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Female Human Archmage / Rogue / Druid
![]() All of a sudden and blinding light appears and a feeling of weightlessness is felt by the adventurers. After a few seconds the sensation stops and the party's vision begins to clear. They hear a low gravely voice and start to see the silhouette of a man. Welcome to Chastel. I have been awaiting you. Me name is Earl and Lady Sharae has asked me to supply you with the means to get to Ravengro. Follow me and I will show you a map of were you must go. The old man walks out not waiting for the party to ask any questions. As the group stumbles there way after him their vision begins to clear and they can make him out better. Earl looks to be in his late 80's and has very thin grey hair. He wears commoner clothing and walks with a cane. After getting to the room Earl mostions for the party to sit around a square table. Please sit. He unrolls a map and points to Chastel and then draws his finger to Ravengro. This be your route. Either by land or by boat. Both are astride with danger although the river will get you there quicker. The Yellow route is by land and the Purple route is by river. ![]()
Female Human Archmage / Rogue / Druid
![]() After studying the circle for a few seconds Halvor realizes that the circle is not made out of iron. It is made from Platinum, Gold, Silver, Copper and what could only be an inscribed circle of crushed gems and diamonds. This is a transport circle among other things. I will ask that you step to the platform and speak the words Klattu Verata Nicto. :-) When you do so you shall be transported to the other side where you will meet up with a member of The Valynce Group and choose your route from there. ![]()
Female Human Archmage / Rogue / Druid
![]() As the four adventurers enter the 30 X 30 room Halvor notices with his sharp eyes something very odd about the metal that is inlaid in the floor. Halvor please make me an appraise check. This can be done untrained and you will get to add any base ability bonus for it. ![]()
Female Human Archmage / Rogue / Druid
![]() Once inside the room the door closes and torches ignite that were originally out. There is a metal circle inlaid onto the floor in this chamber. Valynce stands in front of two stone steps that lead up to the circular floor where the ring is inlaid. If interested roll me a perception check ![]()
Female Human Archmage / Rogue / Druid
![]() Valynce looks around before speaking Well if there are no other questions please follow me. She gets up and walks to the door, as she approaches there is an audible click and the shimmering light around the window and door fades. All contact to deities and spells are restored. Everyone except Jim is aware of this. The door is opened by a guard on the outside and Valynce steps through the door and starts walking down the hall. She walks past several rooms and down a flight of stairs that does not look like it should fit here. After descending the stairs she walks into a chamber through a pair of metal double doors. She awaits the adventurers inside. ![]()
Female Human Archmage / Rogue / Druid
![]() Valynce gives Raziel a wry smile Thank you for encouraging him... As I said already my contact is in Chastel and that is where I can teleport you to. She then looks to Jim. Also Mr. Burner it is approximately a hundred miles from Chastel to Ravengro and Ustalv is hardly the other side of the world. Any other questions that have more relevance? ![]()
Female Human Archmage / Rogue / Druid
![]() The woman leans forward and pushes herself up to a standing position. I am sorry. I completely forgot to introduce myself. I am Valynce Sharae, founder and leader of the Valynce Group. She bows low and then looks straight to Jim. Neither Mr. Burner, you will be teleported to a contact I have in Chastel and then you may choose your own way to Ravengro. River or Land it does not matter. Valynce snaps her fingers and a "holographic" projection appears on the table in front of everyone. The map details Ustalav. She points to Chastel and then draws her finger across two different paths. Either by Vistear River to Lake Lias or across the country of Canterwall you may go. It is a hundred miles to Ravengro. The river would be faster but it is your choice after I get you to Ustalav. Once your group makes their choice talk to Rohan Evermead at the LandLost Tavern in Chastel. He will set you up with a boat or horses. Any more questions? ![]()
Female Human Archmage / Rogue / Druid
![]() Contained in the letter is a summons from Kendra Lorrimor begging the players to come to her father's funeral. He talked much about players when he met them and she thought it would be appropriate. Also inside is information about a will and where to meet in Ravengro. ![]()
Female Human Archmage / Rogue / Druid
![]() I am sorry for the lack in information. The group, after testing for many days on an uncharted island, has arrived back in Almas the capitol of Andoran. You were brought into a room in the back of what looked to be a tavern but you were ushered in so hastily you could not be certain. ![]()
Female Human Archmage / Rogue / Druid
![]() All of a sudden a woman (who looks like the this avatar) appears without a sound in an empty seat. She looks to each of the four in the room, lingering for just a moment on each and then speaks. Lady and gentlemen welcome to The Valynce Group. You have all passed your tests... some better than others. She smiles from Raziel to Jim respectively. Never the less you are here and just in time I might add. It would seem you have all gotten letters from a man by the name of Professor Petros Lorrimor. I have taken the liberty of reading your letters. After all who knows what someone might be sending my new members. She slides the envelopes onto the table, each clearly opened. The envelopes have each characters name listed on one. It would seem Professor Lorrimor has passed away. His daughter Kendra Lorrimor has requested your presence at his funeral. After doing a little information gathering I have found Professor Lorrimor to be a well traveled man. His collections of books and artifacts must be astounding. For your first mission, you are to go to this funeral in Ravengro, pay your respects and try and acquire any rare artifacts from his estate that you can. What you do in the town is your own business and for your first mission there will be no time limit. I want to see what you can do. The letters do mention a will of some sort and that your presence is requested for the reading as well. Per The Valynce Group's policies your transportation to Ravengro will be taken care of and anything bequeathed to you in the will is yours, along with any treasures you may find on your adventure. Your task is to bring us back information on Ravengro, any artifacts worth acquiring and any information you acquire about monsters along your way. Part of our mission is to keep a complete account of all threats in this world. Information is knowledge and knowledge is power. Questions? ![]()
Female Human Archmage / Rogue / Druid
![]() As Halvor takes a look at Raziel and Jim he realizes that his granted power to know all things evil has failed him. At the same moment Helga no longer feels her goddess within her, a deep void is all she can feel. The hairs on the back of Raziel's neck tingle and he knows instintually that he can no longer cast spells. His words no longer hold sway over his lisenters. Jim does not notice anything... The door clicks closed and a shimmering outline appears around the door and window. Light still streams in though. ![]()
Female Human Archmage / Rogue / Druid
![]() Thank you both for understanding. I also just wish to make this as fair as possible for both parties. Had Nick done it I would have asked him the same questions. So George, is Halvor still going to detect evil on Raz and Jim? Also is he going to detect on Helga? ![]()
Female Human Archmage / Rogue / Druid
![]() I am actually wondering what reason Halvor has for detecting Evil? No where in his background or demeanor does it state he is overly suspicious or not trusting. In fact it says that he listens to all sides first before making any decisions. I would think he would then not use detect evil unless he needed help making a decision. If I am right I would ask that we ignore the detect evil. If you have a viable reason for using your ability I will allow the action and give you the alignments. Thanks. ![]()
Female Human Archmage / Rogue / Druid
![]() After a grueling seven day test that tested your individual abilities for the possibility to become part of The Valynce Group you are ushered into a room with a rectangular table at its center. There are six chairs, one at each end and two on each side. A small round table stands in the corner with a pitcher of water and some wooden mugs. There is one window behind the head chair, sunlight pours through. You now stand in the room. What do you do? ![]()
Female Human Archmage / Rogue / Druid
![]() Lol Nick no rush. Real life will always trump game. I just get bored at work on the weekends when I have to work. Like today again. :-) I was going to ask you about that. I sort of got that Ustalav was like Transylvania. If Ustalav means tired in Russian does av have any meaning? Such as words in Latin like cyclops, cy-clops. ![]()
Female Human Archmage / Rogue / Druid
![]() I always say the dryer the better ^.^ I am fine with the banter in the discussion page. The gameplay page is the one I would like to keep as clean as possible. If Nick responds and makes another character to start I will begin the game. This game does need four people. ![]()
Female Human Archmage / Rogue / Druid
![]() lol What is funny is that those are stories about the area that just set the mood of the campaign. ;-) They do not actually play a roll in the game. At least not in the first act, which is as far as I have read. I may throw in some flair with those stories down the line, such as you may notice facts from the story as you play through the game.
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