Hello, in some post of a paizo representative I read, that the adventure paths in their current form are the main cash cow of paizo and therefor will stay the way they are. Be that as it may, but if this is really the main way of distributing information about golarion aside from companions and chronicles it might really be a nice thing to have a sort of general index to see which information can be found where. Take the gods for example. Where do you find information about them? -The Campaign Setting
now comes the paradox:
-The Adventure Paths It gets worse: Issue #23 tells us something about Rovagug
Are you catching my drift? How the hell am I to remember where which information is stored. Making knowledge checks in real life to find the information I need when standing in my Pathfinder-Library sounds like a funny thing, but believe me it is not. Opening every adventure path reading the table of contends and putting it back into the shelf gets bothersome since the number of volumes approaches 30 and there is going to be more. Therefor I suggest and I hope this finds the backup of the community a online lore index, where I can have an alphabetical list of all topic regarding pathfinder combined with some kind of search funktion so that I click on or enter "rovagug" and it tells me: "Information about the topic rovagug can be found in" Campaing Setting pp. XX-YY
Greetz
I want to become a subscriber of various pathfinder product line. I added them to my shopping cart and noticed that only the adventure path subscription receives a 30% discount, but the information of this subscription states, that I will receive a 15% discount on all other paizo products, but this is not the case or at least not shown.
Greetz
Quote: Also, if we put in a bunch of guns, we immediately have a horde of gun-nut gamers telling us how we did things wrong. I wouldn't say that, may be some of you know the Shadowrun RPG which takes place in a fantasy near future on earth. There you have a lot of projectile weapons (from revolver to gattling) and it is all handled by rolling a bunch of D6s. Furthermore as it plays on our world the Internet (in Shadowrun called the Matrix) has a big impact on the game and if you have a GM who is not 110% nerd, he simply cannot know everthing that is possible even in reality in out world. Therefor if he rules that a hacking operation is not possible (although it is even in our world) than it es not possible in the game period. So if your guns can do certain things and cannot do other, which might or might not be possible in our world I see no problem with it at all, and someone who does misses imho the point. Frankly, swords are something that exist I our world as well, also the times when they were used extensively are over. Bows and Crossbows are more common in our world. And no matter if you get an arrow be a small or big crossbow strait into you heart ... you are most likely dead. DnD and therefor pathfinder see a difference in damage in light and heavy crossbows .... one could argue that this doen't reflect reality accurately. The introduction of the Longbow on earth made Fullplatemails obsolete since it had enough punch to pierce through such armors. Similar to projectiles with a uranium can pierce through tank-armor. That would mean, that longbows need a armor-breaking value, since plating offers no reliable defense against a shot from a long bow. This implies any attack made with a long bow must be made against touch AC and not normal AC. btw. strictly speeking a long bow cannot effectively use the arrows of a short bow and vice versa, but the rulebook only mentions one type of "generic" arrows. etc. etc. etc. You see you can always argue that some things are not realistc enough.
If you want weapons with maximum realism: Join the army! If you want to play a fantasy RPG with the emphasis on FANTASY, accept that some adjustments must be made for the sake of gameplay and playability. So if Pathfinder-Supplement XY states guns work this way, than they do. If they all use the same ammunition fine, bows do as well, crossbows to as well ... no one complains. I for my part was very happy when I skipped through the Campaign-setting last year and found the firearms section, I like them the way they are, as I like the way every other weapon is presented in the game as well. There exists no facing in Pathfinder and not hit zones, which is very good since it keeps things simple and playable. A fight that takes every detail occurring in reality into consideration leads to much abstract dice rolling (what about recoil from a firearm and all this implicates?) Therefor expand on Alkenstar as much as you want, the numerous posts in the Forums show that people are very much interested in it, since it brings a new aspect (namely firearms) into an otherwise well known fantasy setting. Greetz
In shot everything that is not "standard" fatasy: Alkenstar (especially guns and classes utilizing them) Psionics (an expanded psionics handbook for golarion) Numeria (how does independence day mix with fantasy? ... sounded like the ship was the size of an indepenceday starship ... by the way in some article about numeria I read something that some of the robots "living" in this crashed ship can change there appearance => Transformers ?!) Aboleth: What exactly did they do to cause the earthfall? What does the average aboleth do in everyday live, I mean If you are a hyper intelligent fish like being with three eyes and some tentacles what do you do at a normal working day? Besides of plotting how to control entire nations of "lesser" creatures, what are your goals in live and so on. Since Abolths seem to play a big role in the development of golarion I'd like to know more about these monsters, which were rather seldom mentioned in other settings. Leng: I played Call of Cathulu myself and liked the game, so a book about those elements taken from this world would be great. Last but not least: How does all this mix? Demons and Starships ... why does this remind me of warhammer 40k?
Now more about the RPG aspect imagine a devil meets one of the machine consturcts living in the ship that crashed in numeria. Everybody knows the devils role in the standard fantasy, but how would those to interact? A guide about the Interface "Standard - Fantasy" meets Non-Standard-Fantasy" something like that would be cool. Greetz
I have not read every post, but I say this: There is a reason, that the possibility exists to buy ability scores for points, so that luck is not a factor at all. And there is nothing next to impossible. Every result of a dice roll or combination thereof is possible however unlikely. I myself witnessed a player rolling 4 20s in a row, the possibility of that is 1 : 160 000. So maybe the other players were simply lucky. After all there are people winning in lotteries which odds are all the more against the player. Greetz
Hello, I'm just reading the Pathfinder #18 entry about the Land of Black Blood. The Entry about the central lake "The Caltherium" states: Quote: This central pool of black blood covers almost a square mile of territory If I rephrase it, this means it is slightly smaller than a square mile. Now if I look on the map on page 50 the scale indicator shows, that 2.2cm are 40 miles, if I take a very very rough measurement by this scale, the Caltherium is 9360 square miles large. (I calculated length times breadth) This leads to the question how big this vault really is. To clarify this I took out the guide to the darklands on page 46 of this publication you will find map of Orv ... unfortunately without a scale indicator. OK... so I took out the map of the inner sea region which can be found in the Gazetteer, which has a scale indicator. I'm living in Europe to you may forgive me for using the metric systems, since I have no ruler with an inch scale. On the map of the inner sea region found in the Gazetteer 4.3cm = 240 miles. Lake Encarthan measured from Tamran to the mouth of the Sellen River on the opposite side measures 7cm = 390 miles Now I went back to the map of Orv where you can see lake Encarthan just left of The Land of Black Blood. Taking the same measurement the show tha Lake Encathan is 3cm across meaning 3cm = 390 miles in "real" Golarion. Now I measure the Land of Black Blood across its breadth where the Caltherium is supposed to be. It is roughly 2cm = 260 miles which is exactly the size to the Vault as given on page 50 of Pathfinder #18. Therefor the description of the Caltherium must be wrong, because everything else is in accordance with the rest of the world. Greetz
I never stated that I thought of it as a rule, that gods have to be on their plane of alignment, to me it just feels more fitting. Another question might be, who is stronger, a plane or a deity. So for example is heaven to the archons like earth (golarion respectively) is to humans? Meaning there are some "natural" laws even the deities have to adhere to or can the deities form a plane to their will (in parts at least)? Greetz
Granted, gods can stay where they will, but since gods (at least in my imagination represent the their alignment made flesh) and an outer plane is an alignment shaped into a world, it just feels odd, that deities would chose their permanent home in a plane of unidentical alignment or be welcomed be the planes native denizens. OK Sarenrae and Asmodeus worked together to banish Rovagug, but I doubt either one of same liked that sort of teamwork.
Hello, I am read the Great Beyond and as far as I gather, every plane represents one alignment: Heaven = Lawful Good
Axis = Lawful Neutral
Hell = Lawful Evil
All the other deities make the homes in the realm best befitting their alignment. Now why do Calistra and Gorum reside in Elysium and not in the Maelstrom as their alignment would indicate? Greetz
Well I concur, with the assessment, that a Paladin's loyalty is to his god first and foremost, but there comes the time in the live of a paladin (especially one, who does not live in a keep or monastery of his faith but for some unexplainable reason has chosen to be an adventurer) when he or she has to eat and drink, since thievery is obviously not an option and honor and bravery alone do not lead to a full stomach either, a paladin has to take up some kind of job. No Paladin in his right mind would even consider working for an evil organization and thus chooses his employer carefully. As many have pointed out a Paladin has a special link to his deity, maybe just maybe he communes with his god, to check if the god thinks as well that taking on such an employment is a very good idea. I personally think that a deity can foresee a causal chain much further than a mortal can especially when it involves one of the deities subjects. Meaning: If the deity approves of the Paladins choice of employer, such a conflict won't occur. AND Since a Paladin serves a Lawful Good God, I think those deities have the necessary tolerance of ambiguity and know if a Paladin willingly and knowingly acts against their values or if a situation forces him to do so also he would act differently given the option. Greetz
Quote: Would folks be interested in more books in this series? (Even though the first one's not even out yet?) Sure thing: something that makes my bookshelf looks more encyclopedial is always welcome....and since James is asking I guess we can hope for his involvement in the production of the titles in question. When I think back to "Lords of Madness"
it is save to say, with Mr. Jacobs' you are guarantied some very good reading. By the way I think it is a really awesome thing, that authors themselves are posting in this forum. I mean in which other community do I look behind myself to my bookshelf and then look back to the screen to engage in conversation with the very person who wrote or at least in part participated in the production of the book I am just reading?! Greetz
Hello, I am reading the Great Beyond. Thought the Book there are references to Daemons and Demons. Since I am not a native speaker I consulted dict.leo.org for the two words, although I knew before what a demon is. The page tells me, that demon is american english and daemon is british english and are of identical meaning. Knowing that DnD and therefor Pathfinder has a such a vast variety of monsters, that a shortage of meaningful names seems nearly inevitable, I get the distinct feeling, that there must be other differences between these two kinds of monsters. Greetz
Sorry for double post, but somehow I could not edit my last past. I read a little further an there is another paragraph, whicht appears two times in the book: Page 23: Aspis Consortium Quote: Were the Aspis Constortium ... leaves him preoccupied with the weather On Pager 47: Aspis Consortium holds the same text. Greetz
Look at page 20 on the bottom of the right column. Quote: Ornate keys hang from the walls ... The clergy of Abadar also identify magic items and write documents certifying the power for a fee. Now look at page 29 "Dawngate" the part about "The Immaculate Repository" contains the some text word by word. What is really odd, is that the Cleric performing those duties is called Aakif Ashad on page 21 and Jalal Abdul-Abadar on page 29. Is this a flaw or was it intentional? Another funny thing I stumbled across is "Geiers" on page 18. They are described as scavenging carrion bird native to Katapesh. Geier is the german word for vulture and that is what the essentially are, despite a different appearance. btw. if the word was intentionally taken from the german tongue, the plural of Geier is Geier. Greetz
Quote: I personally wouldn't use the term major unless it made the product unusable. OK, I keep this in mind, ... this might be totally beside the topic, but when major flaw or error states that something is unusable, than may I ask in what case you'd use the term "critical flaw/error" since this is the term I had used to state that something is unusable or is this the nearly the same and what is actually said depends on the taste of the speaker making the respective statement? Greetz
Quote: It doesn't make sense for Absalom to wait so long to bolster such a weakness, so I'd say that rather than a "few centuries after Aroden's death," I'd say that the fort was built shortly after the weakness became apparent. Thanks for clarification. Quote: This constitutes a "major" flaw? I'am not a native speaker of the english language, therefor it may very well be, that someone who is reserves the term "major" for a far more severe flaw. I admit, that keeping a track of all the events happening in a fictional world to which many authors contribute can be a tough job, but since so many things in Golarion revolve around the death of Aroden I thought this situation warranted the use of the term "major". Greetz
Hello, I am currently reading the guide to Absalom. On page 26 subsection "Fort Tempest" it states: Quote: ...Fort Tempest was build a few centuries after Aroden's death... When we take a look at the time line of Golarion a presented in the Campaign Setting page 203 states 4606 AR as the year of Aroden's demise and 4708 AR as the current year. Strictly speaking the current year in Golarion is 4709 since one year in our world equals one year in Golarion and 4708 AR equals 2008 AD if I remember correctly. The contradiction goes even further. Quote: ...after the Radiant Siege of 1619 AR proved a foe could take the point and use it to build a tower to fling rocks into the city... Let's assume the Keep was build after Aroden's death, although a few centuries cannot be possible, since this would indicate some point in the future. Why does it take the City 2987 years to notice this weak spot in its defenses and build a Keep? Sorry if this has already been posted. Greetz
Hello, I am not talking about the map being glued into the book, but a lot of mapmarkers falsly placed. For example the Gilded Orrery (H5) is H15 on the big map, in fact H15 appears two times, (one time incorrect as mentioned above) and a second time for The Overlook. Further more Eodred Walk is written on the big map where Eodreds Square should be, the circle (the right place of Eordred's Walk) with the shops arround it as no marker at all. The map on page 16 names H1 the Great Hall, which in fact is the Great Tower. N1 and N2 are missing entirely. These are just the things I noticed while reading the first few pages. Will the be an errata on this book or will any errors be fixed in a reprint only (which yet has to be announced) Greetz
I just finshed the Campaign Setting and I noticed that there are many parallels to our world. Arcadia = America (even that the Ulfen (Vikings) discovered it first)
Sarusan = Australia
Many nations in Avistan reflect some of the nations in Europe for example Cheliax reminds me somewhat of Nazi-Germany, to beginn with it has the Wolfsangel in its flag see here:
Starfall Doctrine predicts an millenium of unprecedented success.
Chaliax maintains one of avistans most massive army (somewhere it is hinted they are preparing for war) Quote: It is a stain on the face of Golarion and a mockery of what was once the greatest kingdom of mankind Could this be an allegory to the holy roman empire on whichs terretory in later years the NS-Regime rose? Furthermore it is a popular theme the the Nazis employ supernatural powers to futher the goals (Indiana Jones / Hellboy) Other Country resemble other european countries may be not in such a great detail, or may be it is simply the fact that I am german to see such a great resemblance in Cheliax. Next the secquence of planets Golarion is the third planet from its sun just like earth its sunward neighbor is the "Green World of Castrovel" which is coverd by jungles.
see here
the more outward planet is "The Red Planed Akiton" which clearly resembles Mars. Many of the peoples listed have close resemblance to the ethnicities encountered on earth I am not going to list them here one by one. I do not think, that this is coincidental but was done on purpose. Is it that worlds which people can identify theselfes are more popular in general or where there other motives behind the creation of golarion in the way it is? Greetz
Quote: Neither, animals use natural attacks, all natural attacks are divided into two categories, primary and secondary. An animal can make one attack with each natural weapon it has at it's full attack bonus for primary attacks and -5 for all secondary attacks. As a fullround action or as a standard action? Greetz
Hello, the Corerules state, that an anmial does not get multiple attacks for a high attack bonus. What does that mean? Does it mean, that an animal cannot make a full attack since it has only one attack OR does it mean, that an animal compagnion makes all its attacks at its highest attack bonus? Greetz
OK thanks so far everyone. Let me get back to the topic of shapeshift just to get things right. To make matters simpel lets assume, we have a character with 10 in every ability score. This character shapeshifts into a huge earth elemental using the spell "Elemental Body IV" (let us assume for this example, that he can cast this spell although his ability score wouldn't normally allow him to do so): His ability Scores are changed als follow STR 18
AC 16 (assuming his armor class before transformation was 10) The spell description states (you gain darkvision 60ft, push and earth glide) In addtion the rules for polymorph (pg. 211 - 212) apply: +20 Bonus und Disguisechecks (to pass as an huge earth elemental in my case) Quote: Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to you natural armor These are the modificaitons I stated above. Quote: In addtion, each polymorph spell grants you a number of other benefits, including movement types, resistances and senses [...]your base speed changes to match that of the form you assume.[...] In additon to theese benefits, you gain any of the natural attacks of the base creature. These attacks are based on your base attack bonus, modified by your Strangth or Dexterity as appropriate, and use your Strenth modifier for determining damage bonused. OK I already gained Earthglide which is similar to borrow and therefor a movement type I guess (btw. I using the stats of an elemental given in the Monster Manual, since Pathfinder Beastiary isn't released yet), I get darkvision (sences) All Elementals have immunity to poison, sleep effects, paralysis, and stunning. Do I get these as well? Since each polymorph speel grants resistances as stated above, and these look pretty much like reistances. The base speed of an earthelemental is 30ft. so no change here. Now for the Natural attacks: The monster entry states: Slam +27 melee (2d10+11 / 19-20) Assuming my base attack bonus is 0 for matters of simplicity: I get Slam +4 (since STR 18 of my new form grants a +4 Bonus)
Quote: While under the effect of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on you original form. You also lose any class features that depend upon your original form, as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon for, but those that that allow you to add features still funcion. [...] Your new form might restore a number of these abilities if they are possessed by the new for OK since the character I descriped here had no feats and so on he loses nothing, but does he gain all the feats of the monster? In case of the huge earth elemental that is: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical, Improved Sunder, Iron Will, Power Attack? Further does he gain the 228HP of this monste while changed? If so, do I convert the damage on a percentage base when he changes back? For example the new form als 228HP his original form 100, while in the new form he loses 114HP, does that mean when he changes back he has 50? Or does he use his normal HP? Elemental Type states immunity to critical and flanking does this apply as well? If the new form has any spells or spell like abilities and so on (which an elemental hasn't) do I gain these as well. A sample transformation in the rule book would have been a got idea, since it might have answered some of my questions. Greetz
Hi, i read the Corerulebook and today created the first characters. Some things I am not so sure about: 1.
This is not the case any more and you just gain as many skill points at first level as at any other level correct? 2.
I am asking because I thought that with pathfinder the "luckfactor" for mages would be reduced. In 3.5 they had a d4 so with no CON Mod. 4HP at 1st level. Now they have a d6, but since I nowhere saw that this is to be given full this results in an average of 3.5HD. So the starting situation for mages has worsend? If I overread something a page reference might be a nice thing. 3.
4.
The prerequisites say: Weapon Focus, 4th level Fighter.
5.
When you take Elemental Body IV for example it states:
Lets take a look at the earth elemental: You gain +8 size bonus to STR, -2 penalty on DEX, +4 size bonus to CON, and +6 natural armor. The modifications are applied to the stats you have while in humanoid form. Whats aboud everything else? Do I draw all other values form the stats of the monster as printed in the monster manual? So like 228hp +27 melee slam attack, earth mastery, push and earthglide and so on? Or does it work in some other way i failed to understand? Thanks in advance
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