Ezren

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2,677 posts. Alias of Stiehle.


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Grand Lodge

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Pathfinder Wiki?

Grand Lodge

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Finoan wrote:


But considering that the historical alternative is debtor's prison...

Oh, if you want REALLY historical...

Under Ghengis Khan if you went bankrupt once fair enough, it happens. Go bankrupt a second time and you're executed.

Grand Lodge

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First Thought (whilst prepping published adventure): Who the hell gives a skeleton mage Blood Vendetta?

Second Thought: Bloody hell, undead are not immune to bleed damage as standard!

Grand Lodge

Pathfinder Adventure Path Subscriber

Also it's worth mentioning that the Inner Sea is not Middle Ages equivalent, it's all over the place. (Look over the Agents of Edgewatch AP, Absalom is pretty much Victorian.)

Grand Lodge

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All this said, errata really only gets added to reprints/pdfs of rulebooks, not setting books or adventures.

Grand Lodge

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Yeah, some parts of these weren't thought through fully.

A gliding membrane running from your wrists, up to your armpits, and then down to your ankles on each side of your body, doesn't particularly work well with clothing let alone armor.

Grand Lodge

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Scamexo wrote:
Darrell Impey UK wrote:
I'd never even noticed that DaS had the Fortune trait; it seems very out of place.
Well, you roll a D20 and have the choice to replace your attack roll with the result.

You don't have that choice: "Attack Stratagem If you Strike the chosen creature before the start of your next turn, you must use the result of the d20 roll for your Strike's attack roll instead of rolling". (Archive of Nethys)

Grand Lodge

Pathfinder Adventure Path Subscriber

I'd never even noticed that DaS had the Fortune trait; it seems very out of place.

Grand Lodge 2/5 **

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Two-level adventures as listed, with no apparent overlap could cause issues.

As described, there are level 1-2 and 3-4 adventures, but no 2-3; so 2nd and 3rd level characters cannot be at the same table.

Imagine that you have a group of friends who go to a regular event together, always playing the same characters. One of them misses one of the first six games (assuming three games to a level), and is now still second level whilst the others are all already 3rd. They can't play together next time; and will have to go through hoops levelling that one character to catch up.

Grand Lodge 2/5 **

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Alex, at UK Games Expo are you going to be around the 'Society tables in the hotel, or will Paizo have somewhere in the main halls? (Just trying to work out where we can find you.)

Grand Lodge 2/5 **

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Is there any way, e.g. ACP, to Earn Income using Medicine?

Grand Lodge 2/5 **

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If the scaling instructions for an encounter says "add an additional Creature for every four points beyond 16", and the party is 22 points, do I add one creature (20 points) or two (more than 20 points)?

I'm guessing one; but I'm also stunned that this has not come up in any of the games I've previously run.

Grand Lodge 2/5 **

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If a character has access to an uncommon or rare spell, do they skso have access to purchase scroll, wands, etc. of it too, or would they need to craftvthem themselves?

Grand Lodge

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Quick note; the interactive maps are missing from the "single file" download. They are in the "file per chapter"

Grand Lodge 2/5 **

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Adding an extra encounter to an adventure is very unbalancing; you're effectively offering the players the chance to burn extra consumables without gaining extra treasure bundles to reward them.

Grand Lodge 2/5 **

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Other than register the game via your Organised Play page under your "My Account", no.

Grand Lodge

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Ok, what am I missing?

Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
you've seen the result if your roll, and every Mystic character gets that.

If you have the latter, why do you need the former?

Grand Lodge

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Pixel Popper wrote:

As our table has read Quick Alchemy, the short-lived alchemical item must be activated before the end of your turn. Poisons would also be similarly problematic unless they are permanent(ish) until used once applied.

So, in your scenario, based on our reading, it would be Quick Alchemy > Activate > Load, and next turn Shoot Ooze Ammunition.

Except that alchemical ammo deactivates it it is not fired by the dnd of the turn that it is activated.

Grand Lodge 2/5 **

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Squark wrote:
The new changelog explains what happened- They deleted rulings that had become official errata.

Thank you!

Grand Lodge 2/5 **

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A bunch of books in the sanctioning and access sections have been noted as updated 2/25 but don't appear to gavevhad any changes; Player Core 2 for instance.

Am I missing something, or did things get messed up?

Grand Lodge

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When Paizo do a reprint they produce a list on the FAQ page. Can't guarantee that they'll do it in this case, but I'd be surprised if they don't.

Grand Lodge

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Whilst I agree with all of the above, I did as a GM allow it to trigger "axe" vulnerability when shapped into an axe.

Grand Lodge

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Reprints include the most recent errata.

Grand Lodge

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Is this going to be another case of if you already own the pdf it will get updated, as it is with Remastered Guns & Gears?

Grand Lodge 2/5 **

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Just realised, the Earn Income table has no entry for 7th or 8th level characters who have Master skill level.

Grand Lodge

Pathfinder Adventure Path Subscriber

Balancing keeps your hands free?

Grand Lodge

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Spending a Hero Point on a Secret check is a similar issue.

Grand Lodge

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That's not how Pathfinder darts work; they are not "ammunition", which is single use, but thrown weapons (think knives) which can be gathered up and reused.

As an aside, I THINK that you're taking your idea of the darts from the Roman pilum, they're actually plumbata.

Grand Lodge 2/5 **

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Perfnord wrote:
How does one play as a Palatine Detective? I don't see a boon for it. Does one just need to be associated with the Order?

It's there, 40 ACP.

Grand Lodge 2/5 **

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Pirate Rob wrote:
Squark wrote:
If a character uses the remaster rebuild and undergoes some radical changes, can they request their faction reputation be adjusted?
You can already freely change what faction you are gaining reputation with on an adventure by adventure basis.

I think that Squark meant change what you've already earned because your new character would be a better fit with a different Faction.

Grand Lodge 2/5 **

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You appear to be mistaking "not run as written" for "re-write the adventure".

Grand Lodge

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Well, using words of encouragement is otherwise called out as not working in GM Core. "Helping someone hold a lockpick steady might be enough preparation to Aid an attempt to Pick a Lock, but just saying you’re going to “encourage” them likely wouldn’t."

Grand Lodge 2/5 **

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It certainly used to say that they can't be carried forward.

Grand Lodge

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Finoan wrote:
Aberssax wrote:

would the damage on a crit be:

1) (1d10 +1) x2 + 1d10

or

2) 1d10+1 + 1D10

I'm suspecting a typo here somewhere. I can't think of any reason why the Fatal trait would cause none of the damage to be doubled on a crit. That doesn't even seem to be a reasonable misinterpretation.

I'm guessing that the GM incorrectly believes that increasing the dice type replaces the doubling of the damage.

Grand Lodge 2/5 **

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So, it appears that the Society has good relations with two new members of the Orc pantheon, could be interesting.

Grand Lodge 2/5 **

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Pirate Rob wrote:
Darrell Impey UK wrote:
Super Zero wrote:
You can sell everything and then buy all the same things. Which is the same as leaving it alone.
Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.

Absolutely 100% not.

Cool, my misreading.

Grand Lodge 2/5 **

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Super Zero wrote:
You can sell everything and then buy all the same things. Which is the same as leaving it alone.

Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.

Grand Lodge 2/5 **

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Not a happy situation for anyone. The only thought that comes to mind is regarding you comment on "slowing things down"; if it can help things fit into the time that the venue allows better, maybe try Quests rather than full adventures? This might help some with attention span too.

Grand Lodge 2/5 **

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Thank you.

Grand Lodge 2/5 **

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Do the "special" awards listed on this chronicle have to be ACP purchased for the character that adventure is allocated to, or can they be placed elsewhere? (I'd rather know before trying to download them.)

Grand Lodge 2/5 **

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Petronius wrote:
Darrell Impey UK wrote:
Petronius wrote:


  • Added multiple references & links to new PFS adventure errata forum
  • Is it worth mentioning this, potentially important, forum somewhere publicly?
    It's not a Guide project; we're just linking to it. That said, where did you have in mind?

    PFS Blog or its own thread?

    Grand Lodge 2/5 **

    Pathfinder Adventure Path Subscriber
    Petronius wrote:


  • Added multiple references & links to new PFS adventure errata forum
  • Is it worth mentioning this, potentially important, forum somewhere publicly?

    Grand Lodge

    Pathfinder Adventure Path Subscriber

    If I were to run one of the stand alone adventures (e.g. Rusthenge) for only three characters, how screwed would they be if I were to not rebalance all of the encounters?

    Is there anything that could be done to the characters to make it more balanced? (Free Archetype is a start, but wont help with the action economy or the reduction in targets when it come to sharing out the damage.)

    Grand Lodge 2/5 **

    Pathfinder Adventure Path Subscriber
    Iry wrote:

    The Splash trait has different text depending on where you read it. Which one is the most up to date?

    Archive of Nethys - Supposedly includes all the latest errata, but might not have updated hyperlinks.

    AoN has not added Player Core 2 to the website yet.

    Grand Lodge 2/5 **

    Pathfinder Adventure Path Subscriber

    In the climactic encounter, the PCs can talk Tok down with a single check?

    Grand Lodge 2/5 **

    Pathfinder Adventure Path Subscriber

    Stupid question: now that Specials like Blessing of the Forest are available for general sale, can they still only be run as multi-table Con' games?

    Grand Lodge

    Pathfinder Adventure Path Subscriber
    Scrip wrote:

    If anyone was wondering, by my count:

    Could any of them be a case of dropped possessive apostrophes? (God that sounds grown-up.)

    Grand Lodge 2/5 **

    Pathfinder Adventure Path Subscriber
    Talon Stormwarden wrote:
    Outl wrote:
    One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning?
    Neither of those feats has been reprinted or withdrawn. Both still work as they always have.

    Pilgrim's Token is in Player Core 2, though it doesn't appear to have changed.

    However, "PILGRIM’S TOKEN GENERAL SKILL FEAT 1 Prerequisites trained in Religion, follower of a specific religion" could be problematic Squark.

    Grand Lodge

    Pathfinder Adventure Path Subscriber
    Super Zero wrote:
    graystone was also quoting from the Alchemist's class features that explicitly says you don't need it, so no.

    That quote specifically says "Crafting", I'm curious about Quick Alchemy specifically.


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