| Oddball 2 |
If I could commander a bike i might get to the action faster, but I like the visual of me hopping aroung, Oh is there a away to do a double jump?
And yes i get to play a concept i have had for awhile. I have the rules for this system, but if I wanted to play it I would of had to DM. So I am thrilled to be playing!
| Bill Kirsch |
You need to declare that you are attempting a Power Stunt (pinballing off several objects at once would certainly qualify). A red is necessary for 1st success, then a few yellows for 2nd and 3rd, then several greens (I don't have my book in front of me for the specific numbers)until, finally, it becomes part of your normal abilities. There may be a karma cost, too.
It is all outlined in the Player's Handbook.
| GamerJB |
In MSH combat they have players roll INIT each round, do you want to do that for pbp? That might slow things down unless we roll ahead for a few rounds.
And you said I needed an RE feat to do something else did you mean RM (Remarkable)??
Going to take my turn as we can work out all bugs as we play :)
| GamerJB |
Nice strategic use of Karma, JB. FYI your stun beams force a roll against Stun, but they are not a guaranteed stun. Lucky for you, Shocker's endurance sucks and you got the result you wanted.
I am wondering about this myself and how it works. I know that if you get a stun result: red Blunt attack, yellow Edge etc that the opponent makes an Endurance check to see if they are stunned or not.
But the Power - Stunning Missile - allows for auto stun 1d10 rounds if the Intensity of the power is greater than the Endurance of the target. I gave this to Blacklight for taking out thugs and it doesn't kill the target.
Let me know if I am reading this wrong, been a while since I played MSH.
| GamerJB |
That's what I thought too, it being on the powerful side. I tried weakening it a bit by keeping his Agility low, since he needs to hit first.
I was just thinking of maybe a tier system for something like this and other things that would work on Intensity vs Endurance (tear gas, stun grenades, tasers, etc.)
What if it went by rank?
- If Endurance beats the Intensity = no effect (taser vs The Hulk)
- If Endurance and Intensity are the same = Endurance roll on Stun Column
- If Endurance is lower than Intensity by one rank = roll off (whoever gets the better result tie goes to highest die roll) for either no effect or stunned 1 round (this gives the Intensity a slight edge since it is a little higher)
- If Endurance is lower than Intensity by two ranks= stunned 1 round
- If Endurance is lower than Intensity by three ranks or more = stunned 1-10 rounds
I don't usually like adding a lot of houserules but this power is very ambiguous at best. It only has the one paragraph with no examples.
| Oddball 2 |
Cool just read the rules of the power, I can learn new technologies at power rank, as well as modify new technologies at -2CS resource so if it would normally cost Excellent it lowers to Typical. Some goes for time as well. this is familiarity to it though, if I don't have a familiarity to it than it seems i have to be normal.
| GamerJB |
Going over Intensities and figuring in Stunning attacks. Here's what I have come up with. The Power has an Intensity so is used to determine what color a foe needs to achieve to successfully avoid being stunned 1-10 rounds.
Endurance Higher than Intensity = green
Endurance Equal to Intensity = yellow
Endurance Lower than Intensity = red
Note that from Judges book a character can have an automatic success if his Endurance is three ranks higher than the Intensity. And Impossible if the Intensity is two or more ranks above their Endurance (GM's options on Auto fail/save).
I just needed to refresh myself with the Judge's book is all.
| Bill Kirsch |
You always get a chance to roll against the Stun by doing an Endurance check, regardless of Intensity. That's why that column exists on the Universal Table in the first place.
You are correct about how intensity works in most other situations, however.
| The Standard |
So, I'm aware that I posted out of order, and then got hit by the water guy, but did that somehow negate my action altogether?
| The Standard |
Ah, gotcha. Thanks. Isn't my damage just my strength rank? Yellow result is a potential stun, but i don't think that makes the damage any higher.
(it's been a few years since I've played this game)
| Bill Kirsch |
It depends on the strength of the material in the pole. If it's at least as high as your Strength, you do +1 CS of damage with it.
And, yes, I could look up your sheet, but it saves me time if you list it along with the color. Yellow's a slam, Red's a stun with Blunt attack. Yellow is a Stun with an edged attack.
No worries. We're just getting the bugs worked out.
So did you do Ex or Rm damage?
| The Standard |
We never determined what the material strength of the pole was. All I know is that I spent points on it to have it. The rules don't cover special weapon costs if there isn't a power associated with them. You never told me it's properties.
| The Standard |
Bits and pieces of how the system works are coming back to me.
Can't you sacrifice your next action to get an emergency defensive maneuver, or something like that?
| The Standard |
Thanks.
I'm gonna need to upgrade that at some point. Titanium at least.
| Bill Kirsch |
Going over Intensities and figuring in Stunning attacks. Here's what I have come up with. The Power has an Intensity so is used to determine what color a foe needs to achieve to successfully avoid being stunned 1-10 rounds.
Endurance Higher than Intensity = green
Endurance Equal to Intensity = yellow
Endurance Lower than Intensity = redI just needed to refresh myself with the Judge's book is all.
I can live with this, but the question is, do you do damage on top of this? Or is the Stun the only consequence? The way I read the power, I'm thinking it's the latter, but I want your input.
| The Standard |
I have rapid healing 10, but I don't remember how it works in combat. I seem to remember having to roll for it or some such. (im on my phone at the moment and can't access the book)
Bill can you give me a quick reminder?
| Bill Kirsch |
I can't check that at work, but I'll get back to you. I think it's the number of hit points you get back per hour, so it's doesn't really apply to a tactical situation. I remember Wolverine gaining +3 hit points per round, but his healing factor was much higher than yours.
DM NOTE TO EVERYBODY: Spoilers are meant for the character they appear under. That way I don't have to PM constantly. Please don't click on Spoilers meant for other characters. Gamer's honor!
Not singling out anybody, but I guess I should have made that more clear.
| The Standard |
GM, will you please post this link in the Campaign Description section of the campaign info page?
That will put the table at the top of the game page. Super handy.
Here's the unlinkified version if you want it-
http://www.classicmarvelforever.com/cms/assets/files/other_stuff/updated_un iversal_table.jpg
| Bill Kirsch |
Hey guys, just a heads up. Standard's got the chart linked right next to his health and karma stats, so anybody that ever needs access, just click on that, okay?
Secondly, it looks like we lost a player. I will continue Blacklight as an NPC as I feel he adds some necessary abilities to the fledgling team.
Finally, if you wish to start a Karma Pool, now would be the time to do so. Read up on the rules for it, determine how much each person would like to add, and assign somebody to keep track of it. Let's keep track of it (and have any discussion related to creation of the pool) in this thread so as not to clutter up the play thread more than necessary.
Also, if you wish to advance any stats, discuss it here. I make advancement a little easier than the rulebook. The cost is 5 points x the new level. So going from Ty(6) to Ty(7) would cost 35 points, for example. Cresting (moving from Ty to Gd say) is a flat 100 pt in addition to the regular cost. In my experience, it is relatively easy to raise low scores (under EX), but much harder to raise higher ones.
I suggest upping Intuition and Endurance whenever you get the chance.
Hope everybody's enjoying the game thus far!
| The Standard |
The only thing that irritates me so far isn't your fault. It' just a fluke of the rules.
I Hate how defensive actions work in this system. It's completely counter-intuitive, takes an action, and even if you successfully dodge or evade, there's a pretty good chance that you'll end up getting hit anyway just because you weren't defending against the right kind of attack.
I'm going to have to have Standard pick up combat precognition (call it "reading body language" or something) in order to be able to roll my defenses in reaction to attacks, rather than trying to anticipate and preempt them.