Frost King's page

Organized Play Member. 28 posts. 2 reviews. No lists. No wishlists.


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Thanks. And my bad for not putting this in the rules forum.


If a creature has natural weapons, but has fired a crossbow for the round, does it still get an AoO with its natural weapon?


See topic. Thanks


If you choose your favored class at 1st level, do you get the bonus hit point or skill point at 1st level?


How is a target affected by oracle's burden if the oracle has taken the clouded vision curse?

Does this mean that the target sight is simply limited to 30 feet, but without darkvision?

Also, at 5th level, when the oracle's darkvision increases to 60 feet, the target of the curse is still limited normal vision of 30 feet?


2 people marked this as FAQ candidate.

If a creature has improved grab as part of its attack, and it makes a successful AoO, does that also trigger the grab?


When PCs sell items, how much trade in value should they receive for mundane items? Magic ones?


Using the bear shaman as an example, can she choose the bonus each time she uses the ability?

Our group is split. Some people are saying that each time Totem Transformation is used, one of the abilities is chosen. Then if the shaman uses tot. trans. later in the day, she can choose a different ability.

Some people are saying that one of the abilities is chosen and that is the only one the shaman gets.

Can anyone set our group straight?


If I subscribe, is the cost 30% off $19.99 or is that the price with the discount?


I picked up a Combat Pad when they were first released. After looking at it, I thought something in an A4 size would work better. However, after numerous sessions, it has worked just fine.

Despite that, I do agree with some suggestions already noted. The main one is to reduce the size of the product name and move the company logo to a corner. There are six players in my group so things can get crowded fairly quickly.

The "Next Round" magnet too serves for me a reminder to move the "Round" arrow. I love the fact that I can write down on which round something will occurs, such as when a summoned creature will make it's appearance and draw an arrow to the corresponding number at the top of the pad.

The initiative increments aren't really an issue for me. I usually start encounters with all the players' and monsters' magnets on the "Notes" side of the pad. I then go around the table asking each player what their initiative roll was and then write it on the pad next to the magnet. Once I know everyones number, place them on the "Initiative" side of the pad.

I kept the cardboard insert from the packaging and placed it behind the pad and I use them together on a clipboard that has almost the exact same size footprint as the combat pad. Keeps things very sturdy. I picked up a plastic case at a 99 cent store similar to the one linked at office depot. It's an A4 size and large enough for the pad, 4 dry erase pens and two folded up flip mats.


Yeah, I'm a little late to this party, but I too would be very interested in some Ptolus mods or a Ptolus adventure path published by Paizo.

I picked up three of the ptolus minis from the FLGS. I've only gotten around to painting the Viridian Lord, but the minotaur priest and litorian warrior are are primed.


Vic Wertz wrote:
they'd have to be priced much, much higher.

Fair enough. Guess I'll be placing an order here soon.


I was wondering why FLGS aren't able to stock this item. I purchased my Item Pack cards, flip mats, spell templates, campaign workbook, and even Ptolus minis from my FLGS. However, he told me that he is not able to stock the Status Cards in his store. I try to support my FLGS whenever possible. How come this item isn't available to store owners to sell?


Is it possible to order a sheet of the magnets for the Game Mastery Combat Pad? When I used a damp cloth to wipe away the wet erase markers from the magnet, some of the ink seeped between the magnet and the label surface affixed to them. This caused some serious bleeding, and it also for the label to peel away from the magnet itself.

I really love the combat pad, but would like to get some more magnets for it.


Are they shipping to stores? I've been bugging the owner of my FLGS but he can't get them. He talked with his distributor on Thursday and was told that they're not available.

I like supporting the FLGS, but will order them directly if I have to.


I really love these cards. I can't wait for the 3rd set to get released. I told the owner of the FLGS to make sure and hound his distributor so I don't have to deal with another delay. I got 98 out of the set #2, but combined with my cards from the first set, I'm only missing about about 4 or 5. Three of them; Bolts (#19), Flail (#23), and Bottle (#96) are really the only ones I was disappointed to have missing from my collection.


I can't wait to see the list. And another "Hooray" for non-randomized cards.


Krome wrote:
While the art was nice, the back had so little space for writing that they are not very useful to me. Unless I somehow manifest tiny clear handwriting, I just can't use them. More open space on the back for writing would be nice.

I just use a letter/number code and then references that to a master list with the full description.

For example, on a longsword card, I might write SL-1, and on my master list I would have

SL-1: +1 keen longsword.

After that weapon was retired/sold, I could recycle it back at a later time or in the next campaign and SL-1 might be a masterwork, two-handed greatsword. If the player then enchanted this sword, I would make changes to the master list.


I've been leaning back and forth with these for a couple of days, but have decided that they wouldn't really be useful at all to me. If I wanted to add clipart or cutouts to blank cards myself, I'd just use regular card stock.

As long as you keep releasing cards with great artwork, I'll stick with those instead.


Just a little update. I spoke with the owner of the FLGS and passed along the info about the availability of the booster packs. He called to let me know that my box of boosters would be in on Friday.


Vic Wertz wrote:


Sure! You can get them right here.

I'm a bit concerned about your retailers' explanation, though. Can you find out what distributor(s) he's trying to buy from?

-Vic.
.

Thanks Vic for the link, and thanks Lisa for the distribution explanation. I wasn't sure if it was a supply issue on Game Mastery or the distributors themselves. I was leary to buy from the website because I didn't want to place an order only to find out that I would have to wait because there were not enough in stock. Glad to know that's not the case.

I'll wait another week or so to see if the retailers and distributors can get their orders in, 'cause I like supporing the FLGS. If not, then I'll order from the website.


I'm out in California, and the owners of the two closest FLGS keep telling me that their distributers can't get them Item Pack 2 boosters because they are out of stock.

Are they in stock for me to purchase online at Paizo?


I use Dundjinni. It's easy and produces great looking maps. The only problem I have with it and other mapping software I've used is that it get's very expensive to print out the maps themselves.

As previously posted, I would like to eventually get a projector. In hind sight, I could have probably gotten a decent used one off ebay for the amount of cash I spent on ink cartridges.

Now I am mainly using Dundjinni to design maps which I then draw out by hand on the battlemat.


DitheringFool wrote:

Question: is it true that Item Pack 2 boosters contain Item Pack 1 cards as indicated by the review by Paul Wilson on the description page:

http://paizo.com/store/paizo/gameMastery/itemPacks/v5748btpy7pew ???

Hmmm. That's kinda lame. I've got a box of Item Pack 2 boosters on order, which I still plan on getting. I was going to pick up another deck of Item Pack 1, but if those cards are in the IP2 set, then there's really no need. I do feel a bit jipped if I get a bunch of cards from the first set though, as I was looking forward to all new artwork.

*Edit*
After further review of the Item Pack page, the description for Item Pack 2 is different than the other sets. Both IP3: Relics of War and IP4: Dragon's Trove has the following descriptor:

contains 110 all-new playing-card–sized cards

As opposed to IP2: Hero's Horde which omits the "all-new" reference:

Hero’s Hoard contains 110 playing-card–sized cards


Amaril wrote:
So I'm almost completely sold on these Item Packs, but I have one issue with them: the descriptions. I'd rather they didn't have descriptive text

That's simple enough, just put them into sleeves with black backs to cover up the back of the cards, then write your own item name or description on the back of the sleeve with a colored gel pen or a white grease pencil or some other marker that will show up on black.


When I heard the term "Booster", I was somewhat disappointed. After spending some time with Item Pack 1, I went ahead and order a box of boosters for Item Pack 2.


2-3 weeks? Hopefully?!?

Boo!

But Paizo...I want an Oopa Loompa now!


Can someone explain the Temple of the Scorpion God to me? I'm looking at the map and then flipping to the description and it just doesn't make sense.

Are the adobe huts at the top of the stairs to the left in front of area 3B? Are they next to the stairs?

Normally I wouldn't really care that much, but under the tactics of the drow it mentions the lower, middle, and upper levels with regard to concealment.

If anyone can tell me how they DMed this encounter, I would greatly appreciate it.

Full Name

John Dangerstar

Race

Human

Classes/Levels

Icon Operative(Daredevil) 8

Gender

Male

Special Abilities

Exp:22/24 Cr: 106

Alignment

Chaotic Neutral

Languages

Pact Common, Akitonian, Castrovelian, Vesk, Eoxian, Goblin, Azlanti, Aklo, Drow

Occupation

Actor, Stuntman, Spokesperson, Singer/Songwriter

Strength 14
Dexterity 23
Constitution 14
Intelligence 10
Wisdom 10
Charisma 15

About John Dangerstar

(Based on action star tropes(real life, NOT JOHNNY CAGE))
-
Aroden Award winning actor for the role of "Jon Dagger" in The Pathfinder Society 2: Electric Bugaloo. (Pictured Above)

Reputation Tier Thresholds
Tier________Reputation
0___________0+
1___________5+
2___________15+
3___________25+
4___________45+

Boons?:

-=Ally Boons=-
Diabolical Hitchhiker: You picked up an unexpected passenger on your journey back to Absalom Station.
What appeared to be an imprisoned bird from the holy plane of Elysium was actually the imp Kremzle in disguise, and
he deceitfully (or invisibly) hitched a ride on your starship. After taunting you, he Dew oE to participate in his own
machinations, but your paths may cross again. This boon will have an eEect in a future scenario.

Dream Whispers: Once per adventure, anytime you miss an attack or fail a saving throw, you
can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit
your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.

-=Social Boons=-

Swarm Foe:
Budding Media Celebrity: +5 bonus to Profession checks when performing a Day Job check.

    Live Air Celebrity: +1 to attack & damage versus Swarm creatures. Reroll 1 save per day versus Swarm creature ability.
    Once per adventure, you can reroll a single failed Acrobatics or Athletics check.
    Once per adventure when time you slay an
    enemy whose CR is equal to or less than your level – 2, you gain a +1 bonus to attack rolls and weapon damage rolls against
    other enemies until the end of your next turn.
    Once per adventure, you gain a +2 bonus to your KAC when targeted by a combat maneuver or similar
    effect that would cause you to lose hold of an item that you do not wish to relinquish. Alternatively, you can gain a +2
    bonus to a saving throw to resist an effect that would cause you to lose hold of an item or drop an item you do not wish to
    relinquish (such as a command spell). You can decide to add this bonus after the dice have been rolled.

-=Starship Boons=-
Star Monster Slayer: You gain a +2 bonus to all skill checks made in a starship combat against an enemy living
starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks
against enemy living starships—the direct result of your guidance during the battle.

Boons:

Publicist - Ally Boon
When slotting this boon, select either Culture, Diplomacy, or Profession. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). If you gain any Infamy while this boon is slotted, you can choose to forgo gaining Reputation at the end of the adventure to avoid gaining any Infamy. If you choose to do this, mark this boon as being permanently expended.

Known Quality - Social Boon
When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier. For example, if you are Tier 3 in the Acquisitives, you multiply the result of your Day Job check by 3. Apply this additional multiplier after doubling the result of your Profession skill check and determining your total earnings.

Acquisitives Champion - Faction Boon
Once per adventure, when you succeed at a Culture or Intimidate skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Special Abilities:

-- Levels --
1st |+0|+0|+2|+2|Operative’s Edge +1, Daredevil Specialization, Trick Attack +1d4
2nd |+1|+0|+3|+3|Evasion, Death Strike
3rd |+2|+1|+3|+3|Operative’s Edge +2, Quick Movement +10 ft., Trick Attack +1d8, Weapon Specialization
4th |+3|+1|+4|+4|Debilitating Trick, Uncanny Mobility
5th |+3|+1|+4|+4|Versatile Movement, Trick Attack +3d8
6th |+4|+2|+5|+5|Sure-Footed
7th |+5|+2|+5|+5|Operative’s Edge +3, Specialization Skill Mastery, Trick Attack +4d8, Uncanny Agility
8th |+6|+2|+6|+6|Mentalist's Bane, Triple Attack
9th |+6|+3|+6|+6|Quick Movement +20 ft., Trick Attack +5d8
10th|+7|+3|+7|+7|????
11th|+8|+3|+7|+7|Operative’s Edge +4, Specialization Power, Trick Attack +6d8
12th|+9|+4|+8|+8|????

- Exploits -
2 - Death Strike
4 - Uncanny Mobility, Inoculation, Disarming Attack
5 - Versatile Movement
6 - Sure-Footed, Knee Shot, Combat Trick(Versatile Focus)
8 - Mentalist's Bane
10 - Cloaking Field, Extended Debilitation, Improved Uncanny Mobility
12

- Feats -
1 Improved Unarmed Strike
1 Jet Dash
3 Mobility
5 Weapon Focus(Basic Melee)
7 Spring Attack
9
11
---
Close Combat
Weapon Focus(Small Arms)
Three Point Stance
Multi-Weapon Fighting
Double Tap
Ambuscade
Improved Initiative
Kip Up
↳ Improved Kip-Up
Ground Fighting
Opening Volley
Shield Proficiency
Slippery Shooter(BAB +6)
Spellbane

- Gear -
Cestus Battleglove(2) - 100 - 1
----> Climbing Fusion 120 - 1
[Spinal Column]Shadow Nerves Mk1 - 200 - 1
Collapsing Tactical Sword Cane - 1250 + 250 - 3

Zeizerer Sniper DR-1 - Tactical Diasporan Rifle - 368 - 1 with a Zeizerer Munitions Battery(12), & Collapsing Stock
[Ears]Intercepting Ears, Mk 1 - 1225 - 3
[Hands]Clinging Hands - 1350 - 3
[Armor]Advanced Lashunta Tempweave - 8500 - 8
[Armor Upgrade] Descent Thrusters - 800 - 1
[All Legs]Minimal Speed Suspension - 1900 - 4
[Feet]Nimble Soles - 2000 - 4
[????]Emotional Regulator - 2120 - 4
Zoologist Injector Pistol - 2700 - 5
----> Ghost Killer Fusion 780 - 5
[Heart or Lungs]Black Heart Mk2 - 4000 - 6

[Magic]Ring of Resistance, Mk 2 - 4200 - 6
[Augment]Personal Upgrade Mk2 - 6500 - 7
[All Legs]Standard Speed Suspension - 8800(- 1900) - 8
[All Legs]Complete Speed Suspension - 32900 - 12
[Armor Upgrade]Haste Circuit (Magic) - 9,250 - 8
[Augment]Personal Upgrade Mk3 - 75000 - 14

John's Playlist:
AMDb Profile:

- AMDb(Absalom Movie Database) Profile -

John Dangerstar

Quinnithe Jonas Arbok IV was born on Akiton. He has appeared in more than 20 films.

Spouse
Am'har Ardashian (3 months) (annuled)
Varikuara Stargazer (4 years) (divorced)

    Trivia
    Worked as a limousine driver on Verces while looking for work as a stuntman.
    Performed all of his own stunts except for The Pathfinder Society 3. During filming he broke his leg(only the second time in his career) while performing a stunt during the Osiriani market chase sequence.
    Currently holds the Gwuiness Worlds record for most expletives in a single film at 47,548 in Bear Tsunami 2.
    Chosen by Starstone magazine as one of the "100 Sexiest Action Stars of Film History".
    Appeared on Season 17 of the Real Housewives of Absalom while married to socialite & heiress Am'har Ardashian.
    Currently in a band called "Thirty Seconds to Akiton".
    Has over 3 billion followers on his Interstellargram.
    Runner-up in Season 24 of Vercite Celebrity Big Brother.
    Received a Star on the Shamblemound Walk of Fame on Verces.
    Was the lead singer in a band called "Stargazm".
    Resides in Verces, Castrovel, and a condo in Absalom Station.
    Received an Aroden Award for his first major motion picture role as Jon Dagger in "The Pathfinder Society 2: Electric Bugaloo". (Pictured above)
    -
    - Filmography -
    The Reign of Winter (stunt performer - credited as John Arbok)
    Ravenmoor (stunt performer - uncredited)
    The Mindflayer
    Thrall #2
    Explosion the Movie
    Victim #4
    Verces Shore 3
    Himself
    As the Pact Worlds Turn
    Dr. Ross Hamilton
    The Dead and the Restless
    Jeremy Dillinger
    Death Galaxy 4
    Lt. Phillip "Burninator" Burnside
    The Pathfinder Society 2: Electric Bugaloo
    Recruit Jon Dagger
    The Pathfinder Society 3: Live Hard or Die Free
    Seeker Jon Dagger
    Stargrazers
    Himself
    Smoke over Alkenstar
    Sherriff Lonestar
    The Robbing Hood of the River Kingdoms
    Reginald Hawke
    The Pathfinder Society 4: Live Hard or Die Tryin'
    Seeker Jon Dagger
    Aspis Conspiracy
    Neltaris Voltamer
    Vercite Celebrity Big Brother 24
    Himself
    Death Galaxy Origins
    Phillip Burnside
    Zarta of Cheliax
    Antoninus Thrune
    Hideo's Curse 3
    Takahashi Hideo
    The Pathfinder Society 5: Look Who's Talking Now
    Seeker Jon Dagger
    The Pathfinder Society 6: The Aspis Strike Back
    Aspis Agent Sean Dagger
    Who's Tentacle Is It Anyway 16
    Host
    Wildside: The Gozreh Story
    Saltbeard
    Bear Tsunami
    Park Ranger Richard Talmadge
    Bear Tsunami 2: WTF?!
    President Richard Talmadge
    Bear Tsunami 3: Make It Stop!
    Supreme Leader Richard Talmadge
    Pirates of the Shackles: Curse of the Scarlet Banshee (post-production)
    Captain Luke Calloway
    Pact World Warriors
    Guest Star/Contestant
    The Speedy and the Serious (filming)
    Xavier Jimenez Cruz
    The Astounding Arachno-man: Tangled Web (in development)
    Parker Peterson
    Bandit Prince of Qadira (planning)
    Amir Dastan Ibn-La'Ahad

Dangerstar Episodes:

Season 1
- Episode 01: ???? -
????

- Episode 02: Ashes of Discovery -
When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.

- Episode 03: Acts of Association -
One of the Society's foremost diplomats is just about to sign a major deal with a visiting alien species. Before the documents can be finalized, the visiting dignitary requests a tour of the station. In order to preserve the Society's negotiations and good standing with this species, the PCs must escort this dignitary across the station and avoid any diplomatic incidents.

- Episode 04: Dreaming of the Future -
The Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It's up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society.

- Episode 05: Pact World Warriors -
Recovering from its recent trials in the Scoured Stars, the Starfinder Society finds itself the target of a vicious media smear campaign. To combat this unexpected threat, the Society sends a group of agents to build up some standing in the Pact Worlds by taking part in a series of televised events orchestrated by the undead media mogul, Zo!. What these heroic agents don't know, is that their competition is willing to do whatever it takes to stop them from restoring the Society's tattered image.

- Episode 06: The Infernal Gallery -
When a salvage barge uncovers a mysterious swamp floating in the Drift, they manage to barely escape with their lives and a mysterious painting. Bartering for the painting from a notorious Absalom Station broker, the Starfinder Society sends the PCs to investigate the painting before travelling to the site where it was found. Where did this floating swamp come from and what lies within the ominous structure at its center?

- Episode 07: Live Exploration Extreme! -
Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?

- Episode 08: Illegal Shipment -
As the Swarm invades the distant Suskillon system, a notorious collector of alien life captures several Swarm lifeforms with the intent of selling them to interested buyers. Bringing these creatures to Absalom Station as part of a clandestine trade, events go awry and the trader's preserved wildlife escape into the station. In order to prevent station-wide panic, the Starfinder Society sends its best agents to find out what happened, track down the escaped Swarm lifeforms, and stop a full-scale infestation at the heart of the Pact Worlds!

- Episode 09: Storm of the End Times -
Over two years ago, the Starfinder Society recovered the reports of a crashed starship that pointed them to several sites of interest. The world of Wealdriad is one such location, far from the Pact Worlds in the depths of the Vast. The Society has recently determined the planet is about to undergo a once-in-a-lifetime natural phenomena. The PCs travel to Wealdriad to catalogue the experience, but soon find that other forces have come to monitor the event and that not all of those witnesses are peaceful.

- Episode 10: Enter the Ashen Asteroid -
When the dwarven miners of Ulrikka Clanholdings unearth a complex belonging to their erstwhile duergar kin on an asteroid in the Diaspora, they call on the Starfinder Society to investigate. As the duergar have very few remaining outposts or ruins left within the Pact Worlds system, investigating the asteroid complex is a rare opportunity to learn about ancient dwarven history. However, the duergar were masters of trap-forging and the creation of harmful machinery that they regularly employed in the defense of their homes. Can the PCs overcome these traps and foes to uncover the truth of the Ashen Asteroid?

- Episode 11: Star Sugar Heartlove!!! - Earned: 4,086 + 82 Cr
It's finally here; the sugar-pop band sensation, Strawberry Machine Cake, is starting its Pact Worlds tour. Thanks to the Exo-Guardians' leader, Zigvigix, the PCs and Historia-7 have tickets to attend the holo-concert event of the year. As Zigvigix hopes to celebrate and mourn friends lost in the Scoured Stars, Historia-7 enlists the PCs to track down an attendee associated with a conspiracy against the Society. When a stunning revelation endangers the concert, it falls to the PCs to step in and save one of the most hotly anticipated concerts in Pact Worlds history.

- Episode 12: Perils of the Past - Earned: 4960 + 78 Cr
Delve deep into frozen ruins on the planet Akiton as part of a major Starfinder Society expedition to chart the area and investigate its temporal anomalies. Encounter strange creatures, powerful artifacts, and help two time-lost companions reunite! Content in this interactive special ties in to Pathfinder Society #3-99: Fate in the Future!