Mediator trait, what spells does it cover?


Rules Questions


Some are clear and called out, like Calm Emotions.

What about Command or Charm Person (note in the text of Charm Person it specifically says "does not enable you to control...) I guess my question is what does "results in peaceful acts" mean? Simply not violent? Then Command should work. Charm Person says you can't ask them to do something obviously harmful, so I'm not sure... What about Bane?

I guess I'm thinking the list of Charm or Compulsion spells that wouldn't be affected is rather short, including anything that could possibly result in violent acts, like MC and Dominate Person.

Anybody know where this has been spelled out, if there's a clear list by RAW of what the Mediator trait works with? Or at least, any ideas what it shouldn't work with?

Thanks!


What book is that trait in?


wraithstrike wrote:
What book is that trait in?

Mediator is from the Champions of Purity player companion.

Mediator:
Champions of Purity, Page 9 wrote:

You have a way with calming tempers, using cool logic to sooth heated disagreements, and you were always the one to settle arguments among your friends, family, and community.

Benefit(s): You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.


Spells that result in ongoing control are spells that allows you to tell someone what to do over a period of time such as charm person or dominate.
Suggestion allows you to tell them on thing to do, so it is not ongoing.


sorry to raise this again but what is the answer here?

does Daze spell fall under the effects of this trait?


wraithstrike wrote:

Spells that result in ongoing control are spells that allows you to tell someone what to do over a period of time such as charm person or dominate.

Suggestion allows you to tell them on thing to do, so it is not ongoing.

Charm Person does not result in ongoing control it specifically states that in the spell description.


Edward Sobel wrote:
does Daze spell fall under the effects of this trait?

Probably not. Daze does not result in peaceful acts, rather it prevents some acts altogether.

Although that would apply to sleep too, unless you consider falling asleep an act.


i usually rule it as a "one-off" spells.

Spells that you can only give a single command, like "command: leave" is fine, but "charm person: you are now my friend and everything i say till the spell ends is modified in your perception" is not.


VRMH wrote:
Edward Sobel wrote:
does Daze spell fall under the effects of this trait?

Probably not. Daze does not result in peaceful acts, rather it prevents some acts altogether.

Although that would apply to sleep too, unless you consider falling asleep an act.

which is why I ask since sleep is actually listed as an example in the trait description.

Liberty's Edge

Sorry to Necro this thread, but I thought it better than starting a new one. I was looking at this trait for a character I had in mind, but I couldn't find much in the way of clarification anywhere.

Mediator Trait (Champions of Purity) : You receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

Peacemaker Feat (from same source) : The DC to resist spells you cast to ensure peace or force aggressive creatures to become peaceful increases by +2. This affects spells that dissuade creatures from aggressive actions without exerting long-term or absolute control over them, and without leaving them defenseless. These spells include, but are not limited to, calm animals, calm emotions, command, compassionate ally, enthrall, euphoric tranquility, sanctuary, and serenity.

Ongoing Control: Since some of the suggestions listed are ongoing, I'm assuming control is the kicker here, and it looks like making someone do something is considered control, whereas making them not do anything isn't? So sleep isn't control since it causes inaction, charm person isn't control because it just makes someone friendly (and specifically states isn't control, whereas Dominate Person does), does that mean Daze, Fascinite, Forbid, and Hold Person isn't controll since they just stand there?

Peaceful Action: A peaceful action is one that doesn't result in harm or violence right? From the examples that also seems to include effects thsat result in inaction as well.

Level | Spells/Effect | Ongoing Control | Peaceful Act
0th Daze? 1 round inaction
1st Charm Person? 1 hour/level make friendly
1st Command? 1 round non-violent
1st Forbid? 1 round inaction
(Su) Fascinate? bard performance inaction
1st Sleep 1 min/level inaction
2nd Calm Emotions 1 round/level non-violent
2nd Enthral? 1 hour make friendly
2nd Hold Person? 1 round/level inaction
2nd Suggestion 1 hour/level non-violent

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