The Mad Priest (Ghost)

FuriousManwich's page

51 posts. No reviews. 1 list. No wishlists.



2 people marked this as a favorite.

I am throwing my voice in with DM_Blake and the others, focus on the mechanics you will need before going from cover to cover in a certain book order.
When I started here's what I did:
#1 Combat Rules in and out. This is a pretty dense set of rules that everyone has to interact with. Getting things wrong here can have pretty big impacts at the table.
#2 Classes of your players: read through them yourself also take a look at the Guide to the Guides so you are familiar with the optimized options in those classes.
#3 Building an Encounter rules: I read these then looked at an Adventure Path so I could see how it added in. (Not Perfect but it helps)

Last I went to YouTube to look at some DM's in action. The best I've seen so far is Matt Mercer from Critical Role. They play 5e now but started in PF.


3 people marked this as a favorite.

I clicked on the thread because I've read a few of Neal's guides and thought they were fun reads. Then I see the thread take a detour in a very entertaininging fashion. Now after reading everything I am glad I left Pathfinder for other systems as players like Anzyr ruin fun by being just creative enough get a broken combo but not creative enough to do anything else. If I ever play PF at any public events and this explosive rune trick starts to surface I'm just going to leave out of disgust because I may be playing with Anzyr.


1 person marked this as a favorite.

This is a cool combo. It reminds me of Harry Potter-esque magic in that it's an application of critical thinking to magic.

As a GM I'd have to treat it on a case by case basis in determining how many actions you need to accomplish this, and as a Jerk move try to trick you into not saying you apply the spell to yourself, but of course it's all a ruse to watch the blood drain from your face as you come to grips with the death of your character by Feather fall.

Also as a GM on the second insinstance of this massive Earth shattering damage you may just unleash the Terrasque from prison.

Edit: I wouldn't actually kill the PC


6 people marked this as a favorite.

DM Says: I'm going to audit you character's.
DM Means: How can I get some balance back.

DM Says: Be leveled by next session.
DM Means: Bother me with your questions now so we can play on time.

DM Says: Core races only.
DM Means: I don't want to role play how no one knows what race you are for an entire campaign.


1 person marked this as a favorite.

I am GMing for a few players that want to have their characters have secret identities i.e. Spider-Man/Peter Parker. I think this is a cool idea and want to let them do it, but I'm stuck as how to implement it well. My first thought was to create a feat of some sort that allows them to change quickly (couple rounds as opposed to the many minutes taken to don armor normally.) Any thoughts are welcome.