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![]() Thinking halfling Combat dentist or sum such 2d6 + 6 ⇒ (1, 2) + 6 = 9
wow look at that no roll above three, I told every one the RNG hates me. 2d6 + 6 ⇒ (6, 1) + 6 = 13
thats better, GM can I take the second set If you let me have the second set, Im thinking Hell Knight, or Monk/Shadow-dancer/Synthesist. ![]()
![]() Well if any more players come along it will be one big time. "Why do you test for humans?" he asked.
Paul-Muad'Dib Atreides ![]()
![]() Ok I need to do a roll call on who wants to play,
On a side note: the Idea for the setting is simple if you get the DUNE book read the bit at the back about Pardot Kynes. ![]()
![]() Mundane item purchase
The Bow is a problem, but if your hunting out in the sands inside the shield wall, then you can hid it in cloth, I will not be making you roll Slight of hind unless it becomes a matter in game. With your skill, you can make that Suit 20s do that. earthbraker hammer as a tool yes fine with that but walking into a water bar with it my be a problem. So outside yes in side get a knife. Note just about every one has a knife on them some where, if not that they they know "Fremen Kempo" If you have close links to wild fremen read this -> Wild Fremen education consists not of formal schooling in specific subject areas but of a total life training. A child is trained by all members of the tribe from his earliest days until maturity. The life and safety of the tribe depends upon each person's ability to observe the water discipline of the sietch and to know how to conduct himself on the dangerous open sands of Dune. The Fremen are renowned fighters, and Advantages like Combat Reflexes, Immunity to Pain, and Toughness are common among their ranks. Because of the harsh environment of Arrakis, most Fremen with physical disadvantages do not survive, and even mental disadvantages can be fatal if they led to acting without considering the consequences. The Fremen are considered a worthless race of people by the Harkonnen government. Duty to the sietch, Intolerance of outsiders, and a lesser Status are common traits. Most Fremen are vicious in battle and their duels are to the death, not first blood. The life of the desert leaves very little time to put on weight. Many Fremen are Skinny, and none of them are overweight. Due to life in a stillsuit, most Fremen also have a strong body odor which is mildly offensive to non-Fremen. Fremen Kempo - Monk Class skill + Feat for any one with wild freman (background or contacts) A skill Dex. This is the martial art of the Fremen natives to Arrakis. Almost unknown to the general population of the Imperium, Fremen Kempo is a dynamic combat style. Its roots are found in the ancient teachings of predecessors of the Zensunni wanderers who first colonized Arrakis. There are dozens, if not hundreds, of different branches of the style, from "soft" styles similar to ancient T'ai Chi to "hard" styles not unlike kickboxing, and numerous variations in between as the various Fremen sietches personalize their own style. New Feats - Wild Freman skills
You may now live in younger life with wild Freman or spent time with them, but they showed you some things of great use out in the deep desert.
This feat can be taken multiple times. Feat: Fremen Kempo - Skill Dex
New trait - Off world contacts.
New trait - Wild Freman Upbringing
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![]() yes you can have one BUT, Remember if your found with it or any one sees you with it your dead.I will tell you now a wild Freman will come and get it way before a house can get their hands on it. So have it hid out in the shield wall or some other place. I have added some notes in the Campaign info, on kit and how water to Space units works. If you have 10 units of space you would be a very rich SOB off world, but your not and whats more any one on DUNE for any time gets Spice Addition. You have to eat one units of spice as per your Addition die a very slow and painful death. ![]()
![]() No one starts with a crysknives the Harkonnen have a bounty on them of your own wait x 100 of spice. In other words, if you have one its very very well hidden and never taken out in front on any one but wild freman. Blades and Knives are made of Steel, or Platie-Steel (MS).
So one more thing, Every player gets one ITEM for free I will ok each item for each player. A sand Freman could have a crysknive but its very high risk to have one. All the houses would kill you for it and all Wild Freman would kill you to keep it safe from them, and they have eyes everywhere. ![]()
![]() traits - yes two but none magic ones and relative. If you lost your Seitch, then a good story would be the "Jacurutu" did it, the Cast out, the stealthy takers of water. The most accused people and destroyer out in the sounds. After the attracted they placed a stolen space craft outside and let the Harkonnen know where it was. You are all that's left. Long before the arrival of House Atreides on Arrakis, a group of renegade Fremen based in Jacurutu caused havoc on the arid planet by killing other Fremen for the water contained in their bodies. The other tribes called the group Iduali, meaning "water insects" ![]()
![]() @Tierce - Symek, thats great and just what I wanted, Now you earn you weekly water, what dos you PC do, You can help Smugglers, steal from the Houses, even found the odd off worlder to render down for water. You have a house as such to stay in, rent a room etc. let me know what you think. Your PCs Still-suit is of wild Freman manufacture, old but still a lot better than the Village made ones, you need only 10ml of water a day to live. Sorry did I not tell you, On dune you need water or you die, water dally.
If no suit you need 1L a day, that's because when you pee the water is cleaned and given back to you in the Public and privet Toilets, ml for ml of water. ![]()
What ever I feel like what ever I feel like What ever I feel like
![]() The desert planet Arrakis (Dune) sun hangs high in the Sky, as the Village citizens of "Calling Bards" get on with there day, life is harsh and just making your water for the week is a full time task for adults and Children alike. The water sealed homes sit half submerged in the sand. Safe behind the Shields wall not great sand storms range here. The Stationed House Jazaria troops can be seen walking around, looking for Spice smuggler activity, There Slug Gas guns always at the ready.
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![]() Remember this is 72 years before Paul-Muad'Dib and the Battle of Arrakeen The Wild Fremen or just that, separated tribes using low tech and always fighting each other of this or that stile. They are not yet as they will be in the books and films. Some one has to change that, Hint hint. There are storys with in the Village freman of wile fremen out in the great dessert who tamed "Shai-Hulud" The sandworm, but they are seen as story's like Jonner and the whale, for Chilean and old women to believe in. To the wild freman is a very closely guarded secret. Even when the Harkonnen have one of their "hunts" into the deeper desert (killing any wile fremen they see from Thopters with the use of missiles and Lazguns.) they have never seen such a site. If you take Sand Freman, then you may know about it but your family has links with wild fremen and would never talk about such things. As the Harkonnen would kill every one in a town or village to get such information. @Shizzle, Yes you can be born outside the Shield wall in the deeper desert, but you moved as a child into the Villages around the main city at the pole. This means you have not done the rights to learn how to ride a worm. But you may know it can be done. The players will be at some point heading out side the shield wall.
When Riding the worm you will have to lean to use. maker hooks. The Wild Fremen secretly master a way to ride sandworms for transportation across the open desert. First a worm is summoned with a thumper, the worm-rider then runs alongside it and catches one of the ring-segments with special maker hooks. The hooks are used to pry up the front of the segment, exposing the soft inner-tissue to abrasive sand. To avoid irritation, the worm will rotate this to the top of its body, carrying the rider with it. The worm will then safely remain above the surface until the hooks are released. Other Fremen may then plant additional hooks for steering, or act as "beaters", hitting the worm's tail to make it increase speed. A worm can be ridden for several hundred miles and for about half of a day, at which point it will become exhausted and sit on the open desert until the hooks are released, when they will burrow back down to rest. The worm-riding ritual is used as a coming-of-age ritual among the wild Fremen. Worm-riding is used by Paul-Muad'Dib during the Battle of Arrakeen for troop transport into the city after using atomic weapons to blow a hole in the Shield Wall. ![]()
![]() @Tierce - Yes martial classes, so Sand Freman Rogue is perfect, please feel free to make a PC along that build. @Shizzle89 - I see your point, yes ill go with you get a human level for free that follows your "Human type" and gives you HD and skills for that level v "Human type" thats your upbringing then Classes after that.
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![]() Its better if you have read the books or seen the film/TV show. But thats ok. Its a harsh world where one mistake can cost you your life and as Village Freman your the lowest of the low. Wild Fremen think you soft villagers only fit to be rendered down for you water. Any one from a house thinks you scum any one from off world thinks you the lowest of the low. But your on the world that makes the most precious substance in the universe. ![]()
![]() If you do not know what DUNE is then you may want to stop now, But heres my thinking, I would like to GM an Online PbP DUNE game set in the
The setting will be some 70 years before DUNE the main book, On Arrakis
House Shilack and house Jazaria are in the middle of a war of assassins
Players will be Village Fremen living inside the shield wall but outside of Arrakeen city, you live close to shield wall. Ok Pathfinder with some limits.
Sand Freman
Town Freman
Spice Smuggler
Ever Human gets all simple weapons and armor use.
Things like Shields and Lazguns cost as much as a small Village
explosives are fine but have other problems, so if you want frag grenades and such Ill have to ok that. Amro comes in 3 kinds Still-suits = cloth to chain mail depending on its type.
DUNE and Pathfinder Magic,
This is where the Players come in, I need you to come up with ideas for your PC, who are they, what to they do in village life, do they have contacts out in the great dusts beyond the world. you are all Young, and know each other, all born in the same "Singing rocks" village ages 15 to 19. Well what ya think. Well if your interested NOTES: about you me The GM
I will be posting often, as I have a lot of rest time at work. Slow un-stressful job is what I wanted. NOTES: About pos players.
Number of players, well was thinking 4 to 8. I know * sounds a lot but I have run DUNE games with 12 before at cons and feel that's ok is groups will brake up and do own things in the same setting of its large.
Last thing. My game play.
there is a saying on DUNE
Remember that. Helpfull links ![]()
![]() I like the Idea of a sickly noble, that's why she may be low level in the army. Her sisters would use that kind of thing to keep her down and would mean she has a lot of hate built up. Yes a cleric of Nocticula, shes impossibly fine and fragile for a Drow
I like the idea she was not always Sickly, shes a cleric of Abraxas
CE Cleric of Abraxas The Demon Lord of Forbidden Lore. ![]()
![]() It seems that Tanis would really like to be the GM, and as we do not have I think the number of players for two games I feel why not let him have the rains for absolute power for this one. he/she seems to have game ready for the Darklands and drow etc. As for rules I have removed mine, Tanis did come back very past on my rules post so I feel he/shes lurking and I hope will post a new set to rules and PC outline biuld info asap. :) ![]()
![]() comes from being dyslexic :) (no really its true I really am), as i am on a mates PC my normal spell checker softwear is not on its Wubish :), I am fine with the coment Tanis as its true its bad. I was going 100% homebrew campaign as well, so this could be your game v mine, and we could have vote off or some thing like that, but you seem keen to GM this so I am more than happy to drop out. I would ask you alow Graynore to have his NE drow male psion(telepath) as he put that up wile I was the only GM on offer. tTo take that away may seem harsh, But thats your call GM. I may even make a PC and have a play. 1d100 ⇒ 37 No noble for me then hehe ![]()
![]() I may GM for you, Know this I PnP GM but PbP will be a new thing for me, I do have an idea for a very evil/Neutral Drow only game, Called "The Dark night ship of the Spider Queen" Underdark setting, Level 3 PCs any none good. Nust have one Psionic pc. That should give you and Idea who the bad bad guys are going to be. ![]()
![]() Something Real, a Culture Novel Based Fan Film By Hieroglyphic Films This may help you understand the mind set of culture citizens,
Remember they have a very highly developed moral standards
If a group of paladins start killing a goblin village baby goblins and all
"you bunch of genocide lunatics!" you may have a high level of power but your training and culture will be nothing like that of any one in pathfinder world, you will be more alien than anything. ![]()
What ever I feel like what ever I feel like What ever I feel like
![]() On the good ship GCU:"Say that again!" a small Pool and bar area some 30km along its length. You have been transported by a number of ships and pods to "Say" and have been waiting for the Ship aviator to show up. The Drone "Kimpiss Looper" who when to see you is also there, Wile here you can have a chat and talk to it. ![]()
![]() I have had a rethink and what I think Ill do is give the bio bodys a drug glad in this way level/day you can pick a drug to gland. Bio-Body add-on
This will replace some of the stuff I posted before' Basic Bio body will now be
Standard SC race package (Bio-Body) Speed 30
For players then we have. So we have a historical Sword specialist an historical Hand or hand combat specialist and a historical Gun specialist. Each of you will have a visit to your Orbital/GSV/rock from a SC drone called "Kimpiss Looper", who introduces himself and will tell you hes from "Special circumstances" and they have found a most interesting world and would like your help in exploring it, he says little more than that and that you "Hobby's" may of be great use to you. You can right the into yourself if you like
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![]() Lunamaria: Looks good just add in the below and take out the Any Elf Blood stuff.
You look like and elf but do not have any of the elf race stuff. Your Revolves have holsters and your Gun smiting kit is MW.
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![]() I like the idea of a shootist Like j B books so yes, a real west kind of gun slinger would be cool but you have to keep in mind you may stand out, so you may have to think in play of a back story that says why you have higher tech then the average that can be seen. I think then we can move to you making a PC, As your members of the culture money is meaningless, or they like to say "Money is Poverty"
when your happy to show me your PC let me know. |