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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gulp... In silent agreement Gellumniq allows Broldun to lead him along. Unsure of what happens next, he awaits the next few moments cautiously. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Unable to compute all of the sights before him, Gellumniq ignores the shooing. "Bogo? What the... is that a...dragon? Nice armor, by the way!" Readying an action to unleash a lightning bolt if Bogo and/or his pet attack us. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() With nothing more apparent or prudent, Gellumniq follows Mungo into the next chamber, helping in the search. Perception: 1d20 + 5 ⇒ (16) + 5 = 21 ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "This ring ain't goin' nowhere." Gellumniq flips his lucky crona into the air, deliberately using the hand where the Ring of Spell Storing is worn to emphasize its current custodian. "The magic held in here wouldn't help against fire, or anything else on the front line. If yeah come up with a better reason than magic rings are my thing then maybe we'll talk. If not, the matter is closed. The sword is also spoken for, at least for now. We're a team right? Let's act like one." The normally cheerful gnome is growing agitated at this Quill character, and he felt it was past time to remain passive and silent on the subject. Though he knew little about him, he was rubbing Gell the wrong way. Diplomacy at Quill: 1d20 + 3 ⇒ (18) + 3 = 21
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Maybe we should chase him down then?" Gell busies himself examining the new chamber with the statue.
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq giggles at Quill's statement that magic rings are his style.
Gell puts the magic ring on this finger. GM, is this a Minor ring of spell storing? The item description says that the ring imparts the knowledge of what spells lay inside when the ring is put on. What spells are currently stored? There are a few viable candidates in our party for this ring of spell storing. It is a valuable tool. If anyone particularly wants it or has a neat idea for it, chime in. Otherwise I will hang on to it. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17 Gell hands the wand and ring to Ceweldyn for further inspection.
Gell nods to Broldun and says to the group "Agreed. We're a bit lost here. Also, anyone still hurt?" It is times like these that I wish Gellumniq were a murder hobo instead of a good-natured little guy! I also would have liked to keep that heart. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Glittergold giveth and Glittergold taketh away." Gell grabs the ring and wand, looking to Bogo for reaction. "The heart is your treasure. These things should probably go to us, no?" Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23 I'm not "claiming" any loot, just RPing here, and grabbing for safekeeping. We can identify and redistribute at any time, and I will happily relinquish said items. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() channel heal: 1d6 ⇒ 3
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Frustrated with the creature's prowess and not seeing much alternative, Gell jumps on the dogpile getting in on the grappling fun. Grapple: 1d20 - 1 ⇒ (8) - 1 = 7 ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() The whole party? or the previous initiative? Your previous post seemed to indicate the previous initiative order, which has some of us split up. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq Clockwerk wrote: Unsure of the nature of this wooden creature, he doesn't yet put away his flask of oil. GM Tribute wrote: "Deal off!!" The gnome knew there would be trouble. Without waiting to light his missile, he throws his vial of oil at the creature, hoping that the next fire it touches will burn all the hotter for it. Attack vs Touch AC: 1d20 + 2 ⇒ (16) + 2 = 18![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gell turns to the spouting angry troglodyte and laughs heartily at his displeasure. Unsure of the nature of this wooden creature, he doesn't yet put away his flask of oil. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gell strides up to Maldor and gives him a blessing from Garl Glittergold, a bit of luck. Maldor you get to reroll any/all d20s for the next round and take the more favorable result. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() The gnome retrieves a flask of oil from his pack, then stuffs a bit of cloth into the opening, trying to make ready a flaming missile.
GM, are there any lit torches nearby? And folks, yes I'm aware they're being grappled right now haha, but I can't think of much more that I can do at this moment. Just getting ready, just in case. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Not to worry my scaled friend, I can create magical torchlight. Is it truly necessary right now in the middle of melee?" ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gell looks to make sure all of his friends are in proximity, and calls forth the luck of Glittergold. He prays that his blessing can be shared by all. Casts Bless. Everyone now has +1 to hit, +1 to saves vs fear. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Oh dear... I'm behind you Broldun, this should help."
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Isn't it the construct's turn? I haven't posted for a couple days because I didn't think I was up yet based on the initiative post. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq, ever-cautious, is leery of the this nearly empty room with a bell on an altar. What could it mean? What is its purpose? He waves his little gnome fingers in the direction of the altar and bell. Casting Detect Magic. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Can someone please tell us what your mission was? How can we help?" Gellumniq says this with a cheerful smile. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq thinks to himself, HIS treasure eh? I wonder what it is? I wonder why he trusts that we would allow him to depart safely with it? Gell is startled by the deep laugh in the distance. "What....what was that?!" ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq returns Ni's smile. Then looks around to everyone else.
The gnome turns a bit red, meekly suggesting, "I am cautious, but not the sharpest spear on the rack..." ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Ugh, sorry about that Aviari I would have healed him-- the last thread we were in, we were in mid combat when the game fell apart. In fact I think the last round or two, I healed him. I still have several Channel Heals left for today, so keep that in mind. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Not really trusting this monstrous ally, Gellumniq follows.
Perception to observe Bogo's room: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq raises an eyebrow and casts a sidelong glance at the troglodyte. "Um, er...ok. If you say so Aviari." ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Your guess is as good as mine!" Says the diminutive cleric with a shrug. "One moment we're in a temple, under attack by an elf who sprung from a closet...the next moment we're all suddenly here. By the way...where is here?" ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() The gnome's simple mind acknowledged the depth and complicated nature of magic, if not the details therein, but this sudden transport was inexplicable. "Whoah... hey! I remember yall from the Lakeview Inn! Looks like we met sooner 'stead of later." Gellumniq looks around to see if anything looks familiar. "Where are we?" ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Chiming in from Group 2. Hello everyone! Tribute I will await further instruction from you on how to proceed. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() I had such high hopes for this PbP, but at this point I would like to recommend we simply throw in the towel on this game. I want to be a part of the B1-B9 but clearly this game is dead. GM can you please chime in with your thoughts? Can we cannibalize the players here who want to continue and be added to a different game? Or can you please recruit some players? ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Thanks Ni. Yep that's what I was referring to. And agreed, I had seen other KotbL PBPost games of Tribute's, and I was excited to be a part of one. It has been a little sad to see this game stall. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() GM may I ask what is going on? I thought I remembered seeing a post about possibly combining groups but I can't seem to find it. Are we going to consolidate, recruit more, or just stop the game? ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Combining sounds cool to me. Settle down now, we're here to help!... might have'ta knock you out first if yur gonna act this way..." Move action to engage, standard to attack with battle axe!
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gellumniq moves to a position of safety away from the elf, 5' step away and holds forth his holy golden nugget! A shock wave of soft light washes over everyone nearby, bringing health to the injured. Hoping that Mungo is the only one hurt so far. This one's for you buddy. Channel Heal: 1d6 ⇒ 3 ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() Gell will follow Mungo and help search the cloak room. Afterwards he takes a closer inspection of the altar at the foot of the statue. Perception in cloak room: 1d20 + 7 ⇒ (11) + 7 = 18 I'm assuming I get the +2 from my goggles for being underground. The stalactites here are my clue.
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Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() The gnome sees the hand pointing east and nods. He was about to speak up and declare the party go east when he notices the wary Ederet opting for the opposite direction. Hmm. He must have something in mind! The gnome lamented to himself that others always seemed to grasp the situation more swiftly than he did. "This way folks, stay close!", Gellumniq whispers to his friends, following Ederet down the western hallway. The anticipation and caution is evident in his tone and demeanor. Gell has his battle axe and shield armed and ready. ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() "Agreed Mungo. Dwarf or not, I don't think it's very wholesome to take money from a temple-- unless it's an evil god's temple! Anyone find it odd that there are dwarf god statues in this temple frequented by local elves?" Gellumniq scratches his head yet again. This place was confusing him.
If we find nothing else out of the ordinary then..."Well folks, nothing to see here I reckon. Wanna go up inside the temple?" ![]()
Male Gnome Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6) ![]() GM I think I can say on behalf of the group that we intend on searching each mound and each shed before proceeding to the temple doors. It may speed things up to just declare that this way. We're all sort of posting about random spots in the courtyard and I don't feel like we're getting anywhere. It looks like so far we've: -Searched the pool. It's oily and gross and exudes conjuration magic. Nothing more specific has been determined about it.
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![]() I've gone through the forums but I haven't found my question specifically answered. Let's say you've got a Rage Prophet (and I know rage prophet may or may not be a class you like). If you have 2 barbarian levels, 5 oracle levels, and 10 rage prophet levels, if you take another level of oracle for level 18, what level oracle are you taking? What spells are you gaining at that level? I'm a bit confused. Rage prophet levels stack with barbarian and oracle as far as effects of abilities go and add on 7 levels of divine(oracle) spell-casting. So is this level 13 oracle? Level 6? Also, I haven't seen it spelled out: would you be able to buy for example rage powers that require you to be a level 6 barbarian, or oracle revelations that require you to be a level 9 oracle? I feel like that was the intent, but I would like to know for sure.
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![]() I'm looking for the same answer that Lynceus posited several years ago. "Mantle of Moonlight (Su): Your innate understanding of the moon renders you immune to lycanthropy. Additionally, you may disrupt a lycanthrope’s connection to the moon with a successful touch attack. This action automatically forces the lycanthrope into its humanoid form, which it must remain in for a number of rounds equal to your oracle level. Upon reaching 5th level, you can use this ability to force others into a rage, as per the spell. Using this ability is a melee touch attack. You can use this ability once per day at 5th level plus one additional time per day for every 5 levels above 5th... I think what this is trying to say is that the Rage ability is usable 1/day at level 5, and that you can use the ability to disrupt lycanthropes at-will. That's what makes the most sense, at least. Any clarification on this would be appreciated." Can the anti-lycanthrope thing be used multiple times per day or only once for every 5 levels? |