DM Brainiac's Sky King's Tomb

Game Master Brainiac



Discussion when Discord won’t suffice.


HP 72, AC 22, F+13, R+12, W+11 | Female dwarf kineticist 5

Brijetta, to level 2!
+12 HP
+1 to everything
+ class feat: Magnetic Pinions
+ skill feat: Streetwise
+ archetype feat: Fireworks technician dedication


HP 72, AC 22, F+13, R+12, W+11 | Female dwarf kineticist 5

Brijetta, to level 3!

+12 HP
+1 to everything
+ Extract Element: You extract elemental matter from a creature's body to weaken it and take its power for your own. Target a creature within 30 feet that has a trait matching one of your kinetic elements or is made of one of your kinetic elements. The target takes 2d4 damage (with no damage type) and becomes susceptible to your impulses, depending on its Fortitude save against your class DC.
+ general feat: Ancestral Paragon to get Dwarven Doughtiness: You are either naturally calm and collected in the face of imminent danger, or you are very good at faking it. At the end of your turn, reduce your frightened condition by 2 instead of 1.
+ skill increase: Crafting to Expert
+ Will expertise: Your proficiency rank for Will saves increases to expert


HP 70/70 | AC 18 | F +11 R +9 W +11 | Perc +11 | 3rd: 2/2, 2nd: 3/3, 1st: 3/3 DC 21 speed 20 ft | focus 2/2| Hero 0 | Active Conditions:

Gig to 3!

+1 to Everything
Performance to Expert
General Feat: Keen Follower
Lightning Reflexes

Spells:
Signature - Sooth

2nd:
Animated Assault
Invisibility


Female Female Dwarf Druid Delver 5 - HP 70/70| AC 22(24) | F +12 R +12 W +13 | Perception +13 | Focus 0/2 |Hero Points 1|

Mal to 3!

+1 to stuff
+13 hp (thanks Toughness!)
Perception, Fort, and Medicine to Expert

I'm gonna be preparing more buff spells, but I'll still be packing a Heal. Just expecting to use Shattering Gem, Barkskin, and Longstrider a bit more too.

And most importantly of all - Wild Shape now gives Animal Form!!!


Female Female Dwarf Druid Delver 5 - HP 70/70| AC 22(24) | F +12 R +12 W +13 | Perception +13 | Focus 0/2 |Hero Points 1|

Mal to 4!

+1 to stuff
+11 hp
Order Explorer (Wave)
Ward Medic
Extra Barkskin
Opportunist ::airhorns::

The time of the Slurk is now!!


HP 72, AC 22, F+13, R+12, W+11 | Female dwarf kineticist 5

Brijetta, level up to Level 4!
+1 to everything
+14 hp
+ class feat: Thermal Nimbus: You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you. Choose cold or fire. You and allies in your kinetic aura gain resistance equal to your level to damage of that type. Any creature that starts its turn in your kinetic aura or moves into your aura during its turn takes damage equal to half your level of the chosen type. Elemental resistance from a gate junction is cumulative with resistance from Thermal Nimbus.
+ skill feat: Magical Crafting (will figure out my four formulas later)
+ free archetype feat: Coughing Dragon Display


HP 70/70 | AC 18 | F +11 R +9 W +11 | Perc +11 | 3rd: 2/2, 2nd: 3/3, 1st: 3/3 DC 21 speed 20 ft | focus 2/2| Hero 0 | Active Conditions:

Gig's Level 4
+1 to everything
+ HP
Class Feat: Multifarious Muse (Polymath), Versatile Performance

Skill Feat: Eyes of the City

Free Archetype: Shard Strike


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HP 72, AC 22, F+13, R+12, W+11 | Female dwarf kineticist 5

Probably my last post until I return from vacation, but I wanted to collect all the information we just learned in one spot, since I think it'll be helpful (and it was spread over two pages worth of posts):

You quickly begin to make progress in your research efforts. You start by learning and affirming common Quest for Sky knowledge: born just before Earthfall and Torag’s call for dwarven migration, Taargick grew up during the Quest for Sky and swiftly established himself as a leader and polymath. His diplomacy mobilized and united countless dwarven clans to travel to the surface, even if many split off in different directions as they ascended.

From there, you begin to learn minor details about Taargick’s birthplace, Felgunn, one of several kingdoms deep in the Darklands where dwarves lived before Earthfall. The city seemed prosperous, even idyllic, which helps explain why so many dwarves were reticent to heed Torag’s summons upward. Knowledge of Felgunn isn’t widespread, and its actual location doesn’t survive in modern records. It may as well be a myth.

You learn about some of Taargick’s closest companions during the Quest for Sky. Hrungul Ironeye defied Torag’s call, but after Taargick bested him in a duel, Hrungul became a fervent supporter and co-leader. The young priest Ferghaz (the same figure you met in Tolorr crypt several days ago) lent Taargick religious legitimacy early on, and his tireless advocacy of Torag’s vision kept the dwarven migration energized. Yuli Rholdammen led the dwarven vanguard, becoming a heavily decorated and scarred general from her countless battles.

The freizes and statues suggest schisms and internal conflicts during the centuries-long Quest for Sky. Some dwarves wanted to settle down at the halfway point or turn back altogether. Some abandoned Taargick’s path and ventured in different directions. You begin noticing clues in the art and documents that suggest many dwarves increasingly resented and regretted that Torag’s mission caused so much bloodshed and earned them so many enemies. Upon reaching the surface, however, newfound confidence and fervor drown out old concerns, and artwork increasingly depicts dwarven warfare as righteous and warranted.

You learn of Taargick’s deeds after reaching the surface and becoming high king. Most information is bland and positive, with him building this or declaring that. The greatest upset of his reign came when the sky citadel Koldukar’s artisans built an elaborate tomb for the aging monarch, only for him to politely decline. The venerable king disappears into the Darklands, never to be seen again—at least until a massive cave worm crashed into Highhelm a few years later, regurgitated his clan dagger, announced that the high king was well, then withdrew peacefully.

Taargick’s disappearance into the Darklands wasn’t unexpected. By reading between the lines, you find signs that Taargick’s faith wavered, that he questioned the atrocities committed in Torag’s name, and that he attempted several unpopular initiatives to repair past wrongs. The historians of Tar Taargadth, the first dwarven empire in Avistan, seemed especially keen to sugarcoat the Quest for Sky and their founder’s legacy...

Brijetta and Uhe make great strides in the reading room. They are able to piece together some of the misdeeds committed by Taargick, his advisors, and the dwarves they led. Rhetoric by the priest Ferghaz became increasingly xenophobic and zealous, pushing out moderating Rivethun voices. Absolved by this religious mandate, General Rholdammen and her soldiers committed war crimes against orcs, xulgaths, and other Darklands inhabitants. Taargick walked a fine line: he stopped what he could but knew that a major controversy could break morale and end the migration.


HP 70/70 | AC 18 | F +11 R +9 W +11 | Perc +11 | 3rd: 2/2, 2nd: 3/3, 1st: 3/3 DC 21 speed 20 ft | focus 2/2| Hero 0 | Active Conditions:

Level 5
+CON, INT, WIS, CHA
+1 to everything

Ancestry Feat
Defy the Darkness (Greater Darkvision)

Level 3 Spells
Blindness, Haste


Female Female Dwarf Druid Delver 5 - HP 70/70| AC 22(24) | F +12 R +12 W +13 | Perception +13 | Focus 0/2 |Hero Points 1|

Mal to 5

+1 to everything
Hp to 70
Str to +3, Dex to +3, Con to +3, Wis to +~4

Nature to Expert
Reflex to Expert

Picking up Boulder Roll for fun shoves, and getting ready to roll around in Sand Form. Oh, and since we'll be going up against Fey she'll be prepping Mind of Menace for at least the near-term.


HP 72, AC 22, F+13, R+12, W+11 | Female dwarf kineticist 5

Brijetta to level 5!
+12 hp
+1 to everything
+1 Str, Dex, Con (no effect, this is a half level), Wisdom

Ancestry feat: Blast Resistance: Sonic resistance 3, plus boost to saves vs. deafness

Gate's threshold: Expand the Path: Gain an impulse feat of my level or lower for one of my elements (or composite), plus a gate junction for one of my elements
-- impulse feat: Magnetic Field
-- gate junction: Critical blast junction (metal): The target takes 1d6 persistent bleed damage; if the creature has the metal trait or is made of metal, it instead takes 1d6 persistent damage with no type from rust. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.

Skill increase: Dwarf Lore to expert


Male Dwarf Hero Points: 3/1 Investigator 5 AC 22 (+2 Traps)| hp 70/70| Saves F+10 R+12 W+11 (+2 Traps) | Percep(E) +11 (+1 Traps) | | Status: Antitoxin, Antiplague Exploration mode Investigate, Search

Uhe Investigator 5!
+13 hp
+1 to everything
+1 Str, Dex, Con, Int

Ancestry feat: Sheltering Slab (or Protective Sheath if can Retrain Rock Runner for Clans Edge?)

Skillful Lessons: Intimidating Glare

Skill Increase: Intimidation (E)

Weapon Expertise

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