Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Safina Azhanti wrote: I don't mind re-rolling as barbarian if you want to keep your druid, Gaven. Thanks Brainiac, I did spend the day making her.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven picks up a Sturdy Shield (light wooden) and a Dull Gray Aeon Stone. Gaven is flabbergasted. "The... hang on, what? You're part of a secret order?" He takes a moment to try to digest all this. "Well. Just when you think you know a person. Alright sis, but I hope you know what you're getting us into. We're trusting you here." "I take it Dad doesn't know about this."
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Going druid. Damage focused with survivalist skills Edit:
- I first met the party when I was hired to escort them across the desert in search of an ancient Osirion tomb. I was never keen on escorting people, but it was my best bet at earning some coin. - One time we ran out of food and water in the desert. I saved the party with a combined effort of scavenging the wasteland and spellcasting Goodberry and Create Water. - I have come to like these adventurers, as strange as they might be. Until the wind shifts I will happily follow them.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T OHHHHHH and here I thought we were in Osirion. Okay well that helps big time!
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Weird question: Do we happen to exist around Shiman-Sekh? It's south of the Alamein Peninsula and the Coast of Graves.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Awesome! I've dedicated pretty much my entire day towards character creation.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Working on characters. So far all I've got is: - Spellcaster
That's it folks! But I am excited Oh and what about starting monies?
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Do we have new backgrounds to use, or do we select from the book this time? And any idea about the level of magic item our current characters get? I want to know if any of the following options apply. - A 2nd level magic item, and a 1st level magic item
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Searchable pdf is a life saver. Maybe if I had a physical copy the book might not be quite as much of a pain to flip through, but it's driving me insane. By wilderness, do you just mean desert, or are there other alternatives? Yeah I'm still good to continue
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven would be a bit sad to part with the loot found, since it could help him restart his brewery, but he knows giving it back is the right thing to do. "Thanks sis. I hope you don't mind if I stay here for the week and visit pop's from time to time. I don't have anywhere else to go." Since we can keep stuff that was on Drakkus, I'd like to take the sword, if that's alright by everyone. Also, didn't we get a ring and some other little valuables when we fought the goblins? I don't think we distributed those. And if that that idol of Lamashtu is still around somewhere, I would like to thoroughly destroy it. Is it alright to get an item of level 2, and an item of level 1? Or does it have to be level 3? Does this count as the end of the first chapter?
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven puts his back to the wall and slides down onto his butt while gasping for breath. Blood coats the wall as he slides, but his head is spinning too much to care.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven sucks in a breath of stale air and prays that he doesn't get whacked. He stands up, looks the hobgoblin in the eye again, and then flurries with his fists. Gaven's objective is not to actually hit the hobgoblin, but to create an opening so Edric can take it down. Action1: Stand up
Unarmed Assist: 1d20 + 4 ⇒ (17) + 4 = 21
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven desperately tries to slice and dice the Hobgoblin before it can do any more damage, but only one of his attacks - a lack luster stab - manages to connect. Images of his brother Wade being run through by Chopper flood through his mind, and tears of frustration and rage flow down his cheeks with each failed strike. Dice Rolls: Retributive Strike: 1d20 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 6 Dmg: 2d8 + 3 ⇒ (6, 5) + 3 = 14 Longsword 1: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Longsword 2: 1d20 + 4 + 1 - 5 ⇒ (13) + 4 + 1 - 5 = 13
Longsword 3: 1d20 + 4 + 1 - 10 ⇒ (6) + 4 + 1 - 10 = 1
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven blocks the second attack with his shield to help reduce the lethality of the hobgoblin's strike, but insodoing the wooden shield is cleaved in half. Gaven's arm gets a thorough beating, but it does not get chopped. Gaven shrugs off 3 of the 7 damage, but his shield takes 2 dents and becomes broken. Gaven drops the remaining half of his shield and takes his sword in both hands. As Lani's magic shines within his sword, he looks the hobgoblin in the eyes and yells "DEUS VULT!" before striking thrice in lightning ferocity. Dice Rolls: I'm 99% sure that wielding the sword in two hands doesn't actually do anything. Longsword 1: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Dmg: 2d8 + 3 ⇒ (6, 1) + 3 = 10 Longsword 2: 1d20 + 4 + 1 - 5 ⇒ (17) + 4 + 1 - 5 = 17
Longsword 3: 1d20 + 4 + 1 - 10 ⇒ (12) + 4 + 1 - 10 = 7
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T No worries. Surely the DM will make mistakes as well as the players. Btw Lani, Gaven actually has a -2 to athletics. Armour penalty mostly.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T The paladin isn't trained in athletics =P He's a lore and knowledge guy who says please every now and then. "Good planning, Edric." Replies Gaven. He raises his shield just behind Edric as the Dwarf kicks in the door.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T "They'll bring reinforcements or lay new traps if we wait for tomorrow, but I can't imagine us fighting another group like that, not in the shape we're in." He tries to straighten, but it looks like he's pulled a muscle. "I have to apologize. I don't feel like I've been pulling my weight."
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven feels a little safer after some of his wounds knit back together, and then strides back into the fray for another clumsy attempt at swinging a sword. He bites his lip and decides to give Edric his last fist bump of Abadar. Longsword: 1d20 + 4 ⇒ (2) + 4 = 6
Lay on hands: 1d4 + 3 ⇒ (3) + 3 = 6 Edric gains +1AC for 1 round.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T With the best of intentions, Gaven tries to slice apart the goblin before it has enough time to attack Edric, but Gaven misses terribly. He then inadvertently steps right into the goblin's fire magic. In haste, he quickly gives Edric a healing fist bump of Abadar, before lashing out with his sword at the goblin (2). The first attack is precise but weak, while the next one could cleave the creature in two, if he hadn't messed up the edge alignment. Edric gains 5hp and +1AC for 1 round.
Dice Rolls: Reflex: 1d20 + 1 ⇒ (1) + 1 = 2 What happens on crit fail? Retributive Strike: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Lay on hands: 1d4 + 3 ⇒ (2) + 3 = 5 Longsword 1: 1d20 + 4 ⇒ (18) + 4 = 22
Longsword 2: 1d20 + 4 - 5 ⇒ (8) + 4 - 5 = 7
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T And I somehow missed the fact that Lani healed me... Let's change that Lay on Hands into a Raised Shield, if that's okay
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T I should just mention that I live in Western Canada, and therefor I'm probably in a later timezone than some of you.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T I could have said it like "I go through the tunnel in the defender tactic". Gaven is gripped by fear as he's pummeled by the goblin's trap and tentatively considers withdrawing, but as he sees Edric charge forward bravely despite his injuries, Gaven can't bear to leave him. Gaven whispers a desperate prayer to Abadar to heal and protect him, then charges forward after Edric. Though his blade wavers due to his fear, Gaven in immediately satisfied with his decision. Action 1: Lay on hands on self
Lay on Hands: 1d4 + 3 ⇒ (2) + 3 = 5 I have the feat 'Warded Touch' which allows me to use lay on hands without a free hand. Though in the base rulebook it just says 'removes manipulate trait', it is further clarified in the latest errata.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T I mentioned that I had my shield up, which would give me AC 18, -2 for flat footed would be 16. Reflex: 1d20 + 1 ⇒ (11) + 1 = 12 The clumsy trait hits me again! I don't know if it matters, but I think I'm screening Edric from most of the goblins, which would give him +1AC.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T "Mmm. Lani, Irfan, how are you on healing magic? Do you want to patch up Edric?" I'll be leading to the left passage. Shield up
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven takes a quick look at the locked door. "Maybe if I had an axe... and a lot of time... and a stiff drink. I could use one of those." Gaven trudges towards the unlocked door. He raises his shield and waits for the rest of the group to join him. Then, he bashes the door open with his shield.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven tries to lash out with his sword to protect Edric, then follows up with another attack. Since both attacks went poorly, Gaven decides to raise his shield and try to harry to flying monster in an effort to assist Edric in his attacks. Reaction: Retributive Strike
Dice Rolls: Fort: 1d20 + 4 ⇒ (8) + 4 = 12 Retributive Strike: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Longsword: 1d20 + 4 ⇒ (8) + 4 = 12
Longsword Assist: 1d20 + 4 - 5 ⇒ (10) + 4 - 5 = 9
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven grimaces as he gets clawed again. He decides to strap on his shield again, raise it for protection, and then heave his sword as hard as he can. Fort: 1d20 + 4 ⇒ (9) + 4 = 13 Longsword: 1d20 + 4 ⇒ (11) + 4 = 15
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T "Shite! Ouch!!" Yells Gaven as he draws his sword. He desperately tries to fend the buggers off by slashing at them twice. Dice Rolls:
Fort 1: 1d20 + 4 ⇒ (17) + 4 = 21 Expert if needed Fort 2: 1d20 + 4 ⇒ (12) + 4 = 16 Longsword 1: 1d20 + 4 ⇒ (14) + 4 = 18
Not sure if it does anything, but I do have the Fast Recovery feat.
Fast Recovery: Your body bounces back from extreme situations much more quickly than most. You recover twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing toxin, you reduce its stage by 2, or by 1 against a virulent toxin. Each critical success you achieve against an ongoing toxin reduces its stage by 3, or by 2 against a virulent toxin. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1. You reduce your enervated condition by 2 when you succeed at your Fortitude save or spend a day of downtime training, and by 3 when you critically succeed at your Fortitude save. For more information on these conditions, see page 321.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T But I'm trying to help! Even if I'm completely useless and possibly detrimental. Gaven eyes the water suspiciously. He doesn't know about the object (until Lani mentions it), but he wonders if any more sludge monsters could hide in there. He raises his shield protectively, before approaching the water and pokes it with his sword. He'll poke in several places just to be sure.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T How do we want to handle loot? Owlbear Claw Item 1: Consumable, Evocation, Magical, Tricket Price: 3gp Method of Use: Affixed, Weapon Bulk: - Activation: Free Action Focus Activation Trigger: You critically succeed on an attack roll with the affixed weapon Requirements: You are an expert with the affixed weapon This claw set in an iron clasp and chain isn’t always the claw
In order to affix the trinket, you must perform the repair activity, which requires a repair kit. You can perform a repair activity even if you're untrained in crafting. The repair activity takes 1 hour to complete.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T "I grew up here with my brother and sister. I'm sure I could find a good tailor for you." He sighs and rubs the bridge of his nose before realizing that Edric is dripping blood. "Lani, can you heal Edric please? He's looking roughed up. How do you feel, Edric?" Gaven is pretty useless in the dark. He'll just stay close to the group, shield and sword at the ready.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Gaven huffs and backpedals to help protect Lani and now Edric. He raises his sword over his head and yells "Shut. The hell. Up!" and cleaves downwards at the last word. If the goblin survives, Gaven will strike again. If it's dead, he'll raise his shield. Action 1: Move. Action 2: Strike. Action 3: Either strike or raise shield. Longsword 1: 1d20 + 4 ⇒ (17) + 4 = 21
Longsword 2 if applicable: 1d20 + 4 - 5 ⇒ (11) + 4 - 5 = 10
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Before wandering into the room, Gaven straps on his forearm wooden shield now that he isn't the lightbearer. With a sigh and deep exhale, Gaven steels himself and trudges into the room. As Edric's glowing belt buckle hastily races down the cistern, Gaven follows behind. In his clunky armor. He can't quite get a good angle on the goblins... they're just too far... so he raises his shield and braces for impact. Actions 1-2: Move. Action 3: Raise Shield.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T RETRIBUTION!! In an attempt to help protect his new ally, Gaven cleaves into the slime as it attacks Edric. Though thoroughly disgusted, Gaven continues to slice and dice the oozing putty with each stroke of his sword.
Actions 1-3: Hit it with sword! Dice Rolls: Retribution: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9 Technically the ooze was enfeebled 1 for the rest of its turn. Attack 1: 1d20 + 4 ⇒ (19) + 4 = 23
Attack 2: 1d20 + 4 - 5 ⇒ (12) + 4 - 5 = 11
Attack 3: 1d20 + 4 - 10 ⇒ (12) + 4 - 10 = 6
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T Edric 'Godly' wrote: Well this is an interesting conversation... I wonder what's going on in the actual game?! I started typing before my brain woke up. Rookie mistake
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T I think I'm going for another mug of coffee XD Question: Am I still hampered? HeaddeskHeaddeskHeaddeskHeaddesk
I'm just going to take the crit failure anyways, and come back when I'm awake and useful.
Skills: Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T I deleted the post and wrote this one. Gaven didn't expect to get hit nearly that hard with the ooze's filthy explosion. He reels back and stumbles due to the lack of flexibility of his armor. Falling on his back, he wriggles around and stands up, then strikes the filth twice with vengeance. Action 1: Stand up.
Dice Rolls: Reflex: 1d20 ⇒ 5 Attack1: 1d20 + 4 ⇒ (6) + 4 = 10 Dmg: 1d8 + 3 ⇒ (5) + 3 = 8 Attack2: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17 Dmg: 1d8 + 3 ⇒ (6) + 3 = 9
|