Celestial Gnome

GeorgeTheFool's page

17 posts. No reviews. No lists. No wishlists.


RSS


I'm in agreement with both of you, but I tell you what. These easter eggs are good fun sometimes


So the trait reads: "You’ve come to appreciate the balanced approach taken by sovereign dragons. Once per day, before attempting a saving throw against a spell ability originating from another creature, you can invoke the determination of those dragons. You take 10 on the saving throw (treat the d20 die result as if it were a 10)."

Link: http://aonprd.com/TraitDisplay.aspx?ItemName=Balanced%20Determination

I've confirmed the write up is the same on the d20pfsrd as well as in the source book (Legacy of Dragons).

My question is what is a "spell ability"? It's not a term I've seen before and I did some digging and got nothing.

Possible Interpretations:
-Maybe it's a typo and is to say "spell or ability"
-Maybe spell ability just means spell or SLA
-Maybe the type was not including, like, resulting in it just being relevant vs SLA's
-Something else?

What do you good folks think? Thanks for reading


Alphavoltario wrote:

As a side note:

Jesus, is there going any more helpful posts on this, with new sources to back anything up? Or is this just going to be a pissing match of someone saying no and willuwontu acting like a broken record and posting the same thing 100 times over?

You're the hero this thread needs but doesn't deserve.

Though in will's favor is Paizo's history of oversight (please don't ban me). To quote an old video: "How can she slap?"


willuwontu wrote:
Nice, can I use multiple of that same type of focus then?

While you "could", I don't believe it'd have any practical effect, as benefits from the source don't stack unless it's special and says it does.

Tl;Dr no -200 penalty with void shards for you sir!


That's how I read it the first time. After a reread it's exactly as you say.

Fun sidebar: Corsair fighter gives Cleave for free at level 2 without meeting prereqs, and eliminates the penalty to AC.


1. As far as I can tell, yes.

Quote 1, From the CRB: "To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell. Unless these components are elaborate, preparing them is a free action. For material components and focuses whose costs are not listed in the spell description, you can assume that you have them if you have your spell component pouch."

Consider the acid splash spell . It doesn't require a focus or material component, but you can use an acid flask as a focus component to get +1 damage. This item implies pretty explicitly in my reading in addition to the above text that you can plop a focus component on a spell that doesn't have or require one regularly.

2. Given it's a free action to prepare them for usage as you cast the spell, and this quote: "You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.", I'm inclined to say yes (within reason of course)

3. Yes, using the quote as a reference point. For example, dweomer's essence. You have the option of using it as a M component to boost your CL checks for spell resistance.

4. Yes I believe with the same rationale as explained on #2.


Asterothe91 wrote:

i never really thought about it, i always felt like they each do separate things that stack. double slice allows you to add your str mod on off hand instead of 1/2 str. piranha adds 2more(depending on level)/2 when using off hand weapons and power attack ads +2 dmg too. so it seems to me that your damage would be 2(PA)+STR+(PS dmg/2) with either hand.

unless im misinterpreting something

It's specifically mentioned in each feat that power attack and piranha strike can't be used together.

The issue I brought up is if you take double slice, your offhand damage looks like this: weapon damage+1x Str+0.5x PowAtt+other damage


Cavall wrote:
You could certainly make a feat that has sliced as a pre requisite that does this.

Could we call it "Slice of Life"? Badumm tssh


Alright folks, let's look at the bane of two weapon fighting builds (not DR this time), that offhand damage.

Power Attack

Piranha Strike

Double Slice

The key line of these are as follows

From PA & PS: This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon

From Double Slice: Add your Strength bonus to damage rolls made with your off-hand weapon.

Now as we know, RAW it works as it says it does. However, my complaint and contention is that since double slice gives you full Strength to your damage for offhand attacks, your power attack damage should also be increased to match that multiplier, both for the sake of consistency, and so TWF builds don't get shafted. To me, it looks to be an egregious oversight.

The way it is currently, double slice is a bit of a trap feat, and if you're a fighter, you just take weapon specialization. From a brief look at numbers, double slice is equally as good (before EDV calculations) as than weapon spec once you have Str mod of 7, as then double slice ups your offhand damage from Str from +3 to +7

So for the GM's out there, do you allow double slice to bump up the power attack/piranha strike damage as well? I usually do, as it makes calculations easier and I'm arguably too giving.

Thanks for reading folks


Tiona Daughtry wrote:

From what I've seen of the playtest pdf, it seems likely that it would be better described as the latter, rather than the former. But I would, personally, like your opinion on the matter, because that does, in fact, dictate whether I will follow the matter any further. Do you want to focus on mechanics to the exclusion meaningful choices beyond race and class, or do you want to create a game that elicits a shared storytelling experience between creative dms and players? Making that decision clear will also make it far easier to tell what you need to do to make the game fit your vision. Partially, at least, because it will allow you to focus on players who would be interested in your product, rather than those who have vastly different interests. The choice is yours, and I'd like to see what choice you make. It will, in turn, decide my next steps.

As many spelling, grammatical, and syntactic mistakes as Paizo makes in its publications, consumables, communications, et cetera, I'd say roll a 1d100.


So the mediator trait is a very interesting one, and it appeals to many an enchantment sorceror, wizard, and also the bread and butter of mesmerists. That said, there's occasional talk of what spells count as acceptable for the trait bonus for the spell DC.

This comment laid things out pretty nicely, but it looks to have been forgotten in the wind.

Trait in Question: Mediator (Champions of Purity) : You receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

So the crux of its usage is two-fold.

1. Does not provide ongoing control.

This portion reasonably kicks spells such as charm XYZ and dominate XYZ spells.

2. Results in peaceful acts.

This calls into question what a peaceful act is.

Peaceful on an individual basis, much like how many of these sorts of spells are cast, varies based upon the individual's perspective.

It can reasonably argued that a state of inaction is more peaceful than say smacking some goblin with a billy club. It can also be argued that a target laughing maniacally on the ground is more peaceful than that same fellow shooting your ally with a crossbow

Finally, we come to the example spells provided: "such as calm emotions, sleep, or a suggestion to lay down arms."

Calm emotions denies the use of morale bonuses, prevents barbarians from raging, etc. It is a denial of specified actions, and this denial is then considered a peaceful act. With this in mind, an easy argument for spells such as hideous laughter and daze, which both deny actions, to be considered peaceful spells.

Sleep denies actions and even makes the targets helpless, which is an even larger than denial of actions than either hideous laughter or daze, or even hold XYZ for that matter. Sleep also has a longer duration than the sum of these spells' durations combined (for a given caster level).

Suggestion is follows a similar train of thought (see what I did there?) as spells like sow thought, modify memory, etc. None of these grant ongoing control, and all of them can be used to bring forth peaceful acts.

To conclude, I'd appreciate it if we could get some dialogue and some quality consensus going on this fun trait.

Disclosure: I'm biased and want to use this on enchantment sorcerors and mesmerists.


Ben Ehrets wrote:

Such as: Can a male druid use wildshape to become a hen or ewe?

Can a female druid wildshape into a bull, or would she have to be a cow?

The answer of yes has already been given, and i agree. But more importantly, watch out, your player might be a... furry


Give rogues and ninjas good will saves so these weebs can quit reeeing.

Give swashbucklers good fort saves since the parent classes have good fort saves, and some sort of Cha times per day get an extra immediate action per round and some light downside for using it.

Case closed butters


Undead Catgirl wrote:

Physics talk?

I RIIIIIIISE......

Real physics memes hours? Sign me up!


Brother Fen wrote:
This is the definition of cheese. Most familiars wouldn't have the intellect to do this.

A familiar's Int will always be greater than or equal to 6 per its progression, could you explain how they lack the intellect to do this?

You can train a dog with 2 Int to drop a blanket with a verbal command, with something like the Deliver trick


Air Bud wrote:

I've been working hard to get my local pfs off the ground, and players have said that I should spice things up. I will start adding some of these ideas at our full weekend pfs event tomorrow.

Could I have things like shadows and wraiths carry around tarps on them, or have bushes be connected to them? Bushes are just normal concealment, right?

What is the RAW on glass. Is it a liquid or a solid substance in pathfinder? Is there a pfs ruling on this? Can characters be submerged in glass?

Assuming usual conditions This is pathfinder, aka pedantfinder, I'm gonna assign values. With an expected pressure of 1 atmosphere and Temperature of 70 Fahreinheit, or 25 Celsius for those of you without freedom, You can expect glass to be in a solid state; technically, it's an amorphous solid.

If you somehow are submerged in glass, you're gonna need a few things. At least fire resistance 15, to not have to breath, and hopefully, some ability to generate temperatures in excess of 500 Fahreinheit minimum around yourself, as solidfiying glass can get in some dark places. I say this with a couple years' experience in glassblowing

Air Bud wrote:
I have an idea. Have a familiar be invisible or an unseen servant hold the tarp to cover line of sight, and you 5ft and do what you need to, and then your familiar or servant 5 ft steps to block the line again. You don't need to worry about allies buffing you, assuming they can see you at an angle.

Having the unseen servant do it could work, but you'd have to tell it to do so immediately following that free action Spellcraft check, so wording the servant to ready an action to follow your next command could be a viable means to have it drop your stinky blanket on your cowardly rear.

For the familiar, you'd have even less to worry about.


Mister Socks wrote:
So we had a question come up tonight in our session. Can a familiar ready an action to toss a tarp over its master to break both line of effect and line of sight for single target spells such as feeblemind?

From the line of sight's glossary entry: "A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier."

From the 6-7 range of Intelligence: "Dull-witted or slow, often misuses and mispronounces words".

Now, if we cross-reference this with the empathic link a familiar has: "The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does."

That said, it seems perfectly legitimate for a familiar to ready its standard action drop a tarp on its master. And if it's already holding it, it possibly could drop it as a free action, if it's sharing a square with its master per: "Dropping an item in your space or into an adjacent square is a free action."

With all of these tings in mind, let's hope the player being tarped is prepared to also be considered to have and deal with at least some concealment from both allies and enemies, but I'd rather not distract from the point of this thread too much.

I'd put in quotes to the pfsrd for what I quoted, but I don't know how to make it look not poorly formatted.

Edit*: Knew I'd forget this part. As we know, a familiar's Int will scale (unless you're a blockhead mauler), so that lends more credence to allowing this interaction, albeit with possible consequences a sadistic GM might exploit