GM-Sarc's page

Organized Play Member. 103 posts. No reviews. No lists. No wishlists. 6 aliases.



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Amyia wrote:
Hey GM, I just realized I have played this module before (and died in it, lol). If it would be alright with you, I’d like to use one of my replay credits to participate again and get credit when you hand out PFS chronicles. I truly didn’t remember until yesterday. I don’t remember anything about the module. Would that be acceptable, or would you rather me exit stage right since it’s so early.

Thats fine with me, I always assume in online / pbp there is a chance someone will have played it before. I trust players to seperate their knowledge from their character.


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Sorry Amyia you were on my list and then I accidentally ommited you.

We will go with 5 characters!


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Thank you but my main annoyance was that I paid a significant amount for something that isn't of use to me anymore (we started my next campaign and rotate gms so it may be years before I need another). I am sure FGG will refund and that will be the end of it. I do hope it's an awesome product once it arrives for everyone.


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silverhair2008 wrote:

Just a thought, have any of you given any thought to what writing and doing the editing and layout on a 900+ page book would entail? I hadn't. I've read the updates from Bill and Greg about how the Bard's Gate book had to be finished first because of a printing contract, and then the additional material from the stretch goals had to be written. I believe usually FGG has their books written or nearly written before they start a KS. But I am unsure if that was the case with The Blight. Add in the medical emergency with Chuck the Layout Guru and that by itself would put a crimp in anyone's plans.

I have backed several FGG KS and have never been disappointed. I am not an employee, just a fanboy (maybe I should say Fanman or just a fan). I hope to hear some good news soon. But whether I do or not is immaterial. I will wait as long as it takes.

Just my 2 cp.

I have not given it any thought.. but then I am not a publishing professional and I am not expected to do so. FGG is and they are aware of what goes into it. I am a professional in another field and sometimes I miss deadlines. Its usually for a good reason and as a result I can understand how it happens. But when it happens I still screwed up and have to figure out how to fix it with a client breathing down my neck. Its not the end of the world that this project is way behind schedule but FGG definitely screwed it up a bit on this one and I am sure they understand why people are impatient.

I will continue to support FGG, their products are great, but that doesn't mean we shouldn't give feedback when they drop the ball.


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Personally I was waiting for an update on the blight kickstarter before backing this one. I know the frogs are generally reliable but having 300+ dollars in limbo with one company makes me a little nervous, especially when they seem to have fallen a little quiet lately.


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Finishing up reading characters now. Lost some time with the website being down part of yesterday. I should have a final list posted this afternoon.


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Andostre wrote:
GM_Sarc, in your homebrew world, does the army draft soldiers, or is it a voluntary army? I'm working on an arcane spellcaster concept.

It can really be either. Aristocracy and Citizens often send one or more of their children to exclusive academies at a young age where they are trained to be officers. Some young craftsmen choose to enlist as support with the army to get a start on their profession and build their skills. The lower classes and those from outlying areas are frequently pressed into service when major mobilizations occur.


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Andostre wrote:
GM_Sarc, what's your GM experience like? What's your pbp experience like?

Been gm'ing since AD&D 2nd edition. Couple dozen campaigns including 3 online campaigns (2 of which are going on 2+ years), 1 pbp campaign that ran about 18 months. Played In three pbp campaigns one of which has been running almost 4 years.


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Welcome to Recruitment for A Shrouded World

A week ago your regiment of an invincible army was soundly crushed by an upstart rebel and his half trained militia.

Five days ago the handful of you who had survived the harried run across the mountains made your way back to the coast and the fleet that was waiting to return you home in victory

Two days ago the fleet was swallowed by a deep, swirling mist and wracked by a sudden typhoon. All but three ships were lost. Your ship, one of the three, limped out of the storm days off course, sails shredded, and almost certainly under pursuit.

This morning the mist returned.

This is the recruitment thread for a new pathfinder Pbp game to be held here on the Paizo boards. The campaign is a homebrew one that has been played all the way through once before in a face to face setting. After years of playing Adventure Paths and other fairly linear gaming experiences I wanted to try my hand at something with a bit more sandbox but no less story to be discovered. This is what I came up with.

The Game will start at second level with the players as members of a military unit that recently experienced an unprecedented and devastating set back. Players can be soldiers, scouts, specialists or support personnel, junior officers, crown liaisons or pretty much anything else that you can think of and make fit.

The majority of the campaign will take place in a sparsely inhabited peninsula blanketed in deep, pristine temperate rain forest dotted only lightly by a handful of settlements and cultures. Think British Columbia prior to settlement. Threats will be omnipresent, initially resources are scarce and players will have to rely on their ingenuity and a few critical contacts and connections if they are going to survive. Will your characters strive every day to return to the land they know or will they carve a new home out of this daunting land with untold promise.

Campaign Themes: The campaign will be heavily wilderness based with the potential for semi-frequent sojourns into ancient ruins and the occasional sprawling lair. There will be very, very little in the way of “Urban” adventure as there are no traditional cities to speak of. That does not mean there aren’t civilizations to engage with. There will be a number of well-developed villages, tribes, and other groups that will be critical to any ongoing success and survival. Deep roleplaying and social connection with each other and NPCs will be not only encouraged, it will really be required.

What I am looking for: I am looking for 4 or perhaps 5 players for the campaign. I am looking for players who are comfortable with a semi sandbox experience and who are willing and able to post at a pretty good clip. I will shoot for at least two (frequently more) posts a day (less on weekends potentially) and would hope for players that can manage the same. I don’t mind players who are new to pbp but I would hope you would read a few game threads and familiarize yourself with the format and techniques. At this time I am not really looking for people who aren’t fairly well versed in pathfinder rules.

Character Creation:
As mentioned characters will start at second level.

Abilities will be determined by standard 20 point buy. No abilities under 8 or over 18 AFTER racial adjustments. I do place non-mechanical importance on ability scores to some extent. You don’t have to play the village idiot if you drop your intelligence to 9 but if you are going to play your character as a cunning mastermind or debonair charmer you should probably allocate your abilities in a way that reflects that.

Hit points are max at first level and average +1 at subsequent levels.

Alignments are not limited but you have to be able to function as a cohesive group. If you want to play evil keep that in mind and explain to me how you will keep it from being a detriment. On the other side if you want to play a paladin or virtuous cleric keep in mind that your character is a human and not a code of conduct. If your character is so rigidly bound to their code that they can’t function with the group that’s going to be a problem also.

Classes are anything from a Paizo source. I will CONSIDER third party material but I am not likely to put in an entire new rules system from third party systems.

Races I will allow any core race. Other races are not ruled out but you will need to get it approved.

Each players starts with two traits and no drawbacks. Traits can be from any paizo source but if it’s a campaign trait be prepared to alter it to make it fit.

Standard wealth for level (1000 gp) at this point but I will be using automatic bonus progression as laid out here (http://www.d20pfsrd.com/gamemastering/other-rules/automatic-bonus-progress ion) going forward. So keep that in mind if it impacts your character

Skills: We will use the background skills alternate rule as laid out here http://www.d20pfsrd.com/skills/background-skills. All the skills you would expect for a wilderness campaign will be important including survival, knowledge (nature), handle animal etc. As in all campaigns Perception will be extremely useful but so will Sense Motive and Diplomacy. I also strongly encourage a craft skill or two. There will be times you will be hard pressed to find equipment for sale and being able to make your own will give you a leg up.

Backgrounds and character are important. Tell me who your character is, what are they like, what drives them and how did they come to this point. I don’t need pages and pages of material but make sure what you provide brings your character to life. I have intentionally left details of the world and army pretty sparse up to this point so that you can create what you want for your character. If things need to be adjusted for consistency we will do so before we start but I am not terribly worried about that at this point.

I will be using roll 20 for handouts, maps, images etc. Familiarity with that program is a plus but not required.

Recruitment will remain open until the 14th of October. At that point I will close down recruitment and start choosing characters. It may take me a day or two from that point to make selections but I will shoot for starting play early the week of the 19th.

I am happy to answer any questions and provide guidance throughout the recruitment process!


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Personally I would say being insulted as a GM is pretty much the same as being insulted in any other social situation. I dont necessarily believe that I have a position of any particular authority outside of the game while dming.

If someone cusses at me at a con I probably kick them out of the game.

If a friend I have known a long time cusses at me I probably laugh at them, get everyone another beer and take a beat to cool down, and then keep on playing.

I think it all comes down to the dynamic of your relationship with that person and the other people at the table.