As some of you may remember, I am ElegantlyWasted (alias GM Wasted). I was pretty active on the boards several years back but a couple of occurrences of cancer led to my long absence. I'm fully in remission, and looking to get into some gaming again (and have a new office job which gives me plenty of time to sneak to the boards >.>).
I'm considering running one of two games. I could run both but I'm a busy bee and I don't want to get burned out, especially being so newly back to the RP boards.
I'm considering one of two games.
One would be a solo Kingmaker Tristalt game. Yes, you read that right! Tristalt! Like Gestalt, but MORE!
There's a lot to like in Kingmaker, but I feel like it suffers from being a bit of a pure hex crawl, and I've seen many a group sort of flounder when it came to exploring the more interpersonal bits of a group of adventurers suddenly running a kingdom. What I would want would be to take one person, give them a cast of NPC's to work with, and explore their personal story, delve into what it's like for them to be, all of a sudden, a lord... maybe even a king or queen.
It would be somewhat similar to the Kingmaker video game by Owlcat in that regard. As far as adventuring went, you would have a companion or two and combats would be a bit smaller, a bit more intense, a bit more personal. I'd expect you to build your character well, to be able to handle most challenges that came your way. And I'd expect you to be a damn fine writer and roleplayer, because it's just going to be you and me, and I would want this to be a quality character exploration between the two of us.
The other option I'm considering is Adventures in Middle-Earth, the LOTR-themed 5E game. I love LOTR, and AiME is, I think, a pretty good system for translating that world into a d20 skin. I'd be using elements from existing campaigns to tie them into a 1-20 supercampaign, much of which will be homebrewed content. Be forewarned, that would get extremely nerdy... I am a big Tolkienphile and my knowledge of the lore of the setting is as vast as the waters of Ulmo. It would be a campaign focused on a group of sort of "middle heroes". The time period is set between The Hobbit and LOTR and I don't have a ton of interest in changing the established LOTR story, so we, as players and the Loremaster, would know that it was not possible to completely defeat the Shadow. But it would be possible to determine the fate of lands not directly involved in LOTR. It would be possible to delay the return of the Shadow until it can finally be defeated. It would be possible to travel to lost lands and defeat threats that would have laid low the Fellowship before it even began.
So yeah. Those are the two campaigns I'm thinking of running. The Kingmaker game would only have one player.
The AiME game would have four to six.