
George Kinder |

Wondering Monster here. Here is my submission. Enchantment specialist. Sorcerer/Mesmerist. I hope to fill the Arcane caster roll of the party, as well as eventually become a lich. I can post multiple times a day with no problem.
George Kinder
Gestalt Mesmerist \ Fey Blooded Sorcerer 1
Male Dhampir
NE Medium
Init +6 ; Perception +6
Dark Vision 60Ft
Low Light Vision
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 dex)
HP 8
Fort +0, Ref +7, Will +2
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OFFENSE
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Speed 30 ft.
Melee
Ranged
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Detect Undead - 3/day SLA
Light Sensitiviy - dazzeled in bright sunlight
Negative Energy Affinity
Undead Resistance - +2 racial bonus on saving throws against disease
Reisist Level Drain - take no penalty from energy drain
Hypnotic Stare
Mesmerist Tricks: 5/day DC 15
Vanish Arrow
Bloodline Arcana - +2 DC Compulsion spells
Bloodline Powers :
Laughing Touch - 7/day
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STATISTICS
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Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1 (misc mods); CMD +13
Feats:
Eschew Materials
Spell Focus - Enchantment
Traits
High Theft - +1 reflex saves
Reactionary
Skills (X Points - 1 class, 1 race, etc):
Bluff +10 (1 rank, 4 cha, 2 race, 3 class)
Diplomacy +8 (1 rank, 4 cha, 3 class)
Disguise +8 (1 rank, 4 cha, 3 class)
Escape Artist +8 (1 rank, 4 dex, 3 class)
Knowledge Arcana +6 (1 rank, 2 int, 3 class)
Knowledge Local +6 (1 rank, 2 int, 3 class)
Knowledge Religion +6 (1 rank, 2 int, 3 class)
Perception +6 (1 rank, 0 wis, 2 race, 3 Class)
Sleight of Hand +8 (1 rank, 4 dex, 3 class)
Stealth +8 (1 rank, 4 dex, 3 class)
Use MAgic Device +8 (1 rank, 4 cha, 3 class)
Languages:
Common
Draconic
Gnome
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GEAR/POSSESSIONS
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Money: 0 GP
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0-Level DC=14
Disrupt Undead
Mage Hand
Acid Splash
Spark
1-Level 4/Day DC=15
Mage Armor
Magic Missile
0-Level DC=14
Detect Magic
Read Magic
Prestidigitation
Ghost Sound
1-Level 2/day DC=15
Disguise Self
Hideous Laughter - DC18
George is tall and lanky, with grey pail skin, and always seen wearing a robe, leather boots, and some sort of hat.
Ht: 6' 0"
Wt: 175 lbs
Age: 115
Hair: Black
Eyes: Black
Skin: Grey
George Kinder has had a very strange life. He was orphaned as a baby. Adopted soon after by a nice human couple that
lived in the heartland of Talingard. His adopted parents named him George, as little was known about him. He spent the
first few years there on the family farm. His adopted parents had no idea what he was, as he looked like a sickly, yet
normal human baby.
Shortly after his 30th birthday his parents both died trajectly in a house fire that left George orphaned again, and
homeless. George nearly died himself, passing out from the smoke, but was rescued by a paladin of Mitra that just
happened to be passing close by. When the Paladin layed his healing hands on George, it nearly killed George. The rest of
the village blamed george, as he was a strange creature to them.
After this even, Geoege knew one thing for sure, he never wants to die. At this point George realized that he had no home
and moved on. Wondering across Talingard, George did whatever he must, to survive.
George began learning about magic and eventually figured out how to unlock magic within himself. He also became obsessed
with finding out how to become a lich, in order to preserve his life forever. This led George to steal artifacts from
archiology sites, museums, homes, anywhere that he could come up with, in search of magical items, books, or other
information.
One day not so long ago, George was in a Tavern and over heard a bard speaking about a Lich that maybe living in Princess
Bellinda's castle. Who knows if it were true, probably not. This is when George had the great idea to try and steal the
Lich's Phylactery. He figured if he could get his hands on it, then he could black mail the Lich into telling him how to
become one, or even helping him to do so.
Well George made it just inside the castle when he was caught. And that his how he ended up in this Jail cell.