Quote: And I wouldn't recommend that either because I think that build is broken even by my standards (and I regularly go semi-infinite, though that's by exploiting banes that let me reset my hand), because Robe of Bones and Animate Dead are both way, way, way too good. Am I missing something here about the brokenness of Robe of Bones / Animate Dead specifically with those two? Robe of Bones seems like it would be great for anyone with a discard engine -- for example, MM Ezren with a Robe of Bones, a Spell, and Monster Cards. Darago and Nyctessa get to do things with Monster cards than just use them for fuel, but except for Soul Warden Darago getting to burn monster cards for additional draws (which is admittedly VERY good, but brokenly good? Eh.) I'm not seeing the brokenness, especially with Nyctessa.
Yewstance wrote:
So out of Ultimate Magic and the Occult Heroes Character Deck 1, what Allies / Spells / Items / etc. do you recommend at level 3 or below? Or if there's a REALLY good level 4 you just have to recommend, which are those? Finally, while Enora is lucky enough that I don't have to put Armors or Weapons in my deck, are there any Armors/Weapons in UM/OHCD1 that would make it worth putting one or two card feats? Also: While I have most of my advances on Enora right now, I'm not so high level as not to be able to try out other decks. MM's Ezren in particular intrigues me with his 'discard ANY spell to explore' feature, but the Wizard Class Deck is really bad and I'd have to choose betwen going OHCD1 and UM.
Going back to some of the questions raised in this thread: Why is Mind Probe and Thought Shield so good? I can see why Thought Shield would be good, but I'm playing Enora and unless a lot of untyped damage shows up, I don't see what'd be better than just using her card. What's the best subclass for Enora? It seems to me that the Enora from Wrath of the Righteous is best simply because she uses a d12 for Arcana and she already has a pretty low bonus. Why is Lamp of Fiery Visions so good? Again, especially compared with Enora. She gets a version of that power anyway -- it seems more prudent to have something that would help her recharge cards. Is there a card/loot that will add extra spells to your hand like the Book of Origami Animals? Is there a card that will help you easily un-bury cards that are buried?
Hi Tyler, I was thinking of going Occularium Scholar with Enora, but are there better subclasses to take Enora, you think? My big concern is recharging spells (Occult spells are much harder for non-psychics to recharge) from the Occult deck and getting a 1d4+2 would be a big help. Also, what would be a good starting deck for Skulls and Shackles with that setup? I completed 1-1 for Wrath of the Righteous literally 2 years ago and I've almost completely lost track of the metadeck. I have a few deck upgrades, mainly a couple of Spell 1s, Item 1s, and Blessing 1s. A couple of non-basics for Spells and Blessings. Nothing for allies, weapons, or armor.
I have Wrath of the Righteous, Ultimate Magic, and Occult Adventures 1. Ultimate Magic has the Enora card with the Arcanist trait; I trade the card from the Ultimate Magic out for the Enora character card from Wrath of the Righteous. Then I combine Ultimate Magic with Occult Adventures 1. Is this a legal build of Enora? BONUS POINTS: If I decide to go Occularium Scholar, what would be a good ratio of books to non-book items?
I see. Well, for clerics with the Sacred Summons feat, are there enough new creatures on the lists that chaotic/neutral/lawful good clerics won't be forced to just use the same small set of creatures over and over again? It's kind of baffling how much better evil cleric summoners are than good or especially neutral ones owing to how lopsided the lists are.
Are there new ways to summon monsters as a standard action in the book aside from the Inquisitor ability? Are there enough monsters added to the spell list so that Sacred Summons works better for clerics? Lawful Good clerics only getting three monsters to work with that spell and Neutral Good clerics only getting one did make the feat rather underwhelming.
Manimal wrote:
You're snarking, but that's exactly the kind of core design conceit that made 4th Edition D&D as vibrant, long-lasting, and well-loved edition as it was. Is. Is is what I meant. |