Fancy being a magic spy in WWII? [Table 2] (Inactive)

Game Master Johnny_Panic

WW2 Map of Kew Gardens

Google Docs map Zoo Warehouse


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So chaps happy so far, is this what you signed up for.

I want to check everyone is still here.

Sam Korematsu, you still about?


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I am about to swiss cheese a monster in Kew Gardens, I couldn't be happier.

I typically try to hold off on posting more than once between GM posts before everyone has a chance to weigh in on the goings on but it looks like Sam is held up by something.

Also, I just noticed the skill unlocks for Perception don't do anything for fog or other visual obstructions without some creative interpretation.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

I was working Friday and Saturday and it slipped my mind to check, sorry for the holdup, I'll try to do better from here on.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

No worries, I know how a busy weekend can go.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

so the DM rolls initiative yes?


Yes, I do it in blocks, so then its who posts 1st, PnP is like that, just speeds things up.

So a roll would be,

Good Guys befor [faster then bad guys]
Bad guys
Good Guys after [Slower then bad guys]

Which bring me to headers, to make my life simple and the game faster, its good to have a header that tells me basic game info

Such as James Alwin Shrike has

Male Human Soulknife (Psychic Armory) 6 | HP 54/54 Focus: Y Psychic Strike: N | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

In this way I can see at a glance info to add to rolls.
He has init+3 so I just roll that under spoiler and sort it as above.

If Every player could add this under class or name.

| HP --/-- | F +- R +-- W +-- | PAC -- BAC -- T -- FF -- CMD -- | Init: +- Perception: +--

[--] = your PCs number here.

thanks guys, that will help a bunch.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

done


Male Human Swashbuckler 1/Dread 5 | F+5 R+13 W+6 | PAC 20 BAC 22 T 16 FF 15 CMD 20 | Init +5 Perc +9

Done.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

How are we doing, guys?


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Solid


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

sorry guys, my computer was, repeat was messed up and I couldn't post.
it should, repeat should be fine now


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Well now I wish I had put Psychosomatic Surge on the guy who saw a hulking Thing that tore a man in half and his immediate reaction was: *Steve Irwin voice* "I'm gunna wrastle it."


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Question before I do my next turn, did I pin it with the 17 vs its flat-footed cmd?


As it's side is greater what you have done is
Pinned it's arms do you can hold yourself in plsvevon it's back.
It's still standing and can move. Think bucking Broncos


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

so, grappled condition, not pinned conditon


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Hey does the surprise round thing mean I get to shoot it again now?


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Yes


Guys I am full of cold, so my be a few days before I post. Sorry about that.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I roll all of the dice.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I already did my round one and suprise round stuff
40.damage


You have hit the thing for a lot of DMG, and the thing is still going.

That set of attacks will come after it had gone James, waiting in sam to post actions for round 1. If Agent Pierce Brosnan has already posted his once sam posts it will go.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Wait, we're back at the top of initiative? Whoops, I thought the beast breaking the grapple and moving closer was its actions for round one. Ignore my post for now then. I'll start making a point to tag my posts with what round they should be on.


It can act in surprise round, it has feats.

Yes top of init


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Of course it has other senses. Damn it I thought there would be more Nazis, like none of my spells are effective against non-humanoids :/


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

I'm sure there will be plenty of opportunities to sucker punch proper person-nazis with your magic later and in much the same fashion that one floppy haired douchenozzle was walloped.


you have only meet it, hehe,


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

my character would not know, but do i treat it as flat footed?


No sorry it has all round senses it knows your there


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Sweet thanks


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Definitely not going to be able to break this grapple on my own and I will very likely end up pinned in a hot minute. I also don't feel like having Shrike eaten by a monster this early.

Would you accept me trying to use bull rush with a mindblade to knock the bugger back?


Yes, i play "rule of cool" and that sounds cool, so I have no problem with you countering it's move with on of your own. Agent L will hit it this round as well so go for it.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I could go for a called shot to the arm or leg?


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Go for the arms. If this fails, I'll be burning a turn and if you get two arm shots in during that time, it will probably help the odds.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, here's hoping the beast's CMD vs Bull Rush is lower than vs Grapple

Grappled Condition wrote:
A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.

I went ahead and factored in this penalty since I'm pretty sure it specifically means grapple checks to escape a grapple and not any combat maneuver check to escape a grapple


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

As soon as it is my turn I'll shoot his arms!


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Oh! It appears to be harmed by either magic or silver! (I already bypass DR/magic, but not silver unless I actually use those bullets)


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, so I have some knowledge of the mechanics of possession from the Laundry books that I am trying not to let color my in character reactions overmuch.

One of the modern-day Laundry's favorite procedures is converting deceased employees into 'Residual Human Resources' aka zombies. They do this by inviting and binding nasty little quasi-intelligences called Eaters into a dead body to pull the strings according to preset directions. Typically possession is conductivity-based using what amounts to electricity and the most efficient way for a demon/quasi-intelligence/elder thing to possess a body is through skin to skin contact with an already possessed host.

I figure that possession and necromancy are common enough risks in Occ-Int operations that Shrike would have been briefed.

Unfortunately, that means both him and Agent L should be considered possession risks until they can be checked out.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

'Goop' strikes me as somewhat anachronistic, but ooze risks too much confusion seeing as how a Living Lake is, categorically, an Ooze.

Also did you know The Hobbit was released in 1937, so Sam is probably going to make a reference to it at some point. Considering how much it changed between the first edition and the modern version, it's likely I'll accidentally refer to something that did not exist in the first edition, like 'mithril', which was just called silvered steel.


Cool and yes it not really an Ooze as in Classic DnD this is more lovecraft Goop.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, long and exceptionally s!&*ty weekend over. I'll get a post together momentarily


No rush guys and know as we face possible nuclear apocalypses, and work at the same time, RL can be hard. Just A word to the wise, I work 300 miles from NK Teaching in China. So RL could get a whole lot harder for me very quickly should the fertilizer hit the rotating cooling device over here. :)


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Holy hell, that puts my weekend in perspective rather nicely. Do be a friend and let us know if you see any mushroom clouds on the horizon.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright my capacity for picking locks also involves picking the whole door to pieces. Anyone else care to give this a shot?


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Unless we want to smash it to flinders, and thus make a load of noise and deprive ourselves of a barrier should a hasty retreat be required, we need to either pick the lock or find the key. I do not have disable device as a skill.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I also cannot disable device


Ok I take it everyone gets in the lift?


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Yes Agent L will


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

yup


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Yeah


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Sorry all for the lack of posting. I have been moving across the country from Michigan to Washington state. Be available in the next couple days.

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