Sahuagin

GM not goblin's page

165 posts. Alias of Uri_12.


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Sorry, need too prepare another game?


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Thanks for the feedback, really appreciated. I guess experience helps with self-esteem, at least a little, and I'm looking forward to playing with you on any side of the screen.


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I struggled a little with the bounty, to my feeling and taste it wasn't beginner friendly. I think with beginning box or skitter shot I may had a easier time. Also I see that I need to review how cover works (and perhaps other things). I didn't play some classes and I guess you can't know how each class work before hand..

Hmm, on the positive side I finally did it (beat the fear/Procrastination beast) and it wasn't too bad (I hope), was even fun after the start.


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Done too.


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Ya, drow and borai are pretty cheap. Varculak boon didn't find and dhampyrs don't exist in Starfinder for now I guess..


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Redelia wrote:

Event # 2715803

Event Name PbP GM school 2024

I've added you as an event reporter.

Thanks, reported.


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Finished with the paperwork, chronicles are here, please tell me that all is in order.


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How I turn Dizzy to a space vampire? Cool concept.


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Acquisition faction probably, will post today.


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Where is the GM school event and how do I report to it? I only found out how to create my event.


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Can someone confirm that The House character # is 709?


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Hmm, event number? How to join, just enter the event number and delete or leave my event number for later?


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Thanks, just need house details, can look monkey from the previous bounty I think..
Thought that the event in gm school are connected but created one already, hope to report soon.


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GM not goblin wrote:
GM Lantern wrote:

Does anyone know where the 'sanctioning documents' are?

I am trying to understand how much treasure these Bounties award. Quests and Scenarios have the table in the Lorespire instruction page. But for Bounties all it says is "varies, see sanctioning document".

What are you running? in the product page on paizo site it is presented..

It is sanctioned but no extra documents are present, only map..


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GM Lantern wrote:

Does anyone know where the 'sanctioning documents' are?

I am trying to understand how much treasure these Bounties award. Quests and Scenarios have the table in the Lorespire instruction page. But for Bounties all it says is "varies, see sanctioning document".

What are you running? in the product page on paizo site it is presented..


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Hmm, the topic still interests me, in the bounty I run (bounty 4 starfinder) in the beginning there was a text wall and something like possibly 10 or 11 Skill checks, I could just copy and paste the text wall and list all the possible Skill rolls but this is not desirable I think, I think the intent was that the players will roll play and as fitting can present them relevant Skill checks. What bothered me was that the location for each check place was fluid and not fixed but I guess this mean more options to the GM, so asking players what to do and not presenting them all the options up front is a valid method I guess..


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Hmm, I think I know how to report, can I give one of my character XP just for GMing? Need the character's details and will report.


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I thought I could access the organized play number, character number, and faction details on the site, but I can't find how, can I have them, please?

Also, should I copy what Kludde wrote at the bottom of the chronicle? How do I report on the site? Do I need to fill out an event reporting form?


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Ya, I guess no one nails it on the first try, maybe I could be more prepared. I will wait for constructive feedback. We will now guide for other players or that is it for now?


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Hope I was ok, will try to review the chronocles now, thanks anyway for putting up with my chattiness, wasn't too easy but duable after you start.


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Now that you're not under pressure, after you search Darvis and found the mistuors cages keys there you load the mistuors into the animal trailers on the back of your exploration buggies. The journey back through the forest to Elkrius is without additional incident. When you arrive, Dr. Tevurda is extremely pleased and goes off to reacclimate the mistuors to their enclosure without so much as a wave goodbye or a thank-you to you. As Dr. Tevurda leaves, Genayvin approaches and gives you each a credstick with your promised payment, explaining that she’ll handle all the things fron now on.

*** Bounty Complete ***

You can roleplay your character epilogue if you wish


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Wow, nice pic.


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Need to wrap up I suppose.


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Shlushshla and Obozaya make short work of Darvis.

Blue will save: 1d20 + 3 ⇒ (16) + 3 = 19

The Blue Porcher is also down I Hope it is ok I changed house Blast because the leader was down.

All Porchers are down, they probably shouldn't have messed with Starfinders..

** Combat over **


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OK, no problem, guess will not be more hard then running.


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Monkey, you ask something about cover? Need to review it I guess.


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How do we report chronicles? Set up rpg chronicles or manually? Just read the chronicles and fill accordingly?
Hmm, we almost finish? Nice..


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I assume I can shoot beyond fountain while benefiting ftom partial cover..


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Round 2/3: fighting Back.

903 -7SP
Obozaya -7SP
Porcher Red
Procher Blue
Darvis
House -5SP
Shlushshla -2SP

Looks like combat will be over soon, all may act.


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Wow pretty powerful, how does it look like?

903 pretty much destroyed red out of the world living behind a pile of disintegrating matter.

Blue porcher use guarded step to get back one step and shoot Obozaya.

blue vs Obozaya: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 1 F

Darvis will switch to his assult hammer and will try to hit Obozaya too.

Darvis vs Obozaya: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (1) + 3 = 4 B


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There is only 1 combat in a bounty? Used 2 spell slots already..


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OK, I guess you are talking from experience so will keep that in mind.


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Wow, powerful spell..

Red will save: 1d20 + 3 ⇒ (16) + 3 = 19

House attempted to short-circuit the Poucher but he seems of a strong will today.

Round 2: Still Vicious attack.

903 -7SP
Obozaya -3SP
Porcher Red -7
Procher Blue
Darvis
House -5SP
Shlushshla -2SP

The bold May act


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Hmm, if the obstacle description is clear then what is the problem? Do GMs need to provide players with choices and all they need to do is only roll skill checks without roleplay? I guess there is balance and some you can't and shouldn't force but I don't think that asking players what they want to do without presenting the options upfront is bad..


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Spell range is 25 ft' and you seem further, I'm missing something?


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Obozaya missed the (now red) Porcher.

The red will try to arrack 903 with knief "Boss, can I have some help?"

Red vs 903: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2 ⇒ (2) + 2 = 4 S

Davis and Blue and will try to target 903.

Davis vs 903: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 3 C&P

Blus vs 903: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 2 F

903 got hit for 7 damage if I'm not mistaken..

Round 1/2: Vicious attack.

903 -7SP
Obozaya -3SP
Porcher Red
Procher Blue
Darvis
House -5SP
Shlushshla -2SP

Hope I'm doing ok, the enemies are just attacking, all may act.


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Yes, done this, GMing is different. I don't think 903 has cover now from blue and Darvis, There is something with water that can be cover but the thing south of it looks low to me I think..


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Ok, map ready, not too bad so far.


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Hope my post is ok, will update the map soon. Not sure if needed to do something with crit fail for reflex save, there weren't any details in the scenario. Dazed or deaf for a round sounds good but I posted already..


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After the trap is triggered all the poachers awake and come out triggering the alarm and you hear someone calling "They are after the Mistuors, eat them lead, or whatever, and protect our prize!"

Init:

Obozaya: 1d20 + 7 ⇒ (10) + 7 = 17
903: 1d20 + 4 ⇒ (14) + 4 = 18
Shlushshla: 1d20 + 1 ⇒ (4) + 1 = 5
House: 1d20 ⇒ 7
Darvis: 1d20 + 5 ⇒ (5) + 5 = 10
Porchers: 1d20 + 3 ⇒ (8) + 3 = 11

Combat on! Everyone in bold can act!

Round 1: Dazed mostly.

You start near the generator on the trail to the left, position yourself accordingly, please.

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903
Obozaya -3SP
Porcher 1
Procher 2
Darvis
House -5SP
Shlushshla -2SP

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Sorry, how to handle the enemies init? Take the highest init value and let the others act with him? This is what I will do I guess..


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Hmm, I'm ok but maybe separate at least for the first round from before and after enemies? After I guess all will be able to act like you said.


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Cool, thanks for the template. I guess after starting it is more like managing with copy-paste and cet.


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Thanks, any tips or advice for the combat? The map is ready, will roll initiative and start I suppose.


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Obozaya easily hurls a cage near the fence, while 903 helps out and tries to jump over, but unfortunately doesn't jump long enough. The entire perimeter releases a loud sonic pulse, damaging everyone within 15 feet. Now the Poachers know you are here and are preparing to attack.

Obozaya Sonic damage: 1d6 ⇒ 3 Reflex DC 11 half
903 Sonic damage: 1d6 ⇒ 4 Reflex DC 11 half
Shlushshla Sonic damage: 1d6 ⇒ 2 Reflex DC 11 half
House Sonic damage: 1d6 ⇒ 5 Reflex DC 11 half

I will wait a little for the save results. First combat, so I prefer not to rush. I guess I'll use the stat block.


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I'm not sure if the one that rolled the skill needs to trigger or if I can wait for everyone to do their turn, I think that a failure will trigger without waiting..


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OK, this is a failure, house and Shlushshla are also near?


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I'm good with that and I think a DC of 15 is ok for a physical check, sound ok?


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Hmm, is it about asking what they wanna do to overcome some obstacles? I can give them choices but I think that it is maybe more fun to see what they come up with.


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The fence is actually a sonic blast trap that is located 100 feet away from the camp’s edges, circling the entire camp. You think that if a small or larger creature crosses this perimeter boundary, it will trigger a loud sonic pulse.

To disable it I will need a computers or engineering roll, I am open to other ideas, I liked the idea of going to the generator to disable it if you can pass it without triggering the trap somehow..

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