The Mad Priest (Ghost)

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Hello all,
First, this is a home game and I very much stand by the 'Rule of Cool' and like players to think outside of the box. Also what has happened has happened and if I missed a rule and it wasn't supposed, such is life but there is no retconning.

I have an (what I believe anyway) interesting situation involving players using a Bag of Devouring to defeat a GraveKnight [GK].

A Ranger in the party got on to a ledge above the GK, and readied an action to Jump down and put the bag on the GK head.
The Ranger succeeded and the GK is sucked in.

Here is where I need advice, the bag destroys the body of what it eats and AFAIK spits out the inorganic matter so all the armor. No the armor is what the regenerative abilities are based on.

Is is unfair of me to keep this GK as a recurring villain or should I rule him out?

As always thank you for your input.


Players Actions:
In the span of 2 sessions CN Neutral Rogue has so far stabbed an unarmed halfling in an attempt to get informationew (no hesitation or remorse), wanted to kill an unarmed and tied up half orc ranger, when that wasn't successful she robbed him of an ancestral dagger/armor and half his money(no hestation or remorse.)

The Question:
This to me is on it's way to evil, how many more acts until I change her alignment?

Bonus Questions:
How would you tell her she has had her alignment changed?
Would it be to much for the Ranger to seek retribution and if he captures her, chop of her hands Code of Hammurabi status?


I took over a group and Im breaking them into longer than "15 minute" adventuring day and I would like input on what I have set up.
There are 6-7 lvl 3 players, so APL 4. I have set up so far an encounter with 4 wolves and 1 Worg at the entrance of a cave. If they go into the cave there will be 2 pit traps and still further in is a lvl 3 cleric of Urgathoa a Worg and a bandit with a shortbow from the NPC codex.

All in all its about 3600 to 4000 xp for the whole day.

The group:
Warforged fighter (used 3.5 race)
Xeph Mind blade. (Again 3.5 race/class)
Half elf Bard
Elf Gunslinger
Grippli swashbuckler
Samsaran Rogue
Sometimes a Half Elf Investigator

System mastery is low to medium and none are optimizers except the Warforged, but his mastery is low so it's not overly powerful.

Tl;Dr
Inherited a large hodgepodge group of fairly new players. Want to do more than one encounter in a day. Is my string of encounters above to much?


So very simple question, but it seems like an oversight,

I'm not sure how this slipped by me so long, but does it really mean radius in spells? Take silence for example, 20 ft radius would mean 40 ft diameter or something like ~1256sq ft. That just seems like an overly large area.

This may get this moved to House Rules, does anyone else substitute diameter?


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I am GMing for a few players that want to have their characters have secret identities i.e. Spider-Man/Peter Parker. I think this is a cool idea and want to let them do it, but I'm stuck as how to implement it well. My first thought was to create a feat of some sort that allows them to change quickly (couple rounds as opposed to the many minutes taken to don armor normally.) Any thoughts are welcome.