
GM Wasted |

Time for a retelling of the prequels! This time with 100% less suck!
This campaign will be using the Star Wars: Saga Edition ruleset with significant house rules, including modifications to many classes. This recruitment will run until February 9th, and I'm looking for between 4-6 players. Interested? Read below!
The campaign will start as the crawl indicates, but it will SIGNIFICANTLY deviate from canon. That said, the broad(est) strokes will be the same; Obi-Wan Kenobi will train Anakin, and Anakin will turn to the Dark Side.
There is, however, a LOT of room to play around with exactly how that looks, and that's exactly what I want to do. Interested? Read on!
Are we going to get powerful characters this way? Why, yes we are! We are going for a higher powered game to express the cinematic feel of Jedi calling on the Force seemingly on end, of soldiers and scoundrels making crack shots and daring escapes, of success against seemingly impossible odds!
Hit Points- Max per level.
Available sourcebooks (species, classes, etc)- All of them, but let's try to keep it appropriate. Ewoks wouldn't be around right now, right? I reserve the right to ask you to change things to make it fight the time period a bit better.
Canon Characters- If you wish, you may play a canon character. In fact, I absolutely *need* an Obi-Wan Kenobi and an Anakin Skywalker. The Anakin of this game will be a bit older (probably fifteen or sixteen), and the player will not be with the party at the beginning of the game. Given the sometimes glacial pace of PbP games, it might be a few weeks before the party encounters you, but them's the breaks.
If you wish to play a canon character, for their background, you can simply link their page on Wookiepedia, though if it's not too in depth I encourage you to take what's there and create a full background instead. Instead, I would like a sample roleplay from you, as the character, at least three paragraphs in length. Longer is better. I don't want a novel, but I want to get a feel for you and how you're going to play that character. Feel free to set them at any point in their lives and put them in any situation. This is a free write to demonstrate your skill at portraying that character.
Jedi Knights/Masters, high ranking military officers, renowned bounty hunters...these canon characters are off limits. Gotta give you guys something to work towards after all!
Some Suggestions For Canon Characters- Quinlan Vos
Aayla Secura
Captain Panaka
Joclad Donva
Agen Kolar
Bulta Swan
Barriss Offee
Original Characters- Original Characters are also accepted. Other than requiring an Obi-Wan and Anakin, I don't give any weight to portraying a canon character versus an original character. Original characters need not provide a sample roleplay; instead, I'd like a Background, Personality and Appearance section from you.
Destiny: Destiny is in play. If you select an inappropriate Destiny for a canon character I may ask you to change it.
Feats: We'll be using the Pathfinder feat progression of every odd level. You still get bonus feats as per your class progression.
Talents: You gain two talents per level instead of one.
Skills: Climb/Swim are now Athletics. It still keys off Strength. Jump is folded into both Athletics and Acrobatics.
Equipment: You begin play with 50,000 credits to spend on equipment. If you take the Wealth talent, you instead have 100,000 credits. The party will have an opportunity to pool funds and design their own Starship, using the rules in Starships of the Galaxy, should they so desire.
Droids: I'm not a huge fan of droids, so you'll really have to sell me if you want to play one. If you do want to play one, you will instead roll 6d8 and drop the lowest one. Droids have a lot of advantages over others, power-wise, in Saga, so hopefully this will mitigate that somewhat.
Force Revamp (special thanks to jemstone for sharing these house rules): Force Training
After much research, consideration, and noble Bothans being flung to their death, it has become apparent that starting Jedi characters are heavily restricted in what they can and cannot do with The Force. This does not model well when compared with the various movies, regardless of which of the six you actually believe exist and were real. Further, review of the various classes and opponents listed in the game clearly indicate that it is expected that a starting Jedi will have the Force Training Feat. Unfortunately, no other Class is so penalized at game start: All of them start with the appropriate Feats necessary to do their job. To remedy this, all Jedi gain the Force Training Feat at First Level. Playtesting has shown this will not unbalance the game. The Force Powers Suite is modified accordingly, as listed below.
Force Powers Suite
The Force Powers Suite is normally generated by taking the Force Training Feat. When you take this Feat, you would normally gain 1 + WIS modifier in available Force Powers for use during the Encounter. Normally, you must assign each of these points in your Suite to a specific power, with each assignation indicating another use of that power per Encounter. Unfortunately, this once again doesn’t map to the abilities and opportunities available to other Classes. Thus, the Force Powers Suite has been modified so that the Jedi gains a Force Powers Suite equal to (1/2 Level + WIS modifier), with a minimum amount of (1 + WIS modifier) at First Level. The Jedi may use any available power during an Encounter, up to the total number of points in the Force Powers Suite. This requires amending the “Using Force Powers” rule to no longer indicate that a roll of a natural 20 on Use The Force when activating a power recovers all Force Power Suite points at the end of the Jedi’s turn to maintain play balance.
Force Points
Years of fighting against the forces of evil have proven that restricting the Force Point resource to a diminishing pool that only increases at Level-break and replenishes under extreme circumstances is not conducive to the theatrical, over-the-top, Space Opera genre that the game exists in. In fact, it leads players to jealously guard their Force Points like a greedy Jawa, instead of using them during normal game play. Rather than hoarding Force Points for “when I really need it,” it makes more sense, and encourages the Players to engage in more thrilling heroics, if the Characters have access to a dynamic pool of points that they can “spend like water.” Therefore, all Characters gain six (6) Force Points at the start of each session. These points automatically replenish at the start of the next session, unless the GM is running a multi-part, danger-laden session. Force Points are regained by doing foolishly heroic, dangerously noble, and other Star Wars appropriate actions (throwing yourself in front of an AT-AT, running screaming at a bunch of Stormtroopers, and the like).
Data Slicing
There is ample evidence in Star Wars to indicate that data is not handled the same way it is handled in the real world. The reason it was so important for Darth Vader to get back the Death Star plans wasn’t because the Rebels were running around with a stolen copy – it was because the Rebels had stolen the only copy. Data in Star Wars is a valuable commodity: it is not impossible to do so, but it is clearly expensive and difficult to copy data. Droids are not backed up, they are simply wiped clean when they accumulate too much data (and thus, personalities). Ship “brains” are tricky and difficult to repair. Slicers in the game should be aware of this – being sent in to Hutt Space by the Republic Intelligence Service to “steal a few plans” is not something to be entered into lightly!
Jedi Alteration: Block and Deflect are now a single talent: Parry.
Soldier Alteration: Anyone taking a level of Soldier gains Armored Defense as a bonus talent.
Scout Alteration: Scouts possess a full BAB progression. Anyone taking a level of Scout gains their choice of Acute Senses or Improved Stealth as a bonus talent.
Scoundrel Alteration: Anyone taking a level of Scoundrel gains their choice of Dastardly Strike or Sneak Attack as a bonus talent.
Noble Alteration: Anyone taking a level of Noble gains their choice of Connections or Born Leader as a bonus talent.
If there's anything I didn't cover, feel free to ask, and may the Force be with you!

GM Wasted |

Dotting official interest for playing Anakin.
[dice=Character Creation]8d8 = 17, 16, 16, 16, 14, 14
Pretty good stat line for the Chosen One :D
Okay, if you're still going with Mandolorians as a thing in this, I'm gonna stat up a Mandolorian foot soldier with a connection to the Force. Don't think I'll get any Jedi classes, maybe just a couple levels in Force Adept if anything, but will definitely be able to use the force.
Mandos are cool, but they are going to antagonists initially, so make sure to include why you specifically are not; different Clan not connected to the core Mandos, taken as a child to be trained in the rudiments of the Force, whatevs.

YoricksRequiem |

Oh, point of clarification:
Talents: You gain two talents per level instead of one.
I imagine, as in the case of Feats and other things, that you cannot use one talent to qualify for the other at the same level, correct? Eg: You couldn't take "Knack" and "Lucky Shot" since Lucky Shot requires you to have Knack.

GM Wasted |

Oh, point of clarification:
GM Wasted wrote:Talents: You gain two talents per level instead of one.I imagine, as in the case of Feats and other things, that you cannot use one talent to qualify for the other at the same level, correct? Eg: You couldn't take "Knack" and "Lucky Shot" since Lucky Shot requires you to have Knack.
Correct!

Poluti |

8d8 ⇒ (5, 5, 5, 1, 4, 6, 6, 1) = 33 -> 15, 15, 15, 14, 16, 16. I find these to be acceptable.
Still gonna go with the Mandolorian idea. With as wide spread as the various clans are, it'll be easy to believe that there are some out there who aren't connected to the main group of bad guys.
Also, gonna reuse this alias, as the game he was planned for never started.

CircadianRythms |

Oh, Quinlan Vos is kind of cool too, Circadian. Plus, he "survives"
Yep! I assume, GM Wasted, that we can use the "Legends" canon if we wish?
Also, given what happens with Vos, would I be able to take the Many Shades of the Force talent? It's in JATM and usually only available to Ang-Tii monks but I think it makes sense...

GM Wasted |

So I haven't played Star Wars Saga before, but am intrigued by the campaign idea. Would my lack of experience be an issue? My understanding is that it's fairly similar to a cross of 3.5 and 4th editions. I would tentatively be interesting in Obi-wan, but I'd have to give it some thought.
That's an apt comparison. I usually call it 3.75 :p
Lack of experience with the particular system is not an issue for me. I don't mind helping people with mechanics.
GM Wasted |

The Chess wrote:Oh, Quinlan Vos is kind of cool too, Circadian. Plus, he "survives"Yep! I assume, GM Wasted, that we can use the "Legends" canon if we wish?
Also, given what happens with Vos, would I be able to take the Many Shades of the Force talent? It's in JATM and usually only available to Ang-Tii monks but I think it makes sense...
You may absolutely use the Legends continuity. I plan on making use of it myself.
As far as the talent, it wouldn't make sense for a Padawan under Tholme to have that talent just yet, but if things play out a certain way I may allow it in the future.
One thing I forgot to mention in character creation; when taking a prestige class, you may continue to select talents from your "base" classes if you wish. It doesn't make sense to me that Soldier talent trees are cut off for the Elite Trooper, for example. Though no one can select a prestige class yet, that's just something to keep in mind as you level up.

Rikash |

That's an apt comparison. I usually call it 3.75 :p
Lack of experience with the particular system is not an issue for me. I don't mind helping people with mechanics.
Alrighty, sounds good to me. :) Let me start having a look at this. I'll need to do some research to figure out how to build/play him.
8d8 ⇒ (5, 6, 1, 5, 4, 8, 1, 3) = 33 13, 14, 15, 15, 16, 18
I can work with that. :) Will start looking into this.

GM Wasted |

If building a canon character, I'd suggest looking at their Legends page on Wookiepedia and trying to build something close to that. For example, Quinlan Vos is notably acrobatic and a master of Ataru; so perhaps Acrobatic Strike (we'll use the unerrata'd version, by the way, because otherwise that feat is bogus), and eventually Ataru. Obi-Wan was known as THE master of Soresu; so that talent (eventually), and probably Shii-Cho, to represent his unbreakable defense.
If you are looking to do something specific, feel free to ask for suggestions :)

Poluti |

This is the first time I've made a character that can use the Force, and I'm a little confused. I took Force Sensitivity as my bonus human feat, and Force Training as my 1st level feat. Do I get force powers or talents or what with Training? The feat says talents, the Force section of CR says that it gives me powers, and the houserule for it is making it worse >.<
Also, think I'm gonna go with the Champion destiny, to become Mandalore.

GM Wasted |

This is the first time I've made a character that can use the Force, and I'm a little confused. I took Force Sensitivity as my bonus human feat, and Force Training as my 1st level feat. Do I get force powers or talents or what with Training? The feat says talents, the Force section of CR says that it gives me powers, and the houserule for it is making it worse >.<
Also, think I'm gonna go with the Champion destiny, to become Mandalore.
Force Sensitivity will render Use the Force as a class skill. You may then select Use the Force as one of your trained skills. You may then select Force Training to gain a number of powers.
Any character with Force Sensitivity may select Force talents in addition to their normal talents when they level up.

Loup Blanc |

Oh man, I probably shouldn't think about this too hard, I'm in a fair amount already, but I'm falling back in love with Saga lately and it's a neat premise.
1d8 ⇒ 4 = 14
1d8 ⇒ 6 = 16
1d8 ⇒ 8 = 18
1d8 ⇒ 6 = 16
1d8 ⇒ 4 = 14
So that's 18, 17, 16, 16, 14, 14. It'd be criminal not to do something with those... I'll put something together, I'm sure. Probably a neat little OC-don't-steal-please. Thinking a Han Solo-type scoundrel geared towards piloting and close-range combat.

GM Wasted |

If you take Force Training the number of Force Powers you gain depend on your level. If you take the feat at level 7, you will gain 6 powers. Taking it at level 1 would give you 4 powers. You may use these powers a number of times per encounter equal to your total powers known. So if you have 4 powers, Move Object, Surge, Vital Transer and Battle Strike, you could use Move Object twice, Surge once and Vital transfer once for a total of four uses of Force powers in the encounter.
Move Ligt Object, Search Your Feelings and other applications of the Use the Force skill are usable at will and do not contribute to your Force Power Suite.

tumbler |

Very interested in this. How would you feel about Sabe, body guard and body double for Queen Amidala? Depends on what you are planning for Amidala, I suppose. Or if you want to go a different direction for the twin's mom entirely. Also would be interested in Padme if that is a better fit.
Stats: 8d8 ⇒ (5, 7, 7, 1, 8, 1, 2, 3) = 34
18, 17, 17, 15, 13, 12

GM Wasted |

Beskar'gam is in the scum and villainy book. If you read the armor's entry, I think it's the last section that says DM's can reduce the price by 30k for those raised in the Mandolorian tradition.
Go ahead and reduce the price, since it seems mostly to be there to reflect the rarity of the armor outside of Mandalorian culture.
Given the role of Mandalorians in the campaign, you will likely have negative modifiers to certain social rolls if you wear your armor.

rungok |

I'm going to dot with a Gungan character, since I SAID I WOULD DO IT in the prelim thread!
8d8 ⇒ (1, 2, 5, 1, 8, 3, 5, 5) = 30
12,15,18,13,15,15... Not terrible.
I'm going to make him a force-sensitive gungan who never got found by the jedi council, and would be a strong beacon to attract the characters once they land on the surface. Now to go through my books and see how to make that happen.
Also, I might have accidentally killed Jarjar. Feel free to give me a dark side point if you must. :p

Poluti |

@rungok: If you want, you could redeem JarJar by doing what the web comic Darths and Droids did and making him competent. In the comic, it was actually the general he was assigned to during the battle of Naboo that screwed it all up by siding with the Trade Federation.
Also, they were the very first time someone on the internet ever said "JarJar, you're a genius!" They actualy checked.

rungok |

... I'm so going to get hate mail over this! :D
I've got him built, just need to move everything to a board-compatible format. Ah, How about this?
I just couldn't make myself take on the name. Sorry! :/
If I get into the game I'll make sure to move everything over to an alias.
Built him as a lvl 7 scout with force sensitive and force training taken as his bonus feats at 1,3, and 6. Had a lot of time in the Naboo wilderness to meditate since he was exiled. For not stupid reasons.

GM Wasted |

... I'm so going to get hate mail over this! :D
I've got him built, just need to move everything to a board-compatible format. Ah, How about this?
I just couldn't make myself take on the name. Sorry! :/
If I get into the game I'll make sure to move everything over to an alias.Built him as a lvl 7 scout with force sensitive and force training taken as his bonus feats at 1,3, and 6. Had a lot of time in the Naboo wilderness to meditate since he was exiled. For not stupid reasons.
JonJon *dies laughing*

rungok |

rungok wrote:JonJon *dies laughing*... I'm so going to get hate mail over this! :D
I've got him built, just need to move everything to a board-compatible format. Ah, How about this?
I just couldn't make myself take on the name. Sorry! :/
If I get into the game I'll make sure to move everything over to an alias.Built him as a lvl 7 scout with force sensitive and force training taken as his bonus feats at 1,3, and 6. Had a lot of time in the Naboo wilderness to meditate since he was exiled. For not stupid reasons.
... How much XP do I get for killing the GM?