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3 posts. Alias of aaron.brown310.


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Arcanemuses wrote:
31 steps. 31 challenges. The first challenge is a CR1. The last challenge is a CR31. Each challenge need not be a creature to fight (or an ice bucket). If they survive each challenge then BAM: Goodhood.

What's funny is there's 31 steps on Razmir's throne which he says represents 31 steps he took when he became a God by taking the Test of the Starstone. Which of course he never did.

Just thought that was funny. :)

fs


Tacticslion wrote:
... where on earth does it say that, Laz?!

Not Laz... ;)

I found this:

"Aroden, the Last Azlanti, raises the Starstone from the
depths of the Inner Sea and becomes a living god.
Absalom is founded." --Inner Sea World Guide p. 35

I know I've read in other spots too that Aroden became a god just by finding and raising the Starstone. The test came after for others.

fs


Honestly if someone wanted to try the Test of the Starstone in my game, I don't know if I could come up with anything in game awesome enough.

I'd probably chat with the player out of game and offer the three obvious choices:
1.) Die/never come back out and become another name in the Shrine of the Failed
2.) Come out richer and more powerful than imaginable, but alive
3.) Become a God/Goddess

I think having a good heart to heart with the prospective player would go a long way for me. I know it's not as interesting as potentially coming up with a mega-dungeon or fiendish traps and puzzles, but I don't think I could do it justice for my players and man I'd hate to let them down. Instead, I'd want them to tell me what their ideal result for their character would be and go from there. Keeping in mind of course the context that nobodies with little to their names don't really become deities. Still, I'd work with them to come up with something neat that they liked.

Either way, whatever choice they made would be the capstone to their character and the end of that character as a PC.

fs