[SFS/Shifty]Skitter Shot (Bravo) (Inactive)

Game Master Nik B.

Dakoyo
Gazigaz
Nako
Quonx

Maps & images


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Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Whoa! Did that hurt”


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Reflex: 1d20 + 1 ⇒ (19) + 1 = 20

Nako shrugs at Quonx's query. "I dunno... lemme ask him."

She kneels down next to whatever chunk of ex-captain appears to be the head. "Captain? My friend wants to know if that hurt?"


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VC - Sydney, Australia

Whats left of the creature offers very little answers. When you think about it, the wisdom of its silence is rather profound.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Nako takes inventory of the zombie-captain's equipment, then searches the bridge for any clues about what happened.

Perception: 1d20 + 0 ⇒ (20) + 0 = 20


VC - Sydney, Australia

Nako doesn't find anything of value, it seems that this person was fairly cybernetically enhanced, but something horrible has clearly happened to them...

The friendly voice of the ship pipes back in “Perhaps you aren’t really someone’s escaped pets after all. Then you are new passengers? You must be aboard the Emerald Empyrean to relax! That’s the only reason for anyone to be here! Unless… if you aren’t here to relax, then you are an impediment to the relaxation of my true passengers, and you must be eliminated!”


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”No Nako, I meant did that explosion hurt you? Do you want to take a rest?”

- - -

” No! We are here to relax! See? I am relaxing right now!”

Quonx climbs into the captain’s chair and lays back for 10 minutes


VC - Sydney, Australia

Quonx starts flexing out.


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VC - Sydney, Australia

Quonx starts snoring...


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Nako carefully inspects the bridge as Quonx kicks back. I'm assuming Quonx is recovering SP right now.

"Yep! Relaxed! Completely relaxed. I'mma go chill in the spa to relax more then I've ever relaxed!"

Nako will go peek through the spa.


VC - Sydney, Australia

The tiled walls of this room are colored a soothing sea-foam green. Three cushioned tables occupy the center of the room, each with a plethora of mechanical arms ending in various nozzles, manipulator digits, and other implements. A series of chairs runs along the starboard side of the room, with apertures in the wall behind them. The air is humid and smells of sandalwood.

Nakonechkin is currently trapped on the central massage table, being kneaded and pummeled to a ridiculous degree.

The machines look like they might be keen to give you all a similar 'relaxing massage'

Picture loaded


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx is snoring away quite happily

I assume I am still taking my 10 minute rest while this occurs


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz sees the captain on the table and yelps.

CAPTAIN! CAPTAIN NEEDS HELP!

Sorry, i know rest would be helpful, but I can't see a skitter acting any differently seeing their captain in danger!


VC - Sydney, Australia

Captain is being pummeled to death...

From the door, you can see that the machines look rather 'grabby' - you could just try smash them apart, or perhaps a good Engineer could deal with it rather than risk being given a REALLY deep-tissue massage...


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Nako goes bug eyed, then runs back to the bridge. "QUONXQUONXQUONXWAKEUPWAKEUPWAKEUP!!! CAPTAIN NEEDS HELP NOW!"

She grabs Quonx and drags him over to the 'massage table' and yells, "FIX IT NOW! SLEEP LATER!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

No problem, we can rest later.

Quonx gets out of the chair ”You found the captain! That is great, coming!”. Once she sees the captain she is not so happy ”Oh my! Shush, let me solve this...”

Taking out her tool bag she is suddenly all business and starts to remove the cover on the machinery ”First get this away and then I can probably decouple something. First need to see what is what”

Engineering: 1d20 + 12 ⇒ (8) + 12 = 20


"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 0/1 | Spells: 1st 3/3 | Active conditions: None.

Back from convention, working back into posting mode, thank you for your patience.

...Previously...

As soon as the 'captain' of the vessel was defeated, Dakoyo went back and shut off the remaining crystal, to ensure that the situation was well and completely defused.

Mysticism: 1d20 + 12 ⇒ (18) + 12 = 30 If it is necessary, otherwise, please adjust to use this for the next roll if needed.

He then headed to join the rest of the team in the... okay, that's not very relaxing at all, is it?

"Captain! Captain! What is the mean ship doing to you??" Dakoyo inquires in a panic as they try to assess Nakonechkin's health and if he is in need of immediate healing.

Medicine: 1d20 + 7 ⇒ (7) + 7 = 14


VC - Sydney, Australia

Dako can see the Captain is being massaged to death - and intervention is required... the machine has him in a firm hold, and he has no chance of escape without aid.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

GM, I rolled an engineering check to get him out of there. Was something else required?


VC - Sydney, Australia

My error - apparently it was TWO checks, I missed conveying that and thought I had!

Quonx manages to shut down the machines from a distance using an override, and Nakonechkin is recovered!

“Quasar’s light, that machine nearly massaged me to death! Thanks fuzzballs, you saved my tail.” Nakonechkin snorts. “We aren’t done here, though! If you’re up to it, you should head to the bridge and see if we still can’t bring this hunk of junk home. Trendsetter will probably fork over a sizeable chunk of credits to keep this quiet.”


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”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

"We found the captain on the bridge but I think she was a zombie. She blew up, so the bridge is all clear now! The nufriends in the aft say that the computer on this thing has gone..."

Nako looks around for cameras, then hides her mouth and whispers, "...c-r-a-z-...y!"

She leads the captain to the bridge and shows off before continuing. "So uh... they say that the computer is down the stairs and past the bunks through a seeeeecret door. We wanna help! So uh... what are your orders cap'n?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz strikes a dramatic pose.

After rescuing their heroic captain, the daring Skitters prepare to take on their final opponent! Grievously wounded, and unable to help, the Captain gives a dramatic speech of vim and vigor to encourage his Skitters to victory!

They smile broadly at the Captain.

Something like that Cap?


"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 0/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo uses two arms to deploy the stethoscope to check the Captain's vitals, two others to wipe off any icky nasty massage oils, and the remaining two to deliver a Healing Touch 10 HP

"Does this help the captain?" he inquires, "Or would a nice green tea be better? The ancient Golarion civilizations of one continent believed that tea would have amazing recuperative properties, and if you'd prefer that sort of treatment I might have something in my bags?"


VC - Sydney, Australia

Nakonechkin listens to the news, and stares mystified at Gaz's short performance piece, and then looks to Dakoyo with some confusion mixed with relief.

"Sure, tea" he still looks a bit confused "The Computer has gone crazy? Suppose we aren't flying a hostile ship anywhere. You go and switch the computer off - I'll go to the bridge and see what I can do about getting us flightworthy" he looks at Gaz for a moment "Go with vim and vigour" he concludes with a bit of mock gravitas.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz spins and points down the hallway, his cape flourishing out behind him as he shouts.

You heard him everyone! Captain's orders! With Vim and Vigor! Skittermanders, Charge Forth!

He starts bouncing ahead.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Nako grabs Gaz. "Uh yeah... I think friend Quonx still needs his beauty rest... but then we charge forth with vim and vinegar!"

She thinks for a moment then adds, "Isn't Vim one of those computer thingies that people use to write stuff?"

She pokes her nose into the stairwell, and then paces back and forth, tapping her mvindee drums. She clearly is incredibly impatient to get moving herself, and the moment Quonx stands up after tending to his wounds, she's into the stairwell before he can open his mouth.

"VIM AND VINEGAR AWAY!"


VC - Sydney, Australia

Once the circus eventually works out which way is up and who is the ringmaster at this particular moment, the Skittermander squad heads to the next deck.
You wander downstairs, and it appears that this level is for the accommodation (cabins).

“Attention passengers. My sensors indicate that the ship is infested with small, furry menaces. But do not be alarmed, your crew has it under control. In just a few minutes, we will be venting the interior of the ship out into space to deal with the problem. You may experience a slight loss in cabin pressure, followed by the thrilling sensation of zero gravity and unparalleled views of the surrounding star field. That is all.”

I am assuming that as no one has stated otherwise, you are all still in sealed suits post your spacewalk?


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Nako! How often do I have to tell you I am a she and not a he! But I could indeed use a rest. Rescuing the captain is exhausting!”

Did we have the time to take 10 minutes to recover SP?

- - -

Quonx is still in her suit, but has unsealed it

After the AI’s message Quonx hands fly to the seals in her suit, fastening everything that needs fastened. Once that is done her hands fly over Nako’s seals, double checking him. ”Seems to be OK Nako, everybody fine? Let’s see if we can shut down this AI before it actually flushes the oxygen in here, thereby killing all our nufriends!”

Quonx frantically starts searching for the secret door

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


VC - Sydney, Australia

I assume you took the 10 mins

no reason:
1d20 + 3 ⇒ (17) + 3 = 20

The door is easy to open due to you being aware of its location.

The ship’s power core hums pleasantly in the center of this wide room. To the port and starboard, banks of conduits and wires line the walls. The tang of ozone fills the air and the lighting overhead makes shadows dance across the floor.

A security robot stands in this room and fires a warning of static electricity in your direction. In the corner you can see the remains of one of the crew members, she has clearly been slain by this robot.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

”Oh great, another robot!” Quonx gets out her laser rifle ”Do you want us to ‘get it’ Gaz?”


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz frowns at Quonx at having his moment stolen, but strikes the dramatic pose anyways.

To protect Nufriends! To help the captain! GET'EM!

Open combat! Get Em!: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 ⇒ 2


VC - Sydney, Australia

Gaz tags the thing from seemingly miles away!

Initiative:

Dakoyo 1d20 + 1 ⇒ (2) + 1 = 3
Gazigaz 1d20 + 2 ⇒ (8) + 2 = 10
Nako 1d20 + 5 ⇒ (20) + 5 = 25
Quonx 1d20 + 2 ⇒ (10) + 2 = 12
ENEMY 1d20 ⇒ 11

R1
Nako
Quonx
ENEMY

R 2


"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 0/1 | Spells: 1st 3/3 | Active conditions: None.

Slightly earlier...

"...furry menaces? notFriend Computer is being mean. We are here to HELP! Decompression will not Help, notFriend Computer!"

Just to be safe, though, they doublecheck their suit seals as well as Gaz's, which may have been enough to slow them down from dramatically entering the fray. "HELPING!"

Should Dakoyo get a turn before I get home to post again:
Needler Pistol (Get' em!): 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14

Damage: 1d4 ⇒ 3


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

"HELPING TOOOOOOO!"

Double move, draw Doshko


VC - Sydney, Australia

Nako starts running forward!

Quonx up!


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quonx raises her laser rifle, activates her tracking device and shoots!

Attack, get'em: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 ⇒ 1

"That was a warning shot! Now go and deactivate yourself!"


VC - Sydney, Australia

The machone gets a bit of paint scored off. It steps forward and unleashes an arc of electricity at Quonx and Nako!

Damage 1d8 ⇒ 8
Reflex 13 for half.

Dako fires off a needler which misses.

R1
Gaz
Dako - attacked.

R2
Nako
Quonx
ENEMY

R3


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz dances from foot to foot.

We can do this! We got 'em! For the Captain!

Shot, Get'em: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 3


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

so that's how you roll a d8!

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
Fire damage: 1d8 ⇒ 6

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Fire damage: 1d8 ⇒ 6

"Now you get shot!"


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

Reflex: 1d20 + 1 ⇒ (10) + 1 = 11

"With Vim and..." BZZZZZZZT "vinegar for the Captain!"

Nako walks straight into the lion's den and cleaves down hard with her Doshko.

Attack!: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Fire Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Status:
HP: 16/16
SP: 8/18


VC - Sydney, Australia

Gaz gets a shot off - putting it right where it needs to be!

Quonx opens right up, zapping it twice!

Nako, however, is not so lucky.

The robot responds by slapping at Nako!
Attack 1d20 + 10 ⇒ (12) + 10 = 22
Damage 1d6 + 7 ⇒ (4) + 7 = 11

R 18

Party up!


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

"Gah! StopstopSTOP!"

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Status:
HP: 13/16
SP: 0/18


VC - Sydney, Australia

The robot takes a huge hit!

R29


"Dakoyo" Male NG skittermander priest mystic 2 | HP 3/14 SP 14/14 | RP 1/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 0/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo watches the unfolding fray and is uncertain QUITE of how to proceed except for waiting for someone to get hurt then has an idea. With their upper left hand they hit the clip release for their needler pistol, with their middle left hand they grab the dropping clip, and they telekinetically pull a needle out of the exposed clip and send it flying towards the robot!

Telekinetic Projectile(Get 'em?): 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

Damage: 1d6 ⇒ 4


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gaz aims and fires! You got this! Get the Robit!

Gun Get em: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 ⇒ 4


VC - Sydney, Australia

The machine looks like it is on its last legs... a couple of laster blasts could probably put it over!

Quonx

R 43


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Fire damage: 2d8 ⇒ (2, 6) = 8
Burn at start of it’s turn: 1d6 ⇒ 5

Shoot twice!: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
Fire damage: 1d8 ⇒ 8

"And that is how you do that!"


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

"Whoa! Nice shot Quonx!"


VC - Sydney, Australia

The machine comes apart in a heap of sparks and flaming junk.

***

GM rolls:

4d20 ⇒ (13, 17, 7, 17) = 54
4d20 ⇒ (11, 10, 6, 9) = 36

you check the body of the crewmember and realise they are quite firmly beyond helping, but they have a shiny datapad.

Looking at the terminals (and also the datapad) you learn that while it is possible to cut M2 off from a few systems here in engineering, the AI would still be active and could regain control of the ship a few moments later.

To fully shut down the rogue artificial intelligence, someone needs to dismantle certain parts of M2’s computer core, which is most likely located somewhere within the ship’s framework. M2 has a decentralized core, split into several nodes distributed across the ship. Shutting down three of these nodes will completely
destroy the AI.

You can notice a partially hidden hatch in the floor that leads to a series of
ducts that run all through the ship.

If everyone could make three Int checks to navigate the ducts...


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Int: 1d20 ⇒ 12
Int: 1d20 ⇒ 2
Int: 1d20 ⇒ 7


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

"Um... ok... so go left... then right... then left... then... wait... was I already here?

Int Thrice: 1d20 - 1 ⇒ (6) - 1 = 51d20 - 1 ⇒ (9) - 1 = 81d20 - 1 ⇒ (9) - 1 = 8

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