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Geno the Choosen's page

90 posts. Alias of william Nightmoon.


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Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

ah... i see then...


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

oh... its been almost a month...


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

um... im back... could I pop back in?


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Geno keeps watch out for the group
perception: 1d20 + 2 ⇒ (13) + 2 = 15


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Geno stays warry


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Sorry, I can't Post as much. I'll try as much as I can, but don't be surprised if I don't post for a few days at a time


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Geno moves to the side of the entrance and prepares to move when an enemy comes out.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Then fight smarter, get behind it if you can Geno made sure her spear's head was tied correctly. don't push it into corner, it can only hit one of us at a time, I'll draw it's attention if it comes to it. Geno sets herself second in line, right behind Arda.

just being warry


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Geno hands hesto to the closest male and picks her shield up. I'm coming, she points at one of the newest warriors, You, take my post, I'm going with them. A Jaguar means death for our hunters, and you need a steady warrior to guide the kill. she then turns the the rest of the group. who else wishes to prove your strength against the hunter?

Geno waits for a response.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

X.X

What? It's only 5:00PM here?... Oh, wait. You're somewhere else... Okay then ;P


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Geno, who was guarding the camp, shouts for help with Hesto
"This male needs help!" She shouts. Dropping her shield, she takes the male's arm and carries him further into camp


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Oops, darn it! Sorry, I didn't realize your character was female. X_X


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)
The Indescgribable wrote:

6 1,

Thick strong looking body
Red hair long and braided possibly verging on dreadlocks,
green eyes,

Yeah I've been having problems with it too

Oh, a tall male,eh? It's always nice to have that one exception :)


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

@Ayla: Hey, since the recruitment is over, you get those renderings done? It'd be nice to see what you did to represent our characters :D

Or if you're not done, I'm fine with that :)


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)
Browman wrote:
Gameplay thread is up.

Yes, I dotted and deleted the post so it didn't take up space:) just waiting for everyone to get ready before I go ahead

Here is a race I have a concept for,but can't seem to get it right

Dimmer:

Dimmer where mortals, but deals with beings outside the realms has manipulated their forms. When they died, they became dimmer, living who once where dead.

Image

Type:Humanoid(dimmer)
Size: medium
Speed: 30ft
Stats: +2dex, +2cha, -2 wis
Language: start knowing common, can learn elvish, dwarvish, auran, gnome, undercommon, and sign language.

SR, lesser: 6+lvl(2rp)

Shadow resistance: 5cold/lightning(1rp)

Spell-like abilities(3rp): 1/day gasious form
2/day blend

Weapon familiarity:whips, chain whips.(1rp)

Total: 7rp

paizo's been on and off all day for me :/


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

That race is a bit pricy, but with a good concept :)

I have several other races I could have as examples, it isn't as simple as copy and paste

Here is a plant race I made with 16rp

oakheart:
oakhearts are humanoid tree people. They live in forests and often join a adventure out of curiosity. They have no gender and often produce berries. The berries contain seeds which eventually become a oakheart as well. They rarely are found in groups of more than 2, and are never attached to any specific area.

Type: plant(10rp)
Size: medium
Speed 30ft oakheart move just as fast as humans.
Oakheart are tough and know much about the world, but can't communicate well: +2con, +2wis, -2cha
Oakheart begin knowing Silvan and common. With high intelligence they can learn goblin, elvish, terran, Aklo, gnome, dwarvish, and orc.

traits
Natural armor: oakheart have wooden skin and gain a +1 natural armor to AC.(2rp)

Environmentalist: oakheart gain a racial +2 to handle animal, and knowledge (nature) is always a class skill.(2rp)

Berry growth: 1/day an oakheart produces berries as the spell goodberry(1rp)

Treespeak: oakheart can talk with plants as if under the speak with plants spell.(1rp)

Low-light vision: can see twice as far in dim light(-rp)

Plant traits: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

Total rp: 16


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Here is a semi-aquatic freshwater race I made:

The Quillick:

Quillick
This race is thin, bipedal, and aquatic. Its head is elongated, with large black eyes.four tentacles hide a sharp beak for its mouth. Females have large frills on their spine, collar, tail, and underside of their limbs. Males lack these frills.
Quillick are a logical and understanding race. Most lack social skills, but are smart and quick. Females dominate the society, being treated as royalty. They are treated as such due to the role of bearing children.
They get along well with elves, but find humans and dwarves as stubborn and slow. Gnomes are viewed as curious beings who tend to be self-destructive. Halflings are rarely in relation with quillick.
Quillick live in freshwater, particularly large lakes where they can build their cities.

Type:Aberration(aquatic)(3RP)
Size: Medium
Speed: 30ft land, swim 30ft (2RP)
Abilities: +2Int, +2Dex, -2Cha
Language: Aquan, Common. Bonus: Elven, Teran, gnome, Draconic, Infernal, Dwarf
Traits
Lesser spell resistance(2Rp):6+hitdie
Aquatic Camouflage:(1RP) +4 to stealth in/under water.
+4 to swim checks.
Toxic flesh(1rp): the blood and flesh is poisonous: Weakening Venom: Injury or ingest; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Water sense:(1RP)Members of this race can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water.
Amphibious:(2rp)Members of this race are amphibious and can breathe both air and water.

Total RP: 12

The RP is 12, and it's a well rounded race


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Good thing we'll eventually diverge;P


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

I'd actually like to go aquatic perhaps... Seeing that we live on the coast.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes, perhaps one line will become Amazonian, another would become monstrous humanoids...


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes, that's true,but I think it will end up more like elves, between drow and surface elves. The races appear similar, but are quite different.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

You know, we can still go anywhere with our clan. Woman might be reduced to a second class people, and men may become dwarves.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yeah, plants make better druids, fighters, and rangers.

Or mages, it depends on your veiw, and the race.

Like a Groot-like plant race. Definitely fighter or even monk


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Actually, as a plant, you have these bonuses:
Plants have the low-light vision racial trait.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

Plus, you are unaffected by spells that target humanoids, as well as still applying for spells that heal and buff.

Being a plant is quite worth it. The only type I'm sure we can't be are undead and construct.

Yes, dragon is a bit overpriced, but that's because of the Traits it applies to.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Insectile has many possibilities. Although we'd likely loose our natural beauty and become a more unearthly beauty.

I like the idea of going dragon as well!


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yeah, but plant type alone is 10rp, it would be the only thing that defines us... Oh and we'd Most likely become plants due to a magical event.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Well that is a great way to go about it. I'll just lie low for now.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Okay, just making sure ;)


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)
Geno the Choosen wrote:
So, anyways, we currently don't have any religious beliefs in our tribe. I just have "the sun, moon, and earth" labeled as my deity. I guess that works as a basis. The two heavenly spheres and the earth below our feet.

So I think I ninja'ed you...

I think if we establish beliefs now, it will effect the future. What does our clan value other than basic needs?


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

So, anyways, we currently don't have any religious beliefs in our tribe. I just have "the sun, moon, and earth" labeled as my deity. I guess that works as a basis. The two heavenly spheres and the earth below our feet.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Indescribable, what/who's your character?


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

And my character would wound the male that tried to do that badly. Perhaps she'd ram the shaft of her spear up somewhere it shouldn't go.

She's likely find her mate herself... But she probably won't be doing that first life anyways.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Hahaha! Lovely, and fighting for the most charismatic female? Lovely


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Well, would we be able to gain alternative traits? Like how the core races have alternative traits.

I'd actually wanted to go 20rp as my limit. I actually have some races I've made(but haven't used).


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes,but all fey are magical. We'd have to have very strong magical ties to nature. And most fey are wild creatures who have no true society. Nymphs are just beautiful defenders of nature. I'm sure you know what Fawn and satyr are known for...

Fey cannot happen without magic. The closest would be monstrous humanoid. And frankly, I want an advanced race, one that will inovate and surpass humans.

To be honest, humans only advantage in evolution is our higher intelligence and our ability to communicate with ease. A monstrous humanoid can be strong and fast. Smart and devious, or small yet powerful. We could eventually gain the small size and be strong, or gain the large size and be quick. It's all about the combination of magic and nature, and science.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Well, evolution could easily be effected by magic...

A god of insects comes down and says:"insects are the truth!" Turns entire clan into bugs.

Not saying that will happen, just saying that it could. Any of the strange types would almost always be magical. For fey, one would have to edge on the line between plant and animal...

In fact, a plant race would be interesting!

To be honest, I would like to go dragon! The whole idea of being an awesome magical reptile!

The number one thing that may change our type, artifacts or cursed magic.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Stone handaxes likely exist as well. Although blades would be rare other than short daggers and small blades. Nothing bigger than a knife, otherwise your getting into rare weapons.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)
The Indescribable wrote:
Ahh nobody wants to discuss weapons with me. Oh well.

Oh no worries. I think you should use javelin. It's both a mele and good ranged. Or an Atlatl, a stone-age spear thrower, or harpoons.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

What I believe should happen is that as Traits collect we could possibly change our type. The two things that would need to happen are the similarities between our traits, and the traits of the type. Then we need the ability to become that type. Ex. Aberration have DV.60 ft and are otherwise alive. The only other thing they need is a strange anatomy (such as insectile appearance), alien mindset,(begin viewing things in a weird or strange way) or strange powers.(such as psionics or lazer vision)


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

You have the bonus to stats at 4rp, but there is no reduction to stats. Those would be -4rp to be balanced, but two bonuses and a reduction is 0rp to 2rp depending on the stats. You should look in qualities before giving the "advanced" Traits. Besides, you shouldn't give the option for advanced traits until we have a few standard ones.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes, not to mention the deadly poisons and venomous snakes. X_X

You could just as easily step on a poison dart frog as be attacked by a tiger.

As for mentioning oceans, many of the creatures on that list are able to get up and walk on land, although they'd stay at the coast


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes I did, thank you :)

We could also add in some temperate climate creatures, but just a few. More likely a tiger or medium bears (black bear) to represent the native large cats and bears.

We can also add warm ocean being that we're on the coast


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Here is the list of common creatures:

FOREST (WARM)
ankylosaurus, bat, boar, brachiosaurus, centipede swarm, constrictor snake, couatl, deinonychus, dire ape, dire boar, dire tiger, giant centipede, giant frilled lizard, girallon, gorilla, leopard, monitor lizard, monkey, tiger, toad, treant, tyrannosaurus, yellow musk creeper

ANY TERRAIN (WARM)
army ants, bat swarm, cyclops, dire bat, lizard, storm giant, venomous snake

ANY TERRAIN
animated object, barghest, basilisk, clay golem, devourer, dog, doppelganger, fire beetle, flesh golem, gargoyle, ghost, ghoul, giant ant, giant spider, greater barghest, greater shadow, hell hound, homunculus, iron cobra, iron golem, kyton, lich, mimic, minotaur, mohrg, mummy, nessian warhound, rakshasa, rat swarm, riding dog, shadow, skeletal champion, skeleton, spectre, spider swarm, stone golem, tarrasque, vampire, vargouille, werewolf, wight, wood golem, wraith, xill, yeth hound, zombie

I could possibly also add in warm hills, but I don't think I should...


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

0_0 ... Oh, yeah your right... Okay I guess that we'll likely be hunting smaller game then :)

Seeing that the beistiary doesn't have a jungle terrain, the closest is tropical forest climate and terrain


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Dragons live EVERYWHERE, if they don't fit, they make sure they can. Black and green dragons would be more common in our terrain type. Black actually are the smallest of the true dragons. And although green are larger, they are the most stubborn.

So it's highly likely that there is at least a dragon in the jungle.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Yes, I guess so. But trees would be thicker around the edges and near water, but the trees deeper in would be mostly canopy. All the sun would be blocked from above, preventing trees from growing close together.

We'll likely hunt apes and other medium sized game in the thicker areas, and larger game deeper in the jungle. Not to mention the possible creatures that alter landscapes (ex. Dragons and other Huge creatures).


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Sadface :(

I hope to see you in another thread perhaps...


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Okay, I wasn't trying to be hostile. I'm just stating that slings are useful in jungles. In fact, so are bolas, and blowguns... About blowguns, you could possibly get allot of poisons in jungles.
Anyways, I'd actually say bows don't work as well in jungles, they're ment as long range hunting weapons. In jungles, your more likely to hit a branch than anything else... We'd likley hunt big game anyways. Elephants or buffalo, perhaps a wildcat or two. So slings and bows are more for birds and squirrels.


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

You ever take a smooth stone flying over 50 mph into the face? It's like having a penny launched from a nailgun. It breaks bones. It kills people! It's leathal! Hell, Halflings in D&D are renowned for using them to kill the "bigfolk"


Female - Fighter 1 (HP:11 AC:14 (10 +3 hide +1 Lt.shield ) FORT:4 REFL:0 WILL:0 BAB:+1)

Actually bows where only invented 6400 years ago. We've been around quite longer than that. Because of this, I choose to have a sling. It is good for hunting, has a larger range than a shortspear, and is a weapon of war(David rolled a natural 20 on a called headshot against Goliath with a sling!)