"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz aims and fires! You got this! Get the Robit! Gun Get em: 1d20 + 5 ⇒ (17) + 5 = 22
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz dances from foot to foot. We can do this! We got 'em! For the Captain! Shot, Get'em: 1d20 + 5 ⇒ (13) + 5 = 18
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz frowns at Quonx at having his moment stolen, but strikes the dramatic pose anyways. To protect Nufriends! To help the captain! GET'EM! Open combat! Get Em!: 1d20 + 5 ⇒ (16) + 5 = 21
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz spins and points down the hallway, his cape flourishing out behind him as he shouts. You heard him everyone! Captain's orders! With Vim and Vigor! Skittermanders, Charge Forth! He starts bouncing ahead.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz strikes a dramatic pose. After rescuing their heroic captain, the daring Skitters prepare to take on their final opponent! Grievously wounded, and unable to help, the Captain gives a dramatic speech of vim and vigor to encourage his Skitters to victory! They smile broadly at the Captain. Something like that Cap?
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz sees the captain on the table and yelps. CAPTAIN! CAPTAIN NEEDS HELP! Sorry, i know rest would be helpful, but I can't see a skitter acting any differently seeing their captain in danger!
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz points. We can do this! Get 'em Gun: 1d20 + 5 ⇒ (13) + 5 = 18
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz shouts. GET IT GET IT GET IT! Pistol: 1d20 + 5 ⇒ (4) + 5 = 9
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Preeeetty Says Gaz.
Think we can open the bridge door? Or do you think we have to go downstairs first? He goes to see if he can open it.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz shouts out. Protect Dako! Get'em on Red: 1d20 + 5 ⇒ (13) + 5 = 18
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz shouts. Get it get it get it give him cover! Get'em yellow: 1d20 + 5 ⇒ (7) + 5 = 12
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz tries to calm himself for a moment and focuses. THat one! Get that one so friend Dakoyo can get through! He then fires his Pistol hoping to hit.Get'em on Orange arcpistol: 1d20 + 5 ⇒ (13) + 5 = 18
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz yelps as he's bit and takes a guarded step back before shooting the one menacing him. THIS ONE! GET THIS ONE PRETTY PLEASE! Arc pistol: 1d20 + 5 ⇒ (11) + 5 = 16
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Since Gaz can tell they aren't Nufriends, he squeeks in terror. Get that one! The creepy red one! Squish it, not nufriend, not nufriend! Add getem to Nako's attack and anyone else who targets the red one.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz pouts at the darkness. How can i make a dramatic entrance without proper lighting! Upon seeing the creatures, Gaz EEPS! and pulls his weapon. Who are you! Be you friend or foe! If friend, we are here to help! If Foe, please go away!
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz jumps forward and flaps his cape with his lowest two arms so that it mimics flapping in the wind. NEVER FEAR! GAZIGAZ AND HIS CREW ARE HERE TO HELP! Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22 His middle arms give finger guns as his top ones slick his hair back. That's right, you are being helped by Gazigaz himself! By the way, have you seen our captain? We wanted to help him to.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz jumps forward. I'LL HELP! and pulls on the door. str: 1d20 ⇒ 1 He does not in fact help. He does use the door to make dramatic poses and flexes though.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz pulls out their mirror and admires himself in it. Dashing! Helping and looking dashing while doing it! He swishes his cape and fixes his fur a bit, following along in the back and not paying much attention.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz dances around. THE ORANGE ONE! GET THE ORANGE ONE NOW! WE DOING GOOD! WE'RE HELPING! Pistol: 1d20 + 5 ⇒ (9) + 5 = 14
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz points at the Yell0ow one. THAT ONE! GET THAT ONE! GET THE YELLOW ONE! And fires attempting to demonstrate. pistol: 1d20 + 5 ⇒ (15) + 5 = 20
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gaz turns and points at the orange one. Okay! Get that one now! Pistol: 1d20 + 4 ⇒ (4) + 4 = 8
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gazigaz points at the hole left by the Doshko. In there! Get'em right inside there and we can scramble the circuits and FIX them RIGHT UP! Caster: 1d20 + 4 ⇒ (20) + 4 = 24
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gazigaz strikes a heroic pose. ALRIGHT! IT'S TIME TO HELP! He points at the robots, particularly the red one. These robots are obviously malfunctioning! Skitters aren't pets! Time to fix them! That one right there, the red one! Let's fix that one first! Activate "Get'em", everybody gets a +1 on attack rolls against it. He then holds out his arc pistol and fires! Arc Pistol: 1d20 + 5 ⇒ (2) + 5 = 7
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gazigaz looks to Quonx, You can do it! Make with the sparky spark and open the door! We gotta help the captain!
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
We can do it, We can save our captain, we can be heeeerrroo OH NOES! Reflex: 1d20 + 5 ⇒ (10) + 5 = 15 Gazigaz bounds over the rocks, dipping left and right, his singing momentarily interrupted.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gazigaz hops around and points at the green Derelict. He went in there he did he did! We gotta go help him! Yes we do! We should suit up and go over! And maybe we can help him strip it clean? Perhaps yes? Gazigaz moves over to the air lock and twirls his cape as he stands forth and points at the door. BOLD WE GO FORTH! TO HELP!
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.
Gazigaz stares into his mirror, and squeaks a bit as people mention how long the Captain has been gone. The Captain said he'd be back in a couple of nanoseconds! Even if we take into account his usual exaggeration of time, 2 hours is a lot more than a few nanoseconds! He could be in danger! Lots of Danger! We should go help him, helping is what we do! |