5) + 8 = 16


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig continues inspiring the gang, and unleashes his own shard strike on the golem.

Courageous Anthem, Shard Strike

piercing: 3d6 + 1 ⇒ (3, 6, 5) + 1 = 15 DC 23


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig continues to inspiring anthem and casts a healing spell on Mal.

sooth II: 2d10 + 8 ⇒ (8, 1) + 8 = 17


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"With unknown properties, I don't dare cast spells at it. You folks have this!" Gig continues to encourage the crew and casts haste on Mal.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Will: 1d20 + 13 ⇒ (10) + 13 = 23

Gig encourages his comrades, channels the power of the elements, and tries to figure out what the heck the walking window is.

Bardic Lore: 1d20 + 11 ⇒ (5) + 11 = 16

Inspire Courage, Channel Elements, Recall Knowledge


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HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Having heard many stories about adventurers, Gig opens the door on the left.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Quiet as mice...or bats," Gig whispers. He invokes a spell as softly as he can and opens his senses to any magic in the room.

I'll swap my exploration activity to detect magic, look around for any papers that might be interesting, and examine the doors.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig tries to imitate a variety of cavern sounds to distract from any noise that the crew is making.

Deception: 1d20 + 14 ⇒ (7) + 14 = 21


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Let's sneak into that building," Gig points at the building neighboring Narsiegus' residence. "We can find some way across without having to sneak by all those guards."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Thank you for the assistance. It seems we'll be paying his home a visit." Gig says.

~+~After leaving~+~
"Uhe, I've never broken into a house before. Can you think of anything we need, or anything we need to do?"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"We came to the city tracking Narsiegus, who had caused a great deal of trouble above," Gig omits the details, but puts on a gruff expression. "We fear he is causing more mischief for this city and elsewhere. Could you help us track him down and keep him from stirring up more chaos?"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"We hate to impose," Gig rejoins. "But this is a pressing matter that cannot wait."

Diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18

Hero Point: 1d20 + 14 ⇒ (13) + 14 = 27


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I wouldn't mind having an ally down here," Gig suggests. "I feel like we are always two steps from being dragged off into a forced labor camp. Let's head to the Clock Quarter, maybe we can find this Bronwyl."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Nice work, Uhe. That will teach that schemer to be so ostentatious with his wealth," Gig compliments. "Now, Jhebek. what can you tell us about Narsiegus?"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, it's wrong for someone to be in slavery, and I hope you've learned your lesson about gambling," Gig states. "Do you know where Quolko might be, so we can secure your bracelet? I don't suppose he'll give it up quietly, either."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"We're admirers of the arts, as you have astutely noticed," Gig assures the man. "We might be interested in commissioning something from you, but there are so many poorly-made statues around the city these days. Could you tell show us some examples of your work?"

Deception: 1d20 + 14 ⇒ (11) + 14 = 25


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig gathers up all of the paperwork, and stoops to pick up the runestone, slipping it into his pocket. "Toil in...uh...eternity, I guess?" He offers to the smith. "Keep your ears open about Narseigus. You might get some satisfying news."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

I think we would get the bonus from the axe heads because Uhe is a Master in Perception. (Might not be reading that right.)

Gig takes a break from his performance to try to inscribe the chains appropriately.

Religion: 1d20 + 11 ⇒ (7) + 11 = 18

"May my toil be for nothing?" Ick. What a thing to engrave.

He's distracted by the distasteful messages of Droskar.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Excellent work, everyone! Let's keep our pace even, and not overdo it!" Gig continues to provide encouragement and keep the pace.

Performance: 1d20 + 17 ⇒ (18) + 17 = 35

That's a critical success, so it will give us a success on something else.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

While Mal, Uhe, and Brijetta are working, Gig helps everyone pace themselves.

Performance: 1d20 + 17 ⇒ (7) + 17 = 24
I'll check in on Discord for what task we want to complete.


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Oh, did you run afoul of him?" Gig asks. He's sweating and winching at every hammer blow. "He giving you some trouble?"

Diplomacy: 1d20 + 14 ⇒ (3) + 14 = 17
Hero Point: 1d20 + 14 ⇒ (14) + 14 = 28


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, we have a few days before our study is done," Gig reflects after making the deal. "I'm interested in the strange statue, but it others want to get their hands dirty at smithy...we can always check there."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

I'd sense his motive first, but that seems fair.

Gig digs through his pack, looking over some of the assorted gems and treasure they have gathered in the Darklands. "That seems a fair price. We will be anxious to see what you come up with!"


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"What an interesting array of curiousities," Gig compliments. "We heard correctly that you are quite the connoisseur of unusual objects. Perhaps we could pay you to assess an item that we have discovered?"

Make an Impression (Performance): 1d20 + 18 ⇒ (18) + 18 = 36


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Perhaps we visit this antiques dealer?" Gig suggests. "I'm anxious to find out the secrets of the map."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I can provide us some cover as we search," Gig offers. "Let's ask around about Narsiegus."

I have Eyes of the City, if that helps us find him. I can also use another casting of illusory disguise, and I have a hat of disguise."

Diplomacy: 1d20 + 14 ⇒ (10) + 14 = 24


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig tries to put on a good approximation of a well-dressed hryngar merchant and talk the caravan's way through the gates.

"We have much to do--don't delay us. Time is gold," he dismissively tells the guards as they question the caravan.

I'll cast 4th rank illusory disguise to make everyone look like hryngar. If questioned about the aura, Gig will say that he has cleaned up the travel-stained clothes to be more presentable for the city.

Versatile Performance
Performance (Impersonate): 1d20 + 18 ⇒ (20) + 18 = 38


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"I can disguise us for long enough to get through the gates and ask around about what is happening in town. We'll have to rely on our wits about after that," Gig offers. "A bit of magic is excellent for costuming and make-up, and I think I've finally mastered disguising a whole group."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig Level 7

Expert Spellcaster
Incredible Initiative

Spells
4th: Illusory Disguise, Fly

Performance -> Master


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Ah, that would be very appreciated! Please, tell us about the city," Gig asks. "We haven't been there before."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Now, now: I'm no merchant, but I'm from a busy city myself. You won't make any money just sitting here on the side of the road! It might earn you a bit better deal in some places, but you are costing yourselves any opportunities that might pop up in the meantime," Gig argues.

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Gig walks up, hoping to resolve the dispute so that they can get by: "What seems to be the trouble here? Do you expect to be stopped for much longer?"


2 people marked this as a favorite.
HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Well, I wouldn't mind a rest, but we won't get to the bottom of this cult unless we follow Narseigus," Gig considers. "What do you think?"

Gig will also take the spellbook. Since he has polymath muse, he can use it!


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"We'll take your treasure and leave you your life," Gig offers. "Can you cooperate and tell us what is going on in this fortress? We thought that it was abandoned."


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

"Ick! Raising dwarven undead?! That's totally uncalled for," Gig scolds the creature. He continues to encourage the party, tries to remember what he knows about wights, and blasts the summoned undead.

Courageous Anthem, Recall Knowledge, Kinetic Blast

Religion: 1d20 + 10 ⇒ (13) + 10 = 23
blast: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for slashing: 1d8 + 1 ⇒ (1) + 1 = 2


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Will (fear): 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Don't forget the bonus from Courageous Anthem!

Gig is only slightly shaken by the naga's spell. He continues his own anthem and attempts to blind the snake-like creature.

Sustain courageous anthem, cast blindness (DC 21)


HP 106/106 | AC 21 | F +14 R +12 W +14 | Perc +14 (Ini +16) | 4th: 3/3 3rd: 2/3, 2nd: 3/3, 1st: 3/3 DC 26 speed 20 ft | focus 2/2| Hero 2 | Active Conditions:

Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point: 1d20 + 12 ⇒ (9) + 12 = 21

"Ouch, that's my blood, and it belongs on the inside," Gig objects.

He feels his way outside the cloud of blood, starts to channel power for the plane of metal, and encourages his party-mates.

Stride, Channel Elements, Courageous Anthem

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