Sargava Vignette

GSV "Yet more Gravitas"'s page

61 posts. Alias of Johnny_Panic.


RSS

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>

Ok ill come back have an idea for a really Silly PC


Dropping Gm have fun one and all


I yes O yes Im in, Home made intelligent Items GM are they in?


having a rethink, got an idea for some thing that will really help with this game outline


Sky Captain Herry Klemp
Gnome Summoner 13L


yep, make a good begger


Thinking halfling Combat dentist or sum such

2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10

wow look at that no roll above three, I told every one the RNG hates me.

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10

thats better, GM can I take the second set

If you let me have the second set, Im thinking Hell Knight, or Monk/Shadow-dancer/Synthesist.


Note sticking with Summoner 15L just try some other


Yes Sorry to Say The mad Sky-Captain Henry Klemp is heading off into the skys my lads. But not to worry I'm working on a new PC :) hehe.
15th level lets you do so much more.


Two is good but unless i get 4 min its on hold guys.
Thanks for the interest.


Well if any more players come along it will be one big time.

"Why do you test for humans?" he asked.
"To set you free."
"Free?"
"Once men turned their thinking over to machines in hope that this would set them free. But that only permitted other men with machines to enslave them."
"Thou shalt not make a machine in the likeness of a man's mind,"

Paul-Muad'Dib Atreides


yep just checked and my PFS PC is only 1st so thanks for the fun, Dropping out happly :)

Good luck every one sounds like a great game.

GSV


Ok I need to do a roll call on who wants to play,
If we have 4 or more then the games on its that simple guys
thats about the min to play :) this thread is still open.
I would really like to run this game but need players of course.
Its funny how players like pathfinder yet will not play the the worlds
if he books its based on. Jack Vance's Dying earth world,
Do not know what I am talking about? then look up where
Prismatic Spray comes from. GG loved Vance more than Tolkin.
But genericism seems to be where RPG is heading more and more.
O well. :)

On a side note: the Idea for the setting is simple if you get the DUNE book read the bit at the back about Pardot Kynes.


Not at all, as we have so few players I think now with only two players with PCs done none starter, guys.


Thinking of Female CG Drow Summoner (synthesis)


Mundane item purchase
1 Spice unit = 1 gold then split the Unit 1/20 for silver etc.

The Bow is a problem, but if your hunting out in the sands inside the shield wall, then you can hid it in cloth, I will not be making you roll Slight of hind unless it becomes a matter in game. With your skill, you can make that Suit 20s do that.

earthbraker hammer as a tool yes fine with that but walking into a water bar with it my be a problem. So outside yes in side get a knife.

Note just about every one has a knife on them some where, if not that they they know "Fremen Kempo"

If you have close links to wild fremen read this ->

Wild Fremen education consists not of formal schooling in specific subject areas but of a total life training. A child is trained by all members of the tribe from his earliest days until maturity. The life and safety of the tribe depends upon each person's ability to observe the water discipline of the sietch and to know how to conduct himself on the dangerous open sands of Dune.

The Fremen are renowned fighters, and Advantages like Combat Reflexes, Immunity to Pain, and Toughness are common among their ranks. Because of the harsh environment of Arrakis, most Fremen with physical disadvantages do not survive, and even mental disadvantages can be fatal if they led to acting without considering the consequences. The Fremen are considered a worthless race of people by the Harkonnen government. Duty to the sietch, Intolerance of outsiders, and a lesser Status are common traits. Most Fremen are vicious in battle and their duels are to the death, not first blood. The life of the desert leaves very little time to put on weight. Many Fremen are Skinny, and none of them are overweight. Due to life in a stillsuit, most Fremen also have a strong body odor which is mildly offensive to non-Fremen.

Fremen Kempo - Monk Class skill + Feat for any one with wild freman (background or contacts) A skill Dex.

This is the martial art of the Fremen natives to Arrakis. Almost unknown to the general population of the Imperium, Fremen Kempo is a dynamic combat style. Its roots are found in the ancient teachings of predecessors of the Zensunni wanderers who first colonized Arrakis. There are dozens, if not hundreds, of different branches of the style, from "soft" styles similar to ancient T'ai Chi to "hard" styles not unlike kickboxing, and numerous variations in between as the various Fremen sietches personalize their own style.

New Feats - Wild Freman skills
Prerequisite Wild freman contacts.

You may now live in younger life with wild Freman or spent time with them, but they showed you some things of great use out in the deep desert.
Pick - 2 from below and get +1 in each
Sand walking - Skill dex
Thumper use - Skill Wis
Knowledge (Water Discipline)
Knowledge (wild Fremen)
Survival (Deep Dersert)
Craft (Sill Suit Wild Freman)

This feat can be taken multiple times.

Feat: Fremen Kempo - Skill Dex
Prerequisite trait - Wild Freman Upbringing
This fighting style is used to incapacitate and disarm in place of Grapple.

New trait - Off world contacts.
Your not a Native of dune, you have off world contacts and can get
black market off world items.

New trait - Wild Freman Upbringing
You may now live inside the shield wall but in younger life you lived with the wild Freman, gain wild Freman contacts.


If not Ill GM and make my PC an NPC, but he did say he would be back in a week. so a few more days will be ok.


If your doing 4 to 5 Im in


yes you can have one BUT, Remember if your found with it or any one sees you with it your dead.I will tell you now a wild Freman will come and get it way before a house can get their hands on it. So have it hid out in the shield wall or some other place.

I have added some notes in the Campaign info, on kit and how water to Space units works. If you have 10 units of space you would be a very rich SOB off world, but your not and whats more any one on DUNE for any time gets Spice Addition. You have to eat one units of spice as per your Addition die a very slow and painful death.


No one starts with a crysknives the Harkonnen have a bounty on them of your own wait x 100 of spice. In other words, if you have one its very very well hidden and never taken out in front on any one but wild freman.

Blades and Knives are made of Steel, or Platie-Steel (MS).
crysknives count as MW and you can only be given one at start of game.

So one more thing, Every player gets one ITEM for free I will ok each item for each player. A sand Freman could have a crysknive but its very high risk to have one. All the houses would kill you for it and all Wild Freman would kill you to keep it safe from them, and they have eyes everywhere.


Selick , yes and yes and if you wish to blow stuff up its an engineering, roll


Dotting having a think,


traits - yes two but none magic ones and relative.

If you lost your Seitch, then a good story would be the "Jacurutu" did it, the Cast out, the stealthy takers of water. The most accused people and destroyer out in the sounds. After the attracted they placed a stolen space craft outside and let the Harkonnen know where it was. You are all that's left.

Long before the arrival of House Atreides on Arrakis, a group of renegade Fremen based in Jacurutu caused havoc on the arid planet by killing other Fremen for the water contained in their bodies.

The other tribes called the group Iduali, meaning "water insects"


please do SuperUberGeek

Selick - Max as Symek did


@Tierce - Symek, thats great and just what I wanted, Now you earn you weekly water, what dos you PC do, You can help Smugglers, steal from the Houses, even found the odd off worlder to render down for water. You have a house as such to stay in, rent a room etc. let me know what you think.

Your PCs Still-suit is of wild Freman manufacture, old but still a lot better than the Village made ones, you need only 10ml of water a day to live.

Sorry did I not tell you, On dune you need water or you die, water dally.
If you have a Village Still-suit thats 100ml a day.

If no suit you need 1L a day, that's because when you pee the water is cleaned and given back to you in the Public and privet Toilets, ml for ml of water.


What ever I feel like what ever I feel like What ever I feel like

Talk here about ingame and other things guys


What ever I feel like what ever I feel like What ever I feel like

The desert planet Arrakis (Dune) sun hangs high in the Sky, as the Village citizens of "Calling Bards" get on with there day, life is harsh and just making your water for the week is a full time task for adults and Children alike. The water sealed homes sit half submerged in the sand. Safe behind the Shields wall not great sand storms range here. The Stationed House Jazaria troops can be seen walking around, looking for Spice smuggler activity, There Slug Gas guns always at the ready.
Water sells can he heard trying to sell a 1 spice unit cup of clean 100ml's of water. With village still-suits being so bad that's a days water. Its in the world out players start. Will you live through the day?, We shall see.


Remember this is 72 years before Paul-Muad'Dib and the Battle of Arrakeen

The Wild Fremen or just that, separated tribes using low tech and always fighting each other of this or that stile. They are not yet as they will be in the books and films. Some one has to change that, Hint hint.

There are storys with in the Village freman of wile fremen out in the great dessert who tamed "Shai-Hulud" The sandworm, but they are seen as story's like Jonner and the whale, for Chilean and old women to believe in. To the wild freman is a very closely guarded secret. Even when the Harkonnen have one of their "hunts" into the deeper desert (killing any wile fremen they see from Thopters with the use of missiles and Lazguns.) they have never seen such a site. If you take Sand Freman, then you may know about it but your family has links with wild fremen and would never talk about such things. As the Harkonnen would kill every one in a town or village to get such information.

@Shizzle, Yes you can be born outside the Shield wall in the deeper desert, but you moved as a child into the Villages around the main city at the pole. This means you have not done the rights to learn how to ride a worm. But you may know it can be done.

The players will be at some point heading out side the shield wall.
trust me your young and will be learning things in game.

When Riding the worm you will have to lean to use. maker hooks.

The Wild Fremen secretly master a way to ride sandworms for transportation across the open desert. First a worm is summoned with a thumper, the worm-rider then runs alongside it and catches one of the ring-segments with special maker hooks. The hooks are used to pry up the front of the segment, exposing the soft inner-tissue to abrasive sand. To avoid irritation, the worm will rotate this to the top of its body, carrying the rider with it. The worm will then safely remain above the surface until the hooks are released. Other Fremen may then plant additional hooks for steering, or act as "beaters", hitting the worm's tail to make it increase speed. A worm can be ridden for several hundred miles and for about half of a day, at which point it will become exhausted and sit on the open desert until the hooks are released, when they will burrow back down to rest. The worm-riding ritual is used as a coming-of-age ritual among the wild Fremen. Worm-riding is used by Paul-Muad'Dib during the Battle of Arrakeen for troop transport into the city after using atomic weapons to blow a hole in the Shield Wall.


@Tierce - Yes martial classes, so Sand Freman Rogue is perfect, please feel free to make a PC along that build.

@Shizzle89 - I see your point, yes ill go with you get a human level for free that follows your "Human type" and gives you HD and skills for that level v "Human type" thats your upbringing then Classes after that.
Follow them,


Its better if you have read the books or seen the film/TV show. But thats ok. Its a harsh world where one mistake can cost you your life and as Village Freman your the lowest of the low. Wild Fremen think you soft villagers only fit to be rendered down for you water. Any one from a house thinks you scum any one from off world thinks you the lowest of the low. But your on the world that makes the most precious substance in the universe.


If you do not know what DUNE is then you may want to stop now, But heres my thinking, I would like to GM an Online PbP DUNE game set in the
University of Frank Herbert's DUNE book. Only the DUNE books written by him in his life time. No other works by his son and others.
In fact the 3 core books of DUNE, Dune Messiah, Children of Dune.

The setting will be some 70 years before DUNE the main book, On Arrakis
where 3 house's mine the spice.
House Harkonnen (as overlords of the world)
House Jazaria (A young house miner to House Harkonnen who do the work)
House Shilack (A demoted house Major who used to control all of Arrakis spice mining rights)

House Shilack and house Jazaria are in the middle of a war of assassins
wile the only thing the Harkonnens care about is the flow of spice.

Players will be Village Fremen living inside the shield wall but outside of Arrakeen city, you live close to shield wall.

Ok Pathfinder with some limits.
Race - Human only but Humans have a range of types.
As Village Fremen you get

Sand Freman
HD 1d10
Skill 2+int Level
Str +2
Dex +2
Cha -2
Wild Freman Contacts (Cha skill)
Poison resistance +5
Spice addition 1/day
Knife +1 + Still-Suit
Starting wealth 1d4 x10 Spice units

Town Freman
HD 1d6
Skill 4+int Level
Dex+2
Int+2
Wis-2
On world House Contacts (Cha skill)
Poison resistance +3
Spice addition 1/3days
1 tech Item or tech weapon.
Starting wealth 2d6 x10 Spice units

Spice Smuggler
HD 1d8
Skill 3+int Level
Con+2
Int+2
Cha-2
Off-world contacts (Cha Skill)
Poison resistance +1
Spice addition 1/week
1 off world item or tech weapon.
Starting wealth 2d10 x10 Spice units

Ever Human gets all simple weapons and armor use.
For any higher tech you have to take a feat for it
or be trained to again the feat.

Things like Shields and Lazguns cost as much as a small Village
so you will not start with them, or have the skills to use them.
Budi Pistols.

explosives are fine but have other problems, so if you want frag grenades and such Ill have to ok that.

Amro comes in 3 kinds

Still-suits = cloth to chain mail depending on its type.
Battle suits = Used by house Guards, useless in the desert.
Body Shields = Very high cost and used by elite house Guards and very fast death in the desert as they drive the sand worms mad.

DUNE and Pathfinder Magic,
Well there is no magic in the DUNE world, So all spell caster classes are out. Now some "magic" powers could be down to Spice use. So we will have to take this case by case.

This is where the Players come in, I need you to come up with ideas for your PC, who are they, what to they do in village life, do they have contacts out in the great dusts beyond the world.

you are all Young, and know each other, all born in the same "Singing rocks" village ages 15 to 19.

Well what ya think.

Well if your interested

NOTES: about you me The GM
I like to write, but i'm dyslexic, I use my computer to help me as best I can but I say now, Sorry for the bad Grammar and spelling.

I will be posting often, as I have a lot of rest time at work. Slow un-stressful job is what I wanted.

NOTES: About pos players.
Would be good if you have read the DUNE books, core ones most of all.
We will be working to make this a good game so feel free to pick me up
on things you feel I have gotten wrong.
Posting, I know RL gets in the way, But please if you can not post often
or RL means you may not post for some time, let me know and Ill pop your PC on hold until you come back.

Number of players, well was thinking 4 to 8. I know * sounds a lot but I have run DUNE games with 12 before at cons and feel that's ok is groups will brake up and do own things in the same setting of its large.
Ill keep you all linked so not to worry.

Last thing.

My game play.
A run rounds like this.
1: Running away - Always go's 1st, if in the middle of combat you say on our next round "I'm running away, Your Initiative becomes 0 and you run away as best you can. remember this is a game with Guns and no healing magic.
2: Doing things, That is any action that is not direct combat, you go next. So shooting the struts under the walkway where the troops are shooting at you, may be more effective that shooting one troop as time.
3: Direct combat, last in a round for good and bad guys alike, Dune is a deadly place this is the last thing you want to do unless you really have no other way.

there is a saying on DUNE
"God created Arrakis to train the faithful and who am I to go against the word of god"

Remember that.

Helpfull links

DUNE

Arrakis


KK have it will update PC asap


I like the Idea of a sickly noble, that's why she may be low level in the army. Her sisters would use that kind of thing to keep her down and would mean she has a lot of hate built up.

Yes a cleric of Nocticula, shes impossibly fine and fragile for a Drow
(hp15 with taking +1 Hp per level)

I like the idea she was not always Sickly, shes a cleric of Abraxas
Demon Lord of Forbidden Lore. In her past she used to Lord of Forbidden to destroy a rival but at a horrific cost to her body. its why she has only 1HP per level, I may even keep that. So she has had to fine other ways to keep alive, darker magics and even more Forbidden Lore. hehe

CE Cleric of Abraxas The Demon Lord of Forbidden Lore.


Would it be ok if I go for the Female cleric Drow Noble, 4th level, you have to have at lease one Noble (no matter how lowly) in the mix or the party will be pushed around

Level 1 max HP 8 + con

1d8 ⇒ 1 + con
1d8 ⇒ 1 + con
1d8 ⇒ 1 + con


One other thing Intelligent items yes/no?


It seems that Tanis would really like to be the GM, and as we do not have I think the number of players for two games I feel why not let him have the rains for absolute power for this one. he/she seems to have game ready for the Darklands and drow etc.

As for rules I have removed mine, Tanis did come back very past on my rules post so I feel he/shes lurking and I hope will post a new set to rules and PC outline biuld info asap.

:)


comes from being dyslexic :) (no really its true I really am), as i am on a mates PC my normal spell checker softwear is not on its Wubish :), I am fine with the coment Tanis as its true its bad.

I was going 100% homebrew campaign as well, so this could be your game v mine, and we could have vote off or some thing like that, but you seem keen to GM this so I am more than happy to drop out. I would ask you alow Graynore to have his NE drow male psion(telepath) as he put that up wile I was the only GM on offer. tTo take that away may seem harsh, But thats your call GM.

I may even make a PC and have a play.

1d100 ⇒ 37

No noble for me then hehe


Edited: as as GM role has moved to user Tanis


I have been asked to run another game guys so im going to put this on hold thanks for your time. Look under The Drow for the other game


reading up now to got upto speed guys, give me a day or two


I may GM for you, Know this I PnP GM but PbP will be a new thing for me, I do have an idea for a very evil/Neutral Drow only game, Called "The Dark night ship of the Spider Queen" Underdark setting, Level 3 PCs any none good. Nust have one Psionic pc. That should give you and Idea who the bad bad guys are going to be.


Bish Bosh loads of dosh, Im in for a penny in for a pound mate, 15th level Tel leaf that's what ya needs mate, go a nabbing them beasts like.

On a side note would you let in Psionics ?, would love to play a 15th level mind mage


Something Real, a Culture Novel Based Fan Film By Hieroglyphic Films

This may help you understand the mind set of culture citizens,
and why they may like to go on this highly dangerous and mission.

Remember they have a very highly developed moral standards
they will ask when a so called Good pc kills a bad one WHY?

If a group of paladins start killing a goblin village baby goblins and all
a culture citizens would be thinking WTF!!

"you bunch of genocide lunatics!"

you may have a high level of power but your training and culture will be nothing like that of any one in pathfinder world, you will be more alien than anything.


Roll call any one still here


What ever I feel like what ever I feel like What ever I feel like

On the good ship GCU:"Say that again!" a small Pool and bar area some 30km along its length. You have been transported by a number of ships and pods to "Say" and have been waiting for the Ship aviator to show up. The Drone "Kimpiss Looper" who when to see you is also there, Wile here you can have a chat and talk to it.


we can hold off full PCs builds just yet, I have made a game thread and so we can cut to a pool and bar located in the 30th-km of the good ship
GCU: "Say that again!"


As long as you take magic and faith out of the class happy with it


I have had a rethink and what I think Ill do is give the bio bodys a drug glad in this way level/day you can pick a drug to gland.

Bio-Body add-on
Drug Gland level/day
Orange fire = speed x 2 1d4 mins
Blue fire = Hast 1d4 rounds
Red Rose = Fast healing 1 1d6 hours
Black rock = Remove disease Dc roll +10
Gold sun = Con save +4 1d4 rounds
Blue Ice = Wil save +4 1d4 rounds
Red fire = ref save +4 1d4 rounds
White light = v Poisons DC roll +10

This will replace some of the stuff I posted before'

Basic Bio body will now be
Culture Bio Body
Level 1 race package - Bio-only-body

Standard SC race package (Bio-Body)

Speed 30
Dark vision 30'
Sent
Improved perception +4

For players then we have.

So we have a historical Sword specialist an historical Hand or hand combat specialist and a historical Gun specialist.

Each of you will have a visit to your Orbital/GSV/rock from a SC drone called "Kimpiss Looper", who introduces himself and will tell you hes from "Special circumstances" and they have found a most interesting world and would like your help in exploring it, he says little more than that and that you "Hobby's" may of be great use to you.

You can right the into yourself if you like
"Kimpiss Looper" is a white gray egg shaped object some 0.7m long 0.5m wide and 0.4m deep. He likes to use color Holo fields to show his feelings
and talks in polite and cynical voice, hes size marks him out as an old drone. But he is keep you take the job offered by SC.


Lunamaria:
Looks good just add in the below and take out the Any Elf Blood stuff.
You look like and elf but do not have any of the elf race stuff.

Your Revolves have holsters and your Gun smiting kit is MW.
You get a +2 for that and and +10 from the Neural-lace.
In your life in the Culture you where a gun nut.


I like the idea of a shootist Like j B books so yes, a real west kind of gun slinger would be cool but you have to keep in mind you may stand out, so you may have to think in play of a back story that says why you have higher tech then the average that can be seen.

I think then we can move to you making a PC, As your members of the culture money is meaningless, or they like to say "Money is Poverty"
Also you currently not in the body's you will have your mind states moved over to. You will also have your mind states backed up, should you die it will be placed into a new body and your back, but with out any of the knowledge from the mish.

when your happy to show me your PC let me know.


Sign in to create or edit a product review.