Rakshasa

GM Klonac's page

28 posts. Alias of klonac.


RSS


I have done nothing like that before.


Ok, thank you for the advice. The wand use was scripted to fail, but I agree that I could have written his reaction better.


From behind the party, an angry mob of villagers runs up, and on seeing the pulp that once was Folloch, they lower their weapons. As most of them collect their valuables, one of them hands the party a bag of 300 gold. The guard, hanging his head, wanders off into the crowd of grateful villagers. One of them offers the party a room to stay in for the night, before they resume following the notebook.

Congratulations, adventure complete.


Yes, we are now out of initative

The luggage contains gold and other valuables, likely stolen from the people of Allenstead.


Crowe's swing connects with the priest, smashing his head into pulp. As he tumbles to the ground, the guard blinks, sees the angry man wielding a massive, blood-splattered sledgehammer, and promptly drops his sword.
Pausing for PC reactions


That is eight successes.
With ease, the party escapes the crowd and chases after Foloch. They catch him at the stables, trying to stuff several chests of luggage into a carriage. He aimes the baton at the party again, and when nothing happens, he draws a dagger and orders his guards to attack.

init:

Samantha: 1d20 + 2 ⇒ (4) + 2 = 6
Newt: 1d20 + 2 ⇒ (8) + 2 = 10
Thurgar: 1d20 + 0 ⇒ (4) + 0 = 4
Crowe: 1d20 + 1 ⇒ (16) + 1 = 17
guard: 1d20 - 1 ⇒ (17) - 1 = 16
Foloch: 1d20 + 1 ⇒ (1) + 1 = 2

Crowe
Guard
Newt
Samantha
Thurgar
Foloch


Four successes.


As noon approaches, the townsfolk begin to gather around the stage in the center of town. A short, skinny man wearing the robes of a Razmiri priest, walks onto the stage from a nearby house, flanked by a pair of guards. As he begins to lead the townsfolk in prayer, his eyes settle on the party.

"Ah! My dearest children, it appears some stray lambs have
wandered into our flock! Surely Razmir can uncloud the minds of
these wayward souls.”

He draws a wand from his robe, points it at the party, and utters an arcane word. When nothing happens, he turns and sprints off stage, screaming for his congregation to defend him. As he ducks inside a house, the villagers grab at the party.

To catch up with Folloch, the party needs to succeed at 8 skill checks over the course of 3 rounds to escape the villagers. You can use any skill as long as you can explain how you can use it, but you can't use the same skill more than twice. You can also use spells.


The villager nods and wanders off.
What now?


"Ah, Folloch is the mayor, and a priest of Razmir. He will be giving a sermon at noon, so you could talk with him afterwards if you like?"


The statue is a new construction.


"Ah, yes. The statue makes for quite the monument doesn't it? It is a token of gratitude to Razmir, the Living God and a testament to his greatness."
The villager replies excitedly.


At the moment, the town square is mostly empty, only a few people walking or standing at the edges. As the party walks up, one of the villages approaches them.
"Ah, good morning. I don't think I've seen y'all before. Assuming you're new to town, what can I do for you?"


As the party draws near to Allenstead, they see that consists of a few dozen buildings built along either
side of a solitary dirt road. At the center of the village, a nearly complete statue of a Razmiri priest towers 20 feet over a stage, its gaze tilted downwards.
What do you all do?


Following the second clue, the party has journeyed to the small town of Allenstead. Ulisha's notebook says that a Razmiri priest who possesses a powerful magical rod is now living in the town. Thus far, the journey has been uneventful.

Feel free to roll Gather Information checks with Dilpomacy, or Knowledge(history, local, religion) before you arrive.

10+:
Worship of Razmir began in the River Kingdoms, where it
spread quickly and led to the creation of a theocracy. Allenstead
has always resisted conversion despite being on the very edge of
Razmiri territory.

15+:
Razmir is known as the Living God, a man who claims to
have ascended to divinity by completing the Test of the Starstone.
His faithful preach law, luxury, and obedience.

20+:
Razmiri wear identical masks to conceal their identities,
but the material the masks are made of denote one’s position in
the clergy: gold is above silver, and silver is above iron.


Game Link


I would be willing to run my part next.


"So, does this guy have a brother or something? Or are you talking about the wrong noble house?"


I think that doing all those tasks except for AoO makes sense, but not using up any consumable items or using any risky plays.


This should work now


https://paizo.com/campaigns/v5748p75ivn8j/gameplay&page=last
Campaign created as instructed.


Discussion thread.


Hi


I have read through the quest as instructed.


Colony looks interesting to me. I will be bringing a gunslinger who I haven't made yet.


Profile change complete.


Hello

My GM philosophy is that "It is just a game but played with other people." So respect the other players and the GM, and if something is questionable, just ask first. If something is fun, but does not exactly follow the rules, then the rules can be bent a little.

Please post every day or give warning if you aren't able to.
Thank you.


Here is my GM alias.