GeekSpeaker |
Well it is kinda of nice when you are playing a psychic gunslinger it feels like you are playing a psychic gunslinger and not a gunslinger with a little psychic ability.Those 'fiddly bits' as you call them are often the difference between telling people what your character is instead of actually showing them what your character is.
Besides most of my characters are not based on the 'big points'.
Was not my intent to condescend. "Fiddly bits" is fairly common parlance for RPGs that have lots of minor mechanics. It's not inherintly bad. Pathfinder, for example, is very fiddly, but it's still a good game.
That said, there were a lot of classes in Rifts that, in a sufficently flexible system, need not have existed. Psi-Slinger was one of those (wasn't there a tavern wench class?). Of course, Rifts has more "cool stuff" in it than any other game I can think of, so you take the bad with the good. I can definitely see why people like it.
Lol...sorry the system is okay. It is a generic system though which means it does everything 'meh'...But it has let me down because of my friend Eli. Eli loves Savage World and has probably has talked about starting various Savage World games on numerous occasions and has never follow through even though I have brought books before. Should I have explained that better.
Anyway I wish you luck in this. If my GM decides to convert his Rifts game to Savage Worlds than I am not going to quit his games because of it....I just hope converting characters is possible (like my Zenith Moon Warper).
I see what you mean there. It definitely needs to have campaign rules added to each game to make it feel like that genre. But, when it does, it runs smooth (though the math can be somehwat delicate, and encounters can be made too difficult). Tell your friend to get off his butt and run something!