George Kinder's page

26 posts. Alias of Wondering_Monster.

Full Name

George Kinder




Gestalt Mesmerist \ Fey Blooded Sorcerer 1





Strength 8
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About George Kinder


George Kinder
Gestalt Mesmerist \ Fey Blooded Sorcerer 1
Male Dhampir
NE Medium

Init +6 ; Perception +6

Dark Vision 60Ft
Low Light Vision

AC 14, touch 14, flat-footed 10 (+4 dex)
HP 8

Fort +0, Ref +7, Will +2


Speed 30 ft.



Space 5 ft., Reach 5 ft.

Detect Undead - 3/day SLA
Light Sensitiviy - dazzeled in bright sunlight
Negative Energy Affinity
Undead Resistance - +2 racial bonus on saving throws against disease
Reisist Level Drain - take no penalty from energy drain

Hypnotic Stare
Mesmerist Tricks: 5/day DC 15
Vanish Arrow

Bloodline Arcana - +2 DC Compulsion spells
Bloodline Powers :
Laughing Touch - 7/day


Str 8, Dex 18, Con 10, Int 14, Wis 10, Cha 18

Base Atk +0; CMB -1 (misc mods); CMD +13

Eschew Materials
Spell Focus - Enchantment

High Theft - +1 reflex saves

Skills (X Points - 1 class, 1 race, etc):
Bluff +10 (1 rank, 4 cha, 2 race, 3 class)
Diplomacy +8 (1 rank, 4 cha, 3 class)
Disguise +8 (1 rank, 4 cha, 3 class)
Escape Artist +8 (1 rank, 4 dex, 3 class)
Knowledge Arcana +6 (1 rank, 2 int, 3 class)
Knowledge Local +6 (1 rank, 2 int, 3 class)
Knowledge Religion +6 (1 rank, 2 int, 3 class)
Perception +6 (1 rank, 0 wis, 2 race, 3 Class)
Sleight of Hand +8 (1 rank, 4 dex, 3 class)
Stealth +8 (1 rank, 4 dex, 3 class)
Use MAgic Device +8 (1 rank, 4 cha, 3 class)


Money: 0 GP


Sorcerer Spells Known:

0-Level DC=14
Disrupt Undead
Mage Hand
Acid Splash

1-Level 4/Day DC=15
Mage Armor
Magic Missile

Mesmerist Spells Known:

0-Level DC=14
Detect Magic
Read Magic
Ghost Sound

1-Level 2/day DC=15
Disguise Self
Hideous Laughter - DC18


George is tall and lanky, with grey pail skin, and always seen wearing a robe, leather boots, and some sort of hat.

Ht: 6' 0"
Wt: 175 lbs
Age: 115
Hair: Black
Eyes: Black
Skin: Grey

George Kinder has had a very strange life. He was orphaned as a baby. Adopted soon after by a nice human couple that

lived in the heartland of Talingard. His adopted parents named him George, as little was known about him. He spent the

first few years there on the family farm. His adopted parents had no idea what he was, as he looked like a sickly, yet

normal human baby.

Shortly after his 30th birthday his parents both died trajectly in a house fire that left George orphaned again, and

homeless. George nearly died himself, passing out from the smoke, but was rescued by a paladin of Mitra that just

happened to be passing close by. When the Paladin layed his healing hands on George, it nearly killed George. The rest of

the village blamed george, as he was a strange creature to them.

After this even, Geoege knew one thing for sure, he never wants to die. At this point George realized that he had no home

and moved on. Wondering across Talingard, George did whatever he must, to survive.

George began learning about magic and eventually figured out how to unlock magic within himself. He also became obsessed

with finding out how to become a lich, in order to preserve his life forever. This led George to steal artifacts from

archiology sites, museums, homes, anywhere that he could come up with, in search of magical items, books, or other


One day not so long ago, George was in a Tavern and over heard a bard speaking about a Lich that maybe living in Princess

Bellinda's castle. Who knows if it were true, probably not. This is when George had the great idea to try and steal the

Lich's Phylactery. He figured if he could get his hands on it, then he could black mail the Lich into telling him how to

become one, or even helping him to do so.

Well George made it just inside the castle when he was caught. And that his how he ended up in this Jail cell.