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I struggled a little with the bounty, to my feeling and taste it wasn't beginner friendly. I think with beginning box or skitter shot I may had a easier time. Also I see that I need to review how cover works (and perhaps other things). I didn't play some classes and I guess you can't know how each class work before hand.. Hmm, on the positive side I finally did it (beat the fear/Procrastination beast) and it wasn't too bad (I hope), was even fun after the start.
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Finished with the paperwork, chronicles are here, please tell me that all is in order.
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GM not goblin wrote:
It is sanctioned but no extra documents are present, only map..
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GM Lantern wrote:
What are you running? in the product page on paizo site it is presented..
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Hmm, the topic still interests me, in the bounty I run (bounty 4 starfinder) in the beginning there was a text wall and something like possibly 10 or 11 Skill checks, I could just copy and paste the text wall and list all the possible Skill rolls but this is not desirable I think, I think the intent was that the players will roll play and as fitting can present them relevant Skill checks. What bothered me was that the location for each check place was fluid and not fixed but I guess this mean more options to the GM, so asking players what to do and not presenting them all the options up front is a valid method I guess..
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I thought I could access the organized play number, character number, and faction details on the site, but I can't find how, can I have them, please? Also, should I copy what Kludde wrote at the bottom of the chronicle? How do I report on the site? Do I need to fill out an event reporting form?
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Now that you're not under pressure, after you search Darvis and found the mistuors cages keys there you load the mistuors into the animal trailers on the back of your exploration buggies. The journey back through the forest to Elkrius is without additional incident. When you arrive, Dr. Tevurda is extremely pleased and goes off to reacclimate the mistuors to their enclosure without so much as a wave goodbye or a thank-you to you. As Dr. Tevurda leaves, Genayvin approaches and gives you each a credstick with your promised payment, explaining that she’ll handle all the things fron now on. *** Bounty Complete *** You can roleplay your character epilogue if you wish
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Wow pretty powerful, how does it look like? 903 pretty much destroyed red out of the world living behind a pile of disintegrating matter. Blue porcher use guarded step to get back one step and shoot Obozaya. blue vs Obozaya: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 1 F Darvis will switch to his assult hammer and will try to hit Obozaya too. Darvis vs Obozaya: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (1) + 3 = 4 B
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Hmm, if the obstacle description is clear then what is the problem? Do GMs need to provide players with choices and all they need to do is only roll skill checks without roleplay? I guess there is balance and some you can't and shouldn't force but I don't think that asking players what they want to do without presenting the options upfront is bad..
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Obozaya missed the (now red) Porcher. The red will try to arrack 903 with knief "Boss, can I have some help?" Red vs 903: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2 ⇒ (2) + 2 = 4 S Davis and Blue and will try to target 903. Davis vs 903: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 3 C&P Blus vs 903: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 2 F 903 got hit for 7 damage if I'm not mistaken.. Round 1/2: Vicious attack. 903 -7SP
Hope I'm doing ok, the enemies are just attacking, all may act.
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After the trap is triggered all the poachers awake and come out triggering the alarm and you hear someone calling "They are after the Mistuors, eat them lead, or whatever, and protect our prize!" Init:
Obozaya: 1d20 + 7 ⇒ (10) + 7 = 17 903: 1d20 + 4 ⇒ (14) + 4 = 18 Shlushshla: 1d20 + 1 ⇒ (4) + 1 = 5 House: 1d20 ⇒ 7 Darvis: 1d20 + 5 ⇒ (5) + 5 = 10 Porchers: 1d20 + 3 ⇒ (8) + 3 = 11 Combat on! Everyone in bold can act! Round 1: Dazed mostly. You start near the generator on the trail to the left, position yourself accordingly, please. -------------- 903
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Obozaya easily hurls a cage near the fence, while 903 helps out and tries to jump over, but unfortunately doesn't jump long enough. The entire perimeter releases a loud sonic pulse, damaging everyone within 15 feet. Now the Poachers know you are here and are preparing to attack. Obozaya Sonic damage: 1d6 ⇒ 3 Reflex DC 11 half
I will wait a little for the save results. First combat, so I prefer not to rush. I guess I'll use the stat block.
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The fence is actually a sonic blast trap that is located 100 feet away from the camp’s edges, circling the entire camp. You think that if a small or larger creature crosses this perimeter boundary, it will trigger a loud sonic pulse. To disable it I will need a computers or engineering roll, I am open to other ideas, I liked the idea of going to the generator to disable it if you can pass it without triggering the trap somehow..
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