Sajan Gadadvara

GHOST1914's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Tarik Blackhands wrote:
GHOST1914 wrote:


I admit, it was pretty bad, but early on, that was Absorbing Man's personality spot-on. It went off the rails as he kept on talking and when his wife Titania gave that ridiculous explanation. Paizo has done, IMO, a great job of promoting diversity with its iconics and NPCs. Marvel/DC, IMO, consistently miss the point by trying to promote diversity by changing existing characters people have loved (or hated) for decades. Being diverse is introducing new characters that can coexist on the same level as the established rosters. How is that done? It's done with GOOD WRITING!! Thoughtful, detailed writing with a PLAN; which is apparently really difficult for some writers, either because of a lack of imagination or being handcuffed by their superiors. Black Wally West didn't have to be The Flash/Kid Flash; more than likely it was done to coincide with the CW TV show. If DC wanted to introduce a new speedster character, why couldn't it have been a Black guy who got access to the Speed Force, with a name other than "Flash"? No one at Marvel knew what to do with Iceman? So, the answer is "Well...let's make him Gay?" How about do some research into how he was handled through the Lee, Claremont, Byrne, O'Neil years, and update it for now? If you want a gay mutant, introduce a NEW one! Creating diversity through a glorified palette-swap is lazy and unimaginative. At some point, every hero was a new character, and had to be developed some way. They need to pull back a bit, put in some real work, and research and develop REAL, ORIGINAL, DIVERSE characters with real motivations and complex character arcs, not "diverse hero/villain of...

{QUOTE = "Name here"} Text here {/QUOTE} just replace the {}s with []s is the code for quoting for the record

Anyway, this is basically more or less how I stand on the matter, although I'm fine with legacy characters taking the same name under the caveat that they respect the mantle they're taking. After all, new characters are a hard sell and I...

Thanks for the tip!


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This was from Tarik...sorry I don't knw how to make those cool blue boxes around other posters' stuff...

As for bad writing in general...

here

and here

are usually along the lines of what people mean of promoting diversity with appallingly bad writing and starting to get that whole kneejerk against diversity characters if that's the caliber of writing to expect.

My response:
I admit, it was pretty bad, but early on, that was Absorbing Man's personality spot-on. It went off the rails as he kept on talking and when his wife Titania gave that ridiculous explanation. Paizo has done, IMO, a great job of promoting diversity with its iconics and NPCs. Marvel/DC, IMO, consistently miss the point by trying to promote diversity by changing existing characters people have loved (or hated) for decades. Being diverse is introducing new characters that can coexist on the same level as the established rosters. How is that done? It's done with GOOD WRITING!! Thoughtful, detailed writing with a PLAN; which is apparently really difficult for some writers, either because of a lack of imagination or being handcuffed by their superiors. Black Wally West didn't have to be The Flash/Kid Flash; more than likely it was done to coincide with the CW TV show. If DC wanted to introduce a new speedster character, why couldn't it have been a Black guy who got access to the Speed Force, with a name other than "Flash"? No one at Marvel knew what to do with Iceman? So, the answer is "Well...let's make him Gay?" How about do some research into how he was handled through the Lee, Claremont, Byrne, O'Neil years, and update it for now? If you want a gay mutant, introduce a NEW one! Creating diversity through a glorified palette-swap is lazy and unimaginative. At some point, every hero was a new character, and had to be developed some way. They need to pull back a bit, put in some real work, and research and develop REAL, ORIGINAL, DIVERSE characters with real motivations and complex character arcs, not "diverse hero/villain of the month" that fades into obscurity and only shows up years later in one panel of a book so that the company can retain the rights.


Hey, after being one of the first people to actually register in PFS, I completed my first scenario; 6-00 Legacy of the Stonelords, at Megacon 2015 in Orlando. FL. I used a 4th Level "pregen" Kyra, and had a blast. I just registered my character on the site, is there anything else I need to do to get credit for it? Thanks!


Hey, you may want to take a look at this spell, even though its 9th Level:

Fiery Body
School transmutation [fire]; Level sorcerer/wizard 9; Domain ash 9

CASTING
Casting Time 1 standard action
Components V

EFFECT
Range personal
Targets you
Duration 1 minute/level

DESCRIPTION
This spell transforms your body into living flame. You and your equipment are immune to fire damage. In fact, every time you would normally take damage from fire, you are instead healed of damage at a rate of 1 point per 3 points of damage the fire attack would have normally inflicted. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells that affect your physiology or respiration. You take only half damage from acid or electricity. You take 150% as much damage from cold than normal.

You gain a +6 enhancement bonus to your Dexterity score and a fly speed of 40 ft. (perfect maneuverability). Your unarmed attack deals an additional 3d6 points of fire damage, and you are considered armed when making unarmed attacks. Your body burns so brightly that creatures who do not avert their gaze from you are dazzled. Fire spells you cast have their save DCs increased by +1. If you enter water, you are surrounded by a 5-foot radius of steam and bubbles that grant you concealment (50% miss chance) but you take 2d6 points of damage each round you remain in water.

You might have a case because it says you are immune to anything that targets physiology. Being dehydrated, as Horrid Wilting does, affects physiology. If not, I would also suggest Undead Anatomy:

Undead Anatomy

School transmutation (polymorph); Level alchemist 3, magus 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

When you cast this spell, you can assume the form of any Small or Medium corporeal creature of the undead type, which must be vaguely humanoid-shaped (like a ghoul, skeleton, or zombie). You gain a bite attack (1d6 for Medium forms, 1d4 for Small forms), two claw or slam attacks (1d6 for Medium forms, 1d4 for Small forms), and darkvision 60 feet. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, low-light vision, and scent.

In this form, you detect as an undead creature (such as with detect undead, but not with magic that reveals your true form, such as true seeing) and are treated as undead for the purposes of channeled energy, cure spells, and inflict spells, but not for other effects that specifically target or react differently to undead (such as searing light).

Small undead: If the form you take is that of a Small undead, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium undead: If the form you take is that of a Medium undead, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.
Undead Anatomy II

School transmutation (polymorph); Level alchemist 5, magus 5, sorcerer/wizard 5

DESCRIPTION

This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny or Large corporeal creature of the undead type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, blood drain, DR 5/bludgeoning, scent, freeze, grab, mimicry, pounce, shadowless, sound mimicry, and trip.

In this form, you gain a +4 bonus on saves against mind-affecting effects, disease, poison, sleep, and stunning. If the form has a vulnerability to an attack (such as sunlight), you gain that vulnerability.

Tiny undead: If the form you take is that of a Tiny undead, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.
Large undead: If the form you take is that of a Large undead, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Undead Anatomy III

School transmutation (polymorph); Level alchemist 6, magus 6, sorcerer/wizard 6

DESCRIPTION

This spell functions as undead anatomy II, except it also allows you to assume the form of a Diminutive or Huge corporeal creature of the undead type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, all-around vision, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, disease, DR 5/—, fear aura, grab, jet, natural cunning, overwhelming, poison, pounce, rake, trample, trip, unnatural aura, and web.

If the creature has immunity or resistance to any energy types, you gain resistance 20 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability. In this form, you gain a +8 bonus on saves against mind-affecting effects, disease, poison, sleep, and stunning. If the form has a vulnerability to an attack (such as sunlight), you gain that vulnerability.

Diminutive undead: If the form you take is that of a Diminutive undead, you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus.
Huge undead: If the form you take is that of a Huge undead, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.
Undead Anatomy IV

School transmutation (polymorph); Level sorcerer/wizard 8

EFFECT

Duration 1 minute/level (D) (see text)

DESCRIPTION

This spell functions as undead anatomy III, except it allows you to use more abilities. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, lifesense 60 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, DR 10/magic and silver, DR 15/bludgeoning and magic, fast healing 5, fiery death, fire aura, grab, incorporeal, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web.

If the creature’s form is incorporeal, the spell’s duration is in rounds per level instead of minutes per level, and your bite and claw (or slam) attacks are incorporeal touch attacks. If the creature has immunity or resistance to any energy types, you gain resistance 30 to those energy types. If the creature has vulnerability to an energy type, you gain that vulnerability. In this form, you gain a +8 bonus on saves against mind-affecting effects, disease, poison, sleep, and stunning. If the form has a vulnerability to an attack (such as sunlight), you gain that vulnerability.

Tiny undead: If the form you take is that of a Tiny undead, you gain a –2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus.
Large undead: If the form you take is that of a Large undead, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Or, you can turn your fighter and the grappling Monk into elementals, have them rush the lich and keep him busy. If someone's in his face, he won't be so concerned with casting spells.


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You could also use a Ring of Ki Mastery, which stores Ki points and reduces the cost of any maneuvers using Ki by 1 (to a minimum of 1).


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TriOmegaZero wrote:
LazarX wrote:
It's kind of strange to find a BO9S junkie who can't get into 4E.
You've found two then. Double strangeness!

+1! Treble Strangeness! I loved BO9S, and really don't see any of those classes being overpowered in PF.


Lord Fyre wrote:

While Epic Level Content is a good and necessary thing, I do not want Paizo to RUSH it out.

WoTC's effort is widely deemed a failure, and Paizo can and will do better. But that requires significant R&D time on the part of the Paizo development team.

So, I do not want Epic Level Content - yet.

I agree WHOLEHEARTEDLY with most of the post. Epic level content is something that can and should be done, if the time and effort is spent to do it RIGHT. Just because SOME feel that they aren't needed, doesn't mean they aren't needed. I remember when critics said that having rules for climbing, jumping, sneaking, and crafting items was cumbersome and widely unnecessary, now look. I also remember when people said 3.0 was "not D&D and not needed" Remember when some criticized Pathfinder? 4.0? Ehhh that's for another thread, lol! Main point, Epic rules researched and done right = Yes!