Erasmus

GM NMP's page

******* Pathfinder Society GM. Starfinder Society GM. 23 posts (147 including aliases). 1 review. No lists. No wishlists. 26 Organized Play characters. 4 aliases.


Grand Lodge

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Hi William,

Could you please share that info with me as well?

narenmprasad@gmail.com

Thanks in advance : )

Naren

Grand Lodge 5/5 5/55/5 *

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Instead of “glyphs” or “sigils”, how about “runes”...?

Grand Lodge 5/5 5/55/5 *

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Jeff Morse wrote:
Thanks Bob, for all your hard work!!!!

+1 -- thanks, Bob!

Silver Crusade

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I can't access "My Downloads" page either -- maybe the issue is related?

Silver Crusade

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Good luck, Liz -- we'll miss you!

Silver Crusade

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For what it's worth, I'm having a blast in PFS with my avenger vigilante (wildsoul arachnid). Full disclosure: I started him at level 6 having built him out GM credits.

I can't speak to the other archtypes, but having played this one several times, he just oozes flavor. I was surprised how few feats he needed to feel "dungeon ready." Power attack and Great Fortitude and away we go. Then I threw in Improved Initiative and Step Up for some speed and mobility. Then pumped acrobatics, perception and diplomacy.

The related vigilante talents are great. He's human so I got the darkvision talent. Then the slayer/spider-sense talent. Then the web shooters talent (ranged touch entangle). Lastly, I bought a pair of red spider-step slippers to match his spandex...

He literally does whatever a spider can! And the one-liners just write themselves during a session ("Stick around!" Eat your heart out, Stan Lee).

I'm not completely enamored with the social talents. Mockingbird is pretty good. I still can't figure out why En Vogue is legal when its prerequisite is not.

But that's a minor nitpick. This is my favorite martial class so far. And it works for PFS better than I thought.

"With great plunder comes great responsibility."
- The ArachKnight

Silver Crusade

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Finally, a book that gives options when players are beset on all sides by the inequities of the selfish and the tyranny of evil men...

Silver Crusade

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Excellent timing with this new Kickstarter from Sandy Peterson...

Silver Crusade 5/5 5/55/5 *

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Congrats to all the new 5-star GMs! And special congrats to Chris Rathunde -- not only a great GM but a super nice guy. Hope to game with you at CodCon next month!

Silver Crusade

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Neal Litherland wrote:

- The Racist
- The Joke
- The Mute
- The Hedonist
- The Misanthrope

Soooo glad these weren't the Serpents Rise pregens...

Liberty's Edge

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Why are there so many
Scenarios about Aspis
And those on the other side?

These archvillains have visions
And some have bronze badges
The Aspis they hide in plain sight

So we've been told
And some choose to believe it
I know they're wrong, wait and see
Someday we'll fight them
The Consortium Connection
The Pathfinders, your players, and me...

Silver Crusade 5/5 5/55/5 *

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Just finished Waking Rune. "One punch..!"

Spoiler:
I played Waking Rune with my friends this weekend. When we encountered Krune, my mutagenic/sheild brawler, "Captain Andoran" (naturally) beat him on initiative. My first attack was to use my knockout ability.

GM rolled a one.

Krune went down.

The table went crazy (I thought the restaurant we were at was going to throw us out). Krune eventually recovered but it was downhill for him from there.

Best. Sesson. Ever

Silver Crusade

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I really feel the Extra Talent feat should exist. I don't believe having a few extra abilities will imbalance the game but could add much-needed options to the class.

Silver Crusade

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blackbloodtroll wrote:
Waiting 5 minutes for abilities to kick in, can be deadly.

+1 to this. I find the concept kind of interesting but in my experience, 5 minutes during battle is impractical and 5 minutes out of battle is irrelevant.

I just can't see rolling initiative while in my social persona and telling my fellow players "I'll be back in 50 rounds with my good class abilities working!"

Maybe have it full round at first level then eventually standard/move/swift as you level up? Maybe a "change in plain sight" ability or feat?

It's a clever ability, it just seems to me right more hinderance than benefit which isn't so great for one of the main first level abilities.

Silver Crusade

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Mark Seifter wrote:
Salafax wrote:

First of all -- Thanks, Paizo! I've been looking forward to this since the PaizoCon announcement

Second -- There are several abilities that trigger off of atacking foes unaware of the Vigilante's presence or consider him an ally. Are there some examples of how a player is intended to pull this off in an adventure/scenario? I'm having a hard time wrapping my head around this concept. Thanks!!!

It's likely that if you are personally stealthing or invisible, foes won't be aware of your presence at the start of combat (they may know about the other loud party members who were clanking from hundreds of feet away, but probably not you).

Thanks, Mark! That's what I got from the second read. The challenge I'm seeing now (granted, without yet playtesting) is that having access to regular invisibility at low levels is tough, especially for such a key ability.

Also, your example of party members "hundreds of feet away" hasn't been my experience in PFS play. More often that not, we end of bunched up due to map constraints then the GM yells "roll for initiative." Stealth during combat is really tough.

Silver Crusade

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Silent Saturn wrote:
This is a silly idea, but one that amuses me. How would you build H.P. Lovecraft?

Human Dirge Bard.

Grand Lodge

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I love the new format! It's going to make GMing so much easier for me. Thanks to the entire development team for making this happen!

Grand Lodge

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I received my order amazingly fast and it was packaged great. Thanks, Paizo!