Golden Orb

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3,941 posts. Alias of Azih.


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I'll reach out to Asta.


Hey guys, it's been a bit. How's everyone feeling with the game?


HAH! COME THEN! Fight me right here! But tell me who do you serve? I SERVE GORUM! AND I WILL DEFEAT YOU THREE TO ONE. WITNESS ME MY LORD IN IRON!

She strides to the street and retrieves a gigantic maul that is almost as large as she is from her back! It's very large and has the sheen of a well cared for high quality weapon. She faces the three of you right in front of the Pantheon of the Many and splays her hands out wide holding the huge maul easily in her right and makes a come on gesture with her left.

COME! Take your first shot and then I will BEGIN!

Setup: You guys are in combat. The lady is willingly going last in initiative. You're all one move action away from melee.


Too cold for that, but every city has some sort of easy to munch street food!


The human's gaze shifts over to the group while the orc turns to see who made the comment.

The human points her finger. YOU... YOU THREE! I smell the blood of recent combat on you! FIGHT ME ALL TOGETHER! PROVE YOUR WORTH TO CHALLENGE GORUM! WHO DO YOU PLEDGE TOO? TELL ME SO GORUM KNOWS WHO THEY ARE SUPERIOR TOO!

The cleric raises her hands Ah, see, you don't have to do anything if you don't want to... she usually calms down after a few hours of blocking the way. Then the cleric looks at you three appraisingly as well. See, the lady is willing to pay a 'tithe' for a 'holy duel', your cut would be 20 gold. Would make all this go faster. But uh, yes it does have to be combat.


Hey all, thanks for the kind words and the patience. I think I can get back to weekly posting, I really do want to continue if you are up for it.


The next day the group makes their way all the way across Korvosa from North to South to enter South Shore, the newest district of Korvosa. While the well to do of the city live in The Heights or North Point, they come to enjoy themselves in South Shore.

The destination of the group is the Pantheon of Many, a massive octagonal shaped building built of white marble. It represents 17 of the 20 most well known deities in Avistan. Right outside the massive door leading inside the group sees an orc cleric trying to calm down a large, armored woman who's shouting a challenge into the building

Will none of you take up this challenge? Are you all such lilly livered cowards? Truly Our Lord in Iron is right to not be represented in this place, where a holy rite of duel will not even be fulfilled. Come. FIGHT ME!! I'll take a whole group on if there is no one strong enough to CHALLENGE ME!

The orc cleric on her part is saying Now come, I understand your need to honor Gorum with a duel, but we can't always find a fight for you EVERY week.

The two are blocking your way in, what do you do?


Sorry guys, let's give it one more week. Death in the family on top of everything else.


I'm enjoying the game and am good to keep going if you are.

Eskra, I believe there's an attack of opportunity that you could take?


Hey guys, having a real rough week, will start the next day with the Pantheon of the Many hopefully next week.


Ok, so it's incredibly late so probably you guys will want to go to sleep and call the 22nd of Kuthona a wrap.

The scroll translation you paid for is due on the 25th.

In terms of Leads you have going back to the University of Korvosa for more jobs to expedite the mundane research into the Boogie Critter, going to the Pantheon of Many for a religious look at it, continuing on the Aram's Crown lead, getting a device to suppress magical auras.

You could also followup with your various other contacts. Or something else. Let me know.


The Guard? Jalnio says a bit confused. The Guard are not a part of this. No, Sabin is a leader of the Scarlet Rose, an attempt to carry on the Grey Maiden tradition of protecting Korvosa while taking care of the disgraced and traumatized remaining members of the group, but the reputation of the Maidens has been so terrible that they've only been able to do what they can from the shadows and they're withering away. From what I know they're worried the best of their traditions will die out if they don't get new recruits and find a way to leave their past behind. . He stretches and yawns. But very well if you don't have anything else for me then good night.


Hope work eases up Asta.

But yeah, this situation is a way to gain Contacts that could result in Leads and then onto Quests. If you don't want to get mixed up in Underworld politics then you don't have to.


So you guys can pass more documentation to Jalnio and he'll pass it onto one of the three factions as an option. Other than that. Is there anything else you guys want to learn from Jalnio and Aram's Crown?

Edit: Oh yeah, new music and cleaned up the short description by putting all the tracks in the main campaign description


The Darklight Sisterhood. spies and relic finders in service to Cheliax. Jalnio notes. Sort of state sponsored Pathfinders.

In anycase if matters are not resolved then anything could happen but I do not think the Crown would remain a neutral site, If Aram had bothered to take care of his affairs then maybe, but as it is, either one of the three groups takes over management or it fades away is my thought.

He quirks an eyebrow. If you have something more interesting than Aram's diary then perhaps I could pass it onto one of the three groups, give them an edge over the other two and earn yourselves some powerful allies. Aram's crown has proven itself a boon for the city overall and I quite like being a part of it.


Happy new year. Not feeling too festive but certainly do hope that 2024 will be better than 2023.

I think I'll start up again in a few days, give some more info on the Darklight. Oh and you get 100 xp for not only fulfilling Jalnio's requirements but also learning about Aram's day to day and an introduction to the organized part of Korvosa's underworld.


My predecessor, who had managed the night shift before since the start told me that Aram's Crown attracting such a powerful night crowd was if anything odder than the day time popularity with the tourists Jalnio notes. But it has become instrumental in keeping order between the shadowy powers of the city, one of the reasons that Korvosa is less... exciting than it used to be. If one of the three groups gains control of it, then they'll have an edge over the other two in resolving disputes when their objectives clash.

He shrugs as he leans against the desk. It's not a high stakes matter, life will continue regardless. In the worst case the three groups will stop any attempt at coordination and there'll be a little bit more unexplained violence when they fight with blades rather than words.


The full lips, short dark hair and criss cross scars face lets Asta know that this is Sabina Merrin. She'd come up in the Guard and had risen to become the Mad Queen's personal bodyguard, her betrayal of the Queen had been part of the chain of events that had finally brought Illeosa down. She'd been just a few years ahead of Asta in the Guard and it might have been her path that Asta had aspired to follow

It's only a little while later than a non descript, slight, woman of Chelaxian heritage comes in and sits down next to Sabina. Jalnio can be seen quickly placing a drink for each before disappearing without a word. There's a nod between them before they focus on nursing their drinks. Finally half an hour later a large man wearing a bright blue tunic thuds up to the table and sits down.
in
My apologies, ladies for being so late. I trust the converation was scintillating. He smiles at the two.

Since we've wasted so much time let's get right to the point, thief. Sabina says curtly.

You wound me the man replies. But the Cerulean Society is above such petty insults. But very well, let's get to the matter at hand. What have each of us learned?

The information from my Sisterhood The slight woman responds Will only come if the two of you provide something new of interest.

Sabina sighs Fine, I don't have the patience for this, Darklight. My contacts in the Guard tell me that a quite good Abadaran investigator took personal interest in the matter and has filed a report stating Aram died in an unidentified monster attack. The case is closed as far as the Guard is concerned. Aram's estate is in holding for a short period waiting for some next of kin to come about and make a claim. If no next of kin or other interested party makes a claim, the inn will go to the Crown and presumably a buyer sought.

The slight woman nods at this before turning to look pointedly at the large man.

The large man harruumphs. My people have gone through both the inn and Aram's personal residence. The personal residence was found to be ransacked... quite amateurishly I might add, the inn was not, the documentation is now property of the Cerulean Society.

The Cerulean Society is the main Thieve's Guild. The Guard and the Guild avoid each other Asta knows.

And... The slight woman prods.

Just records, all very above the board. From the inn.

I don't believe that. The woman responds.

In any case. It is very odd that Aram's home was ransacked, there was no note of that in the Gurad reports. Sabina says.

And the Guard is very well known for taking good records. the man responds sarcastically. And come on Darklight, spit it out.

There is very good reason to believe Aram had... planar help. the woman replies after a moment.

There is a silence as the other two digest this information.

Nevertheless the problem remains, what are we to do with the inn now? It's become important over the years. It's a hub for the undercity, it keeps us from steeping on each other's toes. Our organizations stick to the shadows no matter how much power we might otherwise have. And that old bastard Aram obviously didn't have any succession plans. the large man finally speaks up.

The conversation starts going in circles for a while as each person makes their case.

Sabin says the Scarlet Rose has the best interests of the city at heart.

The Darklight Sisterhood woman says her organization can bring in outside resources from Cheliax for the good of them all.

The Cerulean Society man says his group is obviously best suited to manage.

Soon enough, the group breaks up with a promise to meet again in a week and the bar slowly empties out.

Jalnio comes in with a wide smile.

Well.. how is your introduction to another part of the city?


Let's say your Legal Lore also doubles as knowing about Grey Maidens. So a check at +3.


So I've got a bunch of writing to do for this scene so I've decided to do it in chunks and you can RP in between if you wish.


If he did then I do not know about it. Jalnio says with a smirk, as if he would know if he did. Aram struck me as someone who cared for prestige more than secrets. But I will go out and continue my work as host. You stay here and learn what goes on at night in Korvosa and please... be discrete.

It's about half an hour later, as evening turns to night, that the group hears muffled sounds of people coming in. The peephole only shows side glimpses of some of the incoming customers as it's focused on the back table but they look like people who should not be messed with.

It's another hour or so that there's any direct movement into the eyesight. The first to arrive is an armoured warrior hooded in a dark red cloak. She removes the cloak and her helmet as she settles into the back table. Asta's eyes widen as she sees the very familiar to her armor and helmet design. This is a Grey Maiden!


Did Aram have enemies? No, he kept a low profile from the authorities and he was useful to the people who gather here. This whole setup was remarkably stable, he earned coin in the daytime from the tourists and basked in his prestige at night. I've only been here working the night shift for two years or so but he never missed a chance to preside over the important meetings and was always here in the evening to be greeted by the night crowd and fawned over and served by yours truly. The morning crowds have withered since he died, which is truly odd as he was never here to greet them, why would they care he's dead when they didn't even know of him? The night crowd has gotten tense as there is a jostling for ownership.

I have observed him starting to mutter to himself and startle at shadows more over the last year or so, but it was reasonable to chalk it up to age. As for the occult... no... no... not that I could see.

Jalnio rubs his chin and looks at the three of you thoughtfully. Especially the rigid as a board Asta. Come... I think we could be useful to each other even more than these few questions and answers. He leads you to a wall of the office that divides the office from the main drinking area.

He raps on the wall. See how muffled the sound is? There is much padding to muffle sounds from getting in and out. But observe. And he flips a hidden latch to slide a hidden panel open. A small hole is behind the latch through which the back seating area about fifty feet away, obviously for the most important guests, can be seen like a peephole along with a larger circular opening that seems to lead to nothing.

When Aram was kicked out of the meetings for sensitive talk he came here to spy on his guests. And see this larger hole? Through some engineering trickery the voice of the people seated at that table is carried into this room. All completely non magical. He never seemed to *do* anything with the secrets he gained, and he didn't know I knew of his little trick. Thankfully the people who ransacked the office after his death didn't find it either.

He grins at the three of you. How about it, do you want to know the kind of people Aram consorted with at night?


Took a day off yesterday for global strike purposes.

Can you guys come up with a list of questions or something? I have an idea about how things can progress which I'll try and post tomorrow but would be good to have Jalnio answer your questions before that.


Jalnio flips through the diary, Skald... makes sense he says. As he looks at the date on the last page he nods. This is very nice. Exactly what I need to prove my usefulness here. Now never let it be said that Jalnio does not take care of the people who take care of him. Come on, let's talk in the back.

He leads the three of you to the back after locking the front door.

Your timing is impeccable honestly, the people that I was talking about that frequent the bar are, well... they're both powerful and they need to keep a low profile... this place, and Aram were very useful for their purposes as sort of a neutral meeting ground. The old bastard might be gone but... the value of this place has been set.

There is a small office in the back, which resembles Aram's bedroom in many ways. It's dreary and functional with a desk and two chairs, a place for a torch, and some writing implements.

Jalnio leans on the side of the desk and waves at Asta and Pytho to take either of the chairs. You won't find anything useful in here. It's been gone over very throughly by all three of the groups that have an interest here. So... in any case... ask your questions, be warned, you three might know more than anyone else about the dear departed.


I'll try and get a post up with giving over the journal soon. Pretty busy here as well.


Ahah, thanks for the subscription. Yeah I don't know if I can keep up with making videos. It's a ton of work, but it's better if I get what's banging around in my head out into the world.


Was this too much of a rough choice? I don't want the game to be running on auto pilot. You can turn this down if you wish no problem.


Jalnio's smile grows wider Trust me on this, the kind of people who are vying for control of this crown require introductions before they'd even speak to you. I could make those introductions, but, only if we're friends yeah? Otherwise you'll probably never set eyes on 'em. Now if you have something for me, I'm willing to do business. Otherwise... if you'll excuse me, you really should leave before they come... they don't take kindly to strangers.


Can you not get on anything in kanka right now Erytheis? I put in some things in your Google loot sheet. It's not complete but the interesting documents you got from Aram's home is all in there.

Essentially these are items that are valuable to Jalnio and you guys can decide how valuable they are to you and if what he's offering in trade is worth it and how you guys feel about having him as a friend and an ally.


Hey all, hope everyone's doing all right. Any questions on the bar scene?


New Contact
Jalnio, human night manager of Aram's Crown

Quest: Secrets for Jalnio
* Description: Jalnio wants dirt on Aram so he can give you dirt in return.
** Deadline: No deadline really, but refusing might close off avenues of investigation.


After a few hours of recovery the group makes their way back to the now pretty familiar streets leding to Aram's Crown. The dusk has deepened and the city is in the process of shedding its daytime persona and enrobing itself in its more dangerous and secretive night time guise.

The half elf bartender who seems to be wrapping up for the day and has pointedly refused to give you her name yells out to the back. Jalnio! The Trouble I told you about is here. Like clockwork.

From the back merges a human with a slight squint, wavy brown hair that comes below his ears, and a nose that seems like it was broken once upon a time. He casts the group a generous smile that lights up his face.

Trouble is such a rude word for people. he says as he comes forward to the bar as the half elf snorts and disappears into the back. After a few seconds, when the sound of a back door being opened and closed has faded he leans forward, crossing his arms over the bar. You must forgive my colleague, she's a stick in the mud. Not like the three of you I can see. She did let me know that you want to dig into the sadly departed Aram's past. She's half convinced you offed the old bastard. He quirks an eyebrow at the three of you but he doesn't ask the obvious question.

But sadly I can't just let this information go for free. If you help me with something then I'll help you with answering whatever questions you may have about the ex-proprietor. You see, his death has thrown the question of ownership of this establishment into question and I'd very much like to stay in the good books of whoever wins this particular power struggle. But what is missing is any sort of will or any other kind of documentation that would give one group or another the edge here.

And what's particularly interesting is that I happen to know nobody can find any sort of papers from Aram's home and that also a little birdie told me that a dresser in Aram's bedroom was quite horrendously hacked apart. He throws a lopsided grin at Asta as he says this.

So if you should happen to have anything like that, that I can use to prove my worth to the powers that be then it'd be a fair trade. The jucier the info, the more loquacious I can be. And of course I wouldn't disclose where I would have gotten such a document.

So you have the skald diary which is pretty good, you also have a ledger of numbers which is even nicer, you don't have the infernal scroll as it's being translated but that might be overkill for what Jalnio is offering.

Per Sense Motive group roll: 1d20 ⇒ 7

He's slightly sleazy, very charming, and you can't get any sort of other read on him.


will try and post today. We'll see how it goes.


Healing and lunch done. Late afternoon, early evening. You could squeeze one more thing in, or we can just go to the evening and back to Aram's Crown.

You also got 1 reputation point with Korvosa University.


Lady Leroung rears back from the unsealed and very smelly pot. Oh dear gods, take it to an alchemist or something, please. Come back tomorrow and I should have more for you at the Museum, you can obviously solve problems. I'll get my scholars to look into your tale and send over some workers to take care of the bookstore. Now if you please....

Group Perception: 1d20 ⇒ 4

As you leave you hear her mutter something under her breath.

A closeby alchemist, not bothered by the smell, pronounces it to be Xulgath Bile which is pretty useful and offers you a gold piece for it.

Gnurly takes 5 silver to patch up Asta. Hope you got paid well for whatever the heck this was Grey... hey I got some Elixirs if you want. Don't want my customers dying before I can get more silver out of 'em haha. Only 3 gold apiece. Keep your body and soul together long enoughso we can patch you back up.

Lunch is right next door. I'm assuming this is in or close to Old Korvosa and also I'm not charging you for living expenses anymore.


Serimus grumbles. Now the place'll stink of blood as well as whatever the else is happening down there. Bah. You tell the Lady that I ain't opening the place up until it's clean. No appetite for a honest day's work eh? Adventurers. Bah.

Back at the Universty Lady Leroung is very pleasantly surprised to see the problem taken care of so expeditiously. Ah... that sounds like Xulgahts and it's known there are some in the Vaults under the city. They usually stay far away from the surface though. Now what did I offer? Ah yes, 42 gold for the three of you. She looks at Asta. And ah.. I would suggest you get those wounds looked after my good woman.

You also get 120 Xp!


Schedule for the day,
Find translators Done
Get skald translation Done
Geezlebottle magic info dump Done
Go back to the bartender Done
Visit University Done
Visit Bookmaker Done
???
Go back to the evening bartender

What's next? I'd say it's a little after lunch time now. You guys are hungry and wounded.


So you're in a city so there's plenty of places to get low level items like healing potions, elixirs of life etc. Asta probably knows a bunch of places where she can get patched up for 5 silver (Maybe Guard stations? What do you say Asta?). At higher levels you can start getting wands and staves that work differently than pf1e to get more healing spells. Or someone decides to get to Expert in Medicine and maybe gets the Assurance Medicine Skill feat to become the party medic.


While Pytho misses, Asta's pushes herself to her very limit despite her severe wounds and with a mighty heave lops the creature's heads right off.

Erytheis arrows heads the headless body right in the torso before it flops over.

The stench of the blood, bile, and burnt flesh is thick in the underground cavern, beyond the seemingly ancient tunnel they find themselves in there is a passage that goes further...

Immediately close by though they see what can be described as a lair. The creatures had some crude clubs and javelins that wouldn't fetch even a copper. The dagger on the final could be sold though, and there is a pot of liquid in one part that seems like it might be worth something. It seems like this was a new home for the beings.

The first two creatures that Asta cut down by herself went down far easier than she expected and their bodies look emaciated, like they were starving or something like that.

What do you guys do? If you guys explore then I'll have to setup a dungeon crawl haha

Serimus upstairs will be pleased to hear what you've found and taken care of. But who'll clean up the mess you made? Here I'll give you 5 copper to clean out the place... and do it well mind, so the stench goes away.

Look up pathbuilder 2e as an online character creator that's free and amazing, I think you guys have the basics down well enough to start using shortcuts without hindering your understanding of the game

Final Status
Asta: 18 damage (2 health left!) Slowed 1 which means only 2 actions!
Stinky with Dagger Red (Decaptiated by Asta crit finish)
Stinky with Club Red (Burned by Pytho and Erytheis dual fire spells)
Stinky with Club Orange (Double sliced to death by Asta)


You should be doing +4 damage Asta, Plus +4 strength!
Everyone hits the final enemy and they roar in pain, blood and spittle flying everywhere and landing mostly on Asta. The creature raises its arms above its head giving Asta a full whiff of the stench from its armpits before bringing the slimy dagger down on her!

Fort save: 1d20 + 7 ⇒ (5) + 7 = 12
Asta is slowed 1

Dagger: 1d20 + 12 ⇒ (20) + 12 = 32

Somewhat stunned by the sensory overload Asta is completely unable to bring her shield up in time even though she tries to. The slash is vicious and almost brings her down!

Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Doubled to 10 damage

Fort Save: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24

She's able to fight off whatever is coursing through her veins though from the dagger.

BTW guys you have hero points, call out when you want to use them and we can retroactively apply

Either way Asta is on her last legs, but the creature looks to be in bad shape as well!

Setup
One stinky reptile person with dagger in melee range of Asta. It has lesser cover to range as it's the same place where the Red one was. it's pretty hurt.

Status
Asta: 18 damage (2 health left!) Slowed 1 which means only 2 actions!
Stinky with Dagger Red (lesser cover to range) 20 damage
Stinky with Club Red (Burned by Pytho and Erytheis dual fire spells)
Stinky with Club Orange (Double sliced to death by Asta)

Bottom of Round 3 Players up!


I'll try and bot Asta sometime tomorrow if no post.


Nope Pytho's right, Asta has a +9 to first hit.


Asta's first two strikes both strike the orangish hued reptile and it's enough to drop them to the ground. The third strike goes wide and isn't enough to get through the red one's defenses.

Seeing this both Erytheis and Pytho switch to the red one that's behind Asta. Both attacks hit and the reptile is pretty much instantly immolated by the fire... which doesn't help the stench any.

Seeing this the final enemy roars with fury and charges Asta, trying to bite Asta's head off before swinging a dagger.

◆Move
◆Bite
◆Dagger

Bite: 1d20 + 10 ⇒ (17) + 10 = 27 Reactive Shield not enough to block
Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21

Dagger: 1d20 + 8 ⇒ (8) + 8 = 16 Miss

The bite *hurts* and feels oily and slimy and greasy but Asta doesn't feel anything other than the pain.

Setup
One stinky reptile person with daggerin melee range of Asta. It has lesser cover to range as it's the same place where the Red one was.

Status
Asta: 8 damage
Stinky with Dagger Red (lesser cover)
Stinky with Club Red (Burned by Pytho and Erytheis dual fire spells)
Stinky with Club Orange (Double sliced to death by Asta)

Bottom of Round 2 Players up!


Sorry for not being clear, they took their turns trudging up to you three. Players up!


It doesn't take very long for Asta to pull aside the old wooden boards and, as there was no real attempt at stealth, a lot of stuff starts happening.

Rushing out of the darkness, tromping through the ancient stone corridor are three reptilian humanoids. They come straight at Asta, blocking the way further in as two of them get right to her, the third is just a short ways back.

Rolls:

You guys lost initiative BADLY.

Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Fort: 1d20 + 5 ⇒ (19) + 5 = 24

But your Fort saves were No problem.

The stench that is emanating from these beings is horrific and all of you are barely able to keep from dry heaves or even outright vomiting... but hold on you all do!

Setup
Two stinky reptillian people with clubs standing in melee range of Asta and blocking the doorway. One with a dagger behind them. Only one of them does not have lesser cover but are within bow range

Status
Stinky with Club Red (lesser cover)
Stinky with Club Orange
Stinky with Dagger Red (lesser cover)


Well, work and family got busy as they do, but I think I should be able to start the combat today. I will send you another invite link over paizo DM Asta. You don't use Discord much, right?


I've prerolled initiative just to speed things along but you are in Exploration Mode. let me know what you guys are doing (Defending, Scouting, Investigating, Detecting Magic or whatnot? just whatever makes sense for a character to be doing as they go into this underground area) and if a skill other than perception applies to your initiative.

Defend for example makes a lot of sense for Asta as that'll mean she starts with shield raised at the start of any combat w/o a need to spend an action.

Might remain possible for there to be no combat.


Last chance to rebuild before combat!


It is just a walk down to the street to get to the BookMaker, on the Midlands side of the border between it and the Heights. As the day progresses there are more people about with this part of the city being an interesting mix between students, nobles, and the workers of Korvosa going about their business.

The bookstore is impressively large but there is a closed sign hanging on it. Banging on the door brings an old man out.

What'sit? We're closed an account of this damned city not caring for its valued businesses or for the pursuit of knowledge He grumbles peeking out from a half opened door.

When he learns that you're here for the problem he brightens up. Finally someone steps up. I'll be damned if I pay for services that are the rights of every upstanding business owner. Come, come, I'll lead you to the problem.

The store is overflowing with books and scrolls on shelves and tables but even here there is a putrid stench of rotted food and.. .well.. manure of some sort. Damned smell started a few weeks ago now. Lots o young ones from the university flunked their tests I'm sure cause they couldn't stand it. I can barely stand it and I've been living in it!.

He takes you through a side door that opens up to a narrow staircase leading down. As you descend the smell gets worse.

There are even more books lined all across the walls here. It's dry and Serimus uses an everburning torch to light the way.

There's a particularly heavy iron bookcase near a far corner of the underground room. There's a hole back there that I blocked with this. Leads to some tunnels of some sort. Never needed to worry about it, but I can tell for sure the smell's from there.

And indeed the stench is getting worse by the step. It takes Asta a little bit of muscle to drag the bookcase aside enough for her and Pytho to enter, leading to some books falling out.

Gah.. unload the books first ya barbarian! Serimus complains as he stoops over to pick them up.

Inside there is an earthern tunnel that slopes down and soon opens up to worked stone of ancient design. Korvosa is built upon older cities and this seems like a part of one of them. There is a passage roughly blocked with some boards up ahead. Seems like a old rushed patch job. The smell is now very very bad.

Setup: The three of you are now in a smooth stone chamber, ahead of you are some old wooden boards. You can't see beyond them no matter what the map says lol.

The Bookmaker underground kanka map


Any other thoughts?

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