GarinT
Goblin Squad Member
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As age and Diabetes have caught up with me, my eyes and hands aren’t as good as they used to be. As I have been wandering the River Lands, I have noticed some things in the UI that I have quite a bit of difficulty seeing. Mostly they are areas where there is little contrast between the foreground text and the background color. I will list those that I have noticed with a potential “fix.”
1) The Icons in the upper left are an indistinct grey, especially on light colored daytime background. (perhaps a solid black bar with icons on it.)
2) Achievement window in upper right is a translucent black with medium blue text. This causes the text to become very indistinct depending upon the underlying terrain background. (Make the black background opaque with a high contrast color for the text.)
3) Crafting required items text is very low contrast with the background color. (Increase the contrast.)
4) Building signs are hard to read until I get right under them.
Could the small buttons used for swapping weapon sets be made larger? There seems to be quite a bit of real estate at the bottom of the UI. Trying to get the mouse cursor in just the right position has gotten me killed.
Other buggy issues
1) After I have added items to a recipe and click on the Add to Queue button, I have noticed that at times, I have used double the amount of raw material that I should be using, i.e. I start with 29 Silver ore, move 10 to recipe, click button, and end up with only 9 in inventory.
2) Feat descriptions which involve lots of text, run off the left and right sides of the screen.
3) Slow fade of defeated enemies and mined lodes icons in the mini-map have a very long latency. Once an enemy is dead, why can’t the icon go away in less than the 45 seconds or so that it currently takes.
A wish list item, could an icon be added in the list in the upper right which would allow one to view all the known recipes so that one can view them along with the inventory to see what one can craft?