Seagull

GM Lexsagna's page

4 posts. Alias of SirSafeway.


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Turn Example:
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Dingus the Bold is less than pleased with this turn of events. He turns around slowly and stares the beast directly in the eyes - nay, into its very soul, letting his gaze inform the beast that it shall pay for the crimes it has committed. With a mighty bellow, he draws his sword and charges the beast, flailing wildly!

GIVE ME BACK MY SWEETROLL, YOU FIEND!!!

Turn:
Minor action to draw his sword
Move action to move towards the beast
Major action to make a damaging attack

Might: 1d20 + 2d6 ⇒ (4) + (1, 2) = 7
I missed, but I want to deal 3 damage to that sucker. He stole my sweetroll!


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Dice Examples:
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Exploding Die:
Influence: 1d20 + 1d10 + 1d10 ⇒ (1) + (10) + (4) = 15
Note that I did not roll 2d10, but instead added one more d10. This is to distinguish from rolling with advantage (below).

Advantage 3:
Agility (A2): 1d20 + 5d6 ⇒ (19) + (4, 2, 3, 2, 3) = 33 / (19) + (4,3) = 26
I added the extra 3d6 onto the original 2d6, making 5d6 total. If I were rolling 1d8 normally, I'd make it 4d8, and so on. This is to distingush advantage/disadvantage from die explosions.

Advantage 3 and Exploding Die
Agility: 1d20 + 5d6 + 1d6 ⇒ (6) + (1, 4, 1, 6, 1) + (2) = 21 / (6) + (6,4) + (2) = 18
Always present roll totals as (d20) + (attribute die,<lower attribute dice if present>) + (explosion) = Total


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