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![]() Screw it... The warrior holds his torch up and charges into the dark... revealing a pair of goblins, their eyes glowing in the torch light. Initiative Crew: 1d6 ⇒ 5
Allly oooop... Crew: 1d6 ⇒ 1
The Gobbos sling twice at the warrior! Then retreats down the corridor making some sort of coughing bark noise. 1d20 ⇒ 10 for 1d4 ⇒ 1
In their panic both shots go wide, clattering off the stone walls. -Party Up- ![]()
![]() Not forgotten or abandoned. Today is the US Monday so I figured a Terion return by today... plus I had a court appointment today (ended well) and it's my oldest daughter's birthday. Between running around on both errands? Let's just say I didn't have a lot of bandwidth. Guaranteed, you'll see a return to form starting tomorrow. In the interim if someone wants to post Terion's action here? IF he doesn't post then I'll use whats here and move the game forward. ![]()
![]() Terion Hope u don't mind: 1d6 ⇒ 5 Things were going pretty well up to that point when... 1d20 ⇒ 13 for 1d4 ⇒ 1 drop torch/lamp or take damage
Two sling stones fly out of the darkness at Nilelane. One skims off and over her shoulder but the other stone grazes her elbow. Roll for INITIATIVE!!! Queue Conan theme music Party for 1d6 ⇒ 3
Party UP!!!! ![]()
![]() Sarn Ket wrote:
Distance... Nilelane is up ahead of the party Nilelane, what's your next thought? Explore further in that direction? Shift south? Open the padlock? ![]()
![]() You can see thru the bars of this room into the shadowed interior... the very heavy door and its outside padlock leads you to believe this is some sort of holding cell. Nothing stirs within... that you can see in the range of your light. Map is up... I've marked Nilelane as an orange dot D6 rolls for listening for stuff from everyone please... Nilelane gets it at base roll. Everyone else is -1. IF this drops your base chance to zero in d6, then no need to roll... ie You have a 2 in 6. Now its a 1 in 6. If you have a 1 in 6? For this roll its no chance. ![]()
![]() The door isn't locked... and doesn't seem trapped. The treasure Hunter expert pushes the door open and reveals a room filled with broken pottery and shelving in disrepair. It seems to be a defunct store room. The jars, both intact and broken, are large enough to have stored a decent amount of grains or similar when the were last likely in use. This leaves you with just the corridor south and the door near where the rats had massed up... ![]()
![]() The rats flinch at the breaking ceramic and when the torch lands the darkness turns to light as the oil burns into flames with an audible Woooomph. The effect is immediate. Some of the smaller rats, spattered with oil scream and tear around this way and that while the main group of rats sprints off into the darkness, squeaking as they go. In short order both oil puddle and rats burn themselves out leaving the smell of smoke, burnt oil and singed hair. ![]()
![]() Nice RP there! Also, map is up The corridor winds onwards, again the quality of stone work is not exactly tip top. The ceiling is rough hewn stone, 7 or so feet high, and the corridor is straight and still approximates 10 feet wide. Again wooden panels, and beams still seem to either support the structure or were never removed after construction finished. While the floor has been worked to keep it flat and somewhat even (for a given value of 'Flat"), at times either cut off stones or the odd board of wood has been placed in deeper divots. Rounding one corner, with due care a door is spotted, again aged and iron bound. On nearing the door and looking down the connecting corridor another door is spotted in the shadows at the edge of Nilelanes lamplight. And on that note... DM Roll, nothing to see here: 1d6 ⇒ 1 Ooooh Goodie! -- Players Up. ![]()
![]() Nilelane figures it's worth about a quarter of a trap kit because at the end of the day it's a heavy spring and a levered sharpened length of metal bar... the real good bits are the trigger component buuuuuut if she digs it all out, it can't be reset. The good news is that she CAN reset it now and always trash it for parts later. Also, if you can get the forge up and going (which won't be hard, the worst part is gonna be the chimney), you could use it to repair any armor damage etc with a tinker roll... once. Or until you get more fuel in. ![]()
![]() Nice one An aged metal spring released and sharpened metal blade scythed through the air missing her moving legs by a hair's breadth. Had the trap been maintained? Well... it would have been another matter. Convinced, after checking, hindsight being 20-20, that there was no further traps in the entry Nilelane edges into the room holding her lamp high. The room is filled with dust and cobwebs... it seems neither goblins or other inhabitants had stumbled upon the large room. Moving cautiously more and more of the room is revealed. In the center of this hidden room is an old forge that looks like it hasn't been used in ages. On the south wall an old lamp hangs forlornly, its glass filled with cobwebs and dust, and a wooden wall mounted board where a few rusted iron tools still hang. Against the north wall is a pile of what is likely coal or charcoal with a short pile of wooden chunks next to that. The anvil, again rusted somewhat by the passage of years sits near the forge along with an enamelled bath or tank... dry and empty of anything except webs. The forges chimney runs upwards and into the ceiling... likely now blocked by the ruin above. ![]()
![]() It was Nilelane... my bad. It was late. BUT let's roll with it Moving the panel to one side Nilelane steps into the space revealed. Click! Nilelane has a single action in a post to tell me what she's doing! I had considered moving straight to savings throw as she said she entered the passage BUT a)as Nilelane has been careful til now gonna assume there is still a measure of care and b) I have a DM specific in game reason for the SLIGHT delay to effect ![]()
![]() Moving down to the end of the corridor you find it turns to one side... The party falls back again to allow Nilelane to range ahead. She works slowly. Putting down the lamp and probing ahead at times, and at other holding the long pole in her dominant hand while the lamp holding hand and arm supports the weight of the pole while she works. The ceiling continues to be about eight feet or so in height, and the floor while rough, shows signs that the builders attempted to at least to work the stone floor enough so that the surface is even. Aged wooden supports and wood panels brace sections of the walls. Update in a bit
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