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Look at right at left, no one around bash the altar... goes out nobody there lalalalala... as most said it highly depend on what your goup look like. My will destroy an good aligned altar any time they sense one, but all of them are pretty much evil's so they are doing a good thing (from their point of view). The only alignement that could destory one without much repercussion would be a neutral character that destroy it cause it "need" to be removed from where it stand. ![]()
Depending on how you play dark sun in regard with the rest of your worlds. You should be carefull about sentient artefacts... why would a consiousness be stored and ''trow'' away in a gem. Better come up with a good story. But you could also use the it's part of ''x'' that was ''X'' during the fall of the green age. And only have the full consiousness restored when all the ''artefacts'' have been recovered but a while before the big bad end boss. Dark sun is full of psyonist, someone thew a powerfull ''soul'' out of it's body and insted of being shatered or send to rest in was attracted by ''something'' in the room. The more of the various pieces they collect (they are attracting one another) the more sence the consiousness make. Could make a good this is exatly why..... history and flash back + help and references to their group. In any case im interested in what you'll come up with :D ![]()
my two cents, You could go with the immortaly and a kingdom forever way. Devils/Demons love's corruption and destruction. Unless the city you took was a pile of ashes...the interested party could offer this: You have my soul and the ''city'' in exchange of immortality. Now you just gave them a big nice place to settle to and attack from. And in exchange your character won't age as long as he stay inside of it (or near the hellish gate that would open). And if you like to mess up your groups, he could ask for the lives of your ''friends'' and the ''city'' to be is and their. Then you have the lichdom path kind of nice but your still just a undead and lich can be destroyed (it take a lot but it can be done). Another option would be the demonisation of your soul. Put the city ''au feu et a sang'' (meaning kill and burn everything).
Send your charater against them you'll get immortality but as a lemure or something like that, can be quite funny for the gm. Or have him enter in service in hell (depending of it's job), get a nice job and get immortality (as long as you don't leave the plane). He could try to contact the soul doll maker (if need be pm me about that option, be ready for a ''tought fight''). There is also the gem way... nice for a demon/devil not for a character. I don't remember the exat name of the object/spell but it's a marvelous gem set on a nice chain or something of the same kind. When the ''target'' look at the gem it's essence get caught in it. Tadam now your both nice to look at and you have gained immortality... kind off. Try to find a way to mass produce elexir of youth (but a the price they cost to produce...) Lastly would be for them to reach lv 30. then they would count as a minor godling (depending of how you play those and how your characters played to get there). well that's more of less that. ![]()
Or, you can use the town (Sandpoint) as a connector to some of the other Pathfinder adventures Both "Rise Of The Runelords" and "Jade Regent" adventure paths start in Sandpoint.Little note: Rise of the Runelords is your typical heroic quest while Jade regent is great for Role-playing.Depending of your group. ![]()
As promised a follow up. I fannaly know what they have as characters.
Thanks to all the help given here we had a great time :) from my ''new group'' and myself thank you very much for all. ![]()
Il try to have a good size area with multiples zones (castle). Filled with enemies of decent level (14-15) and able to harass or retreat to group depending of the situation. Without forgetting about some puzzles and traps plus 1 or 2 higher cr encounter (17-18) and see how they react to it all. That should be good for a first session... I hope. I'll keep up to date on how it goes :) (bow) thanks for all your help. ![]()
Thanks for all the input, I'm less lost and have started to piece a little something for the first game this Sunday. Could I ask how you would feel if your Gm added a fail zone on your DC checks? example: trying to unlock a door at DC 30 then rolling under let's say 10 and implementing a, you broke it! and it's stuck close now. ![]()
- Using one armor to trigger a know trap
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SmiloDan wrote:
Hoo... so that's what it is. Thank for the info! ![]()
voideternal wrote:
Ouch, now I see where the bar need to be set for them to enjoy their adventure. Thank you very much. Going to put some numbers down now :) ![]()
voideternal wrote:
I'll try to be more clear (English is not my native tongue), I can't contact any of them at the moment thus my ability to make something for their group is out of my reach. And since I never did a quest for the ''higher tier's'' I'm pretty much in a pinch. I'm sorry that I have trouble explaining myself in English sometime... ![]()
Glewistee wrote: Has anyone done a list breaking down the various Monstrous Humanoids by size? it would be really helpful for using the different levels of the spell. There are websites and software out there that offer bestiaries filtered by your specific need. But I personally would go with the good old pen and paper (it permit for some homebrewing of certain humanoids). In any case, good luck! ![]()
voideternal wrote: Are they using the same characters they used in Shattered Star? If so, you can just ask to look at their character sheets. I would have done that, but their GM came to ask me about replacing him temporary for the following weeks after his group left... An I would fell real bad if I can't at least bring something to the table (at least enough for a session) thus my interest in what to expect.Lemeres, thanks a lot for that idea! ![]()
412294 wrote: You can expect 8th level spells from at least 1 player, fairly fast combat, everyone can probably fly, they can probably escape fairly easily with magic, so feel free to put something really scary they should run from in there, good luck thinking of what though. note note ... as for really scary would a really high lv Npc (20+) familiar with the aera and it's inhabitant having a score to settle sound? thanks for the input! ![]()
Hi, I'm currently making a adventure for another group and I have been tasked about making a quest for a party of 4+1npc of relatively high level 15-16. Quick reference, they have finished the Shattered star path last sunday. My problem lies in what a ''normal party'' of that level look like. The group I play with is let's say... strange.
Thus my question:
Thank you for your time. |