Gavirk

Frēodwēn's page

1,207 posts. Organized Play character for caps.


RSS

1 to 50 of 1,207 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Chronicle looks great! Thanks for the game, everyone!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Here is my day job roll:
Perform (Oratory, day job): 1d20 + 29 ⇒ (19) + 29 = 48
Note that Frēodwēn has a boon from Emerald Spire that increases his day job income by 100% (doubling it, essentially).

Great game, thanks everyone!

Daathiel, it was great to play alongside you. Between the two of us we were offering +8 to hit! PF1e is so broken, haha.

Epilogue wrote:
About a month after your encounter with Thurl, you awaken one morning to find a small packet delivered to your apartments. In flowing hand, Muhlia al-Jakri has sent a missive in that indicates the glabrezu Koth’Vaul has dangerous plans of his own that are nearing completion—a deadly threat that only a group of powerful Seekers could confront! She urges you to seek out the Society and deal with this threat.

So now you're going to run the next scenario for us, right GM? :-D

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn smiles at Barm. "Nothing lasts long beneath the minstrations of Barm."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn moves into the far corner of the room. "We have you now, Thyrl. Surrender or we will certainly destroy you. "

Round 1 action:
move action to enter room
move action to begin inspiration

Active Status effects:
party:
Good Hope: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Inspiration: +3 competence bonus on attack and weapon damage rolls

Self:
Comprehend Languages
Heroism (doesn't stack with Good Hope)
See Invisibility
Tongues

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I am pretty sure Frēodwēn is also supposed to be up?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Knowledge (Planes), Gallu Demon, heroism: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Knowledge (Planes), Seraphis Demon, heroism: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Knowledge (Arcana) to identify constructs, Bone Golem, heroism: 1d20 + 24 + 2 ⇒ (8) + 24 + 2 = 34

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Glad you're back and okay!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn casts good hope on the party, and expeditious retreat, see invisibility, and tongues on himself

I think Heroism and comprehend languages should still be up for him

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn listens intently to the tale, then joins the others in moving down the hallway

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"We have it where we want it!" Frēodwēn says as he pours arrows into the Coloxus Demon.

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, naturalist, arcane strike, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (18) + 21 + 3 + 2 + 1 - 2 - 3 + 3 = 43
cold iron, magic, piercing: 2d8 + 10 + 6 + 2 + 12 + 6 ⇒ (8, 3) + 10 + 6 + 2 + 12 + 6 = 47holy: 4d6 ⇒ (1, 2, 5, 5) = 13electric: 2d6 ⇒ (2, 4) = 6

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, naturalist, arcane strike: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (5) + 21 + 3 + 2 + 1 - 2 - 3 + 3 = 30
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 ⇒ (6) + 5 + 3 + 1 + 6 + 3 = 24holy: 2d6 ⇒ (3, 1) = 4electric: 1d6 ⇒ 6

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, naturalist, arcane strike: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (10) + 16 + 3 + 2 + 1 - 2 - 3 + 3 = 30
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 ⇒ (2) + 5 + 3 + 1 + 6 + 3 = 20holy: 2d6 ⇒ (6, 2) = 8electric: 1d6 ⇒ 5

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, naturalist, arcane strike: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (16) + 11 + 3 + 2 + 1 - 2 - 3 + 3 = 31
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 ⇒ (6) + 5 + 3 + 1 + 6 + 3 = 24holy: 2d6 ⇒ (2, 2) = 4electric: 1d6 ⇒ 3

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8


I forgot I was Hasted. I will roll an attack against the morgh from last round when I *was* hasted

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 ⇒ (11) + 21 + 3 + 2 + 1 - 2 - 3 + 1 = 34
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (4, 1) + (6) = 32

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn steps to where he can see down the hallway and releases a hail of arrows "Well done Barm!" he says

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 ⇒ (20) + 21 + 3 + 2 + 1 - 2 - 3 = 42
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 4d6 + 2d6 ⇒ (3, 6) + 10 + 6 + 2 + 12 + 6 + (2, 2, 5, 2) + (3, 4) = 63

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 ⇒ (16) + 21 + 3 + 2 + 1 - 2 - 3 = 38
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (4) + 5 + 3 + 1 + 6 + 3 + (6, 1) + (6) = 35

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 ⇒ (20) + 16 + 3 + 2 + 1 - 2 - 3 = 37
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (6) + 5 + 3 + 1 + 6 + 3 + (1, 2) + (1) = 28

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 ⇒ (13) + 11 + 3 + 2 + 1 - 2 - 3 = 25
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (4) + 5 + 3 + 1 + 6 + 3 + (1, 4) + (5) = 32

confirm crit, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 ⇒ (14) + 21 + 3 + 2 + 1 - 2 - 3 = 36
cold iron, good, magic, piercing, electric: 4d8 + 20 + 12 + 4 + 24 + 12 ⇒ (1, 8, 4, 2) + 20 + 12 + 4 + 24 + 12 = 87

confirm crit: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 ⇒ (10) + 16 + 3 + 2 + 1 - 2 - 3 = 27
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 ⇒ (2, 8) + 10 + 6 + 2 + 12 + 6 = 46

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"They will not overcome you, Barm" Frēodwēn says and then casts a spell


inspire Courage and casting heroism on Barm

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"They will not overcome you, Barm " Frēodwēn says and then casts a spell

inspire Courage and casting heroism on Barm

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

my vote would have been to bring her in. Hopefully we can trust that is what she's doing

Frēodwēn eyes the ogre. "What are the odds that thing will climb off the wall and come fight us? "

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

should we let her go instead of returning her to the society as a captive if she will not go willingly? Didn't the Venture captains want to talk to her?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"If he defeats us he may come after you for betraying him. Wouldn't you feel better knowing that you helped take him down and are safe from his revenge? "

diplomacy: 1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

with heroism I have the highest Diplomacy at +25, which kind of surprised me to be honest. The next highest is Hania with +22. I can boost her to +26 with inspire competence, but I'm not sure I can inspire competence under these circumstances, and that's a small difference, so...

I will post later

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Thanks Barm!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"It's not what we're here for but I don't mind a little treasure. I'll watch. "

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

will save, aura of courage, inspired: 1d20 + 12 + 4 + 3 ⇒ (9) + 12 + 4 + 3 = 28 not sure inspire courage actually stacks with aura of courage but it's a moot point

"Have no fear! This dragon will fall just like the others." Frēodwēn intones amidst his own hail of arrows.

+2 holy shocking composite longbow, inspired, heroism, haste, rapid shot, deadly aim, arcane strike, manyshot, naturalist, discordant voice: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (14) + 21 + 3 + 2 + 1 - 2 - 3 + 3 = 39
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 12 + 6 + 2d6 + 2d6 ⇒ (4, 3) + 10 + 6 + 12 + 6 + (2, 4) + (6, 6) = 59 plus holy: 4d6 ⇒ (1, 2, 5, 6) = 14

+2 holy shocking composite longbow, inspired, heroism, haste, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (18) + 21 + 3 + 2 + 1 - 2 - 3 + 3 = 43
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (4) + 5 + 3 + 6 + 3 + (5) + (6) = 32 plus holy: 2d6 ⇒ (1, 4) = 5

+2 holy shocking composite longbow, inspired, heroism, haste, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (2) + 21 + 3 + 2 + 1 - 2 - 3 + 3 = 27
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 6 + 3 + (1) + (6) = 32 plus holy: 2d6 ⇒ (4, 5) = 9

+2 holy shocking composite longbow, inspired, heroism, haste, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (13) + 16 + 3 + 2 + 1 - 2 - 3 + 3 = 33
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (5) + 5 + 3 + 6 + 3 + (1) + (6) = 29 plus holy: 2d6 ⇒ (3, 2) = 5

+2 holy shocking composite longbow, inspired, heroism, haste, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 3 ⇒ (16) + 11 + 3 + 2 + 1 - 2 - 3 + 3 = 31
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 6 + 3 + (4) + (4) = 33 plus holy: 2d6 ⇒ (5, 3) = 8

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Thanks! Everything went well.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"That's it! Soon they will all return to where they came from!" Frēodwēn says as he unleashes his own hail of arrows

+2 holy shocking composite longbow, inspired, heroism, rapid shot, deadly aim, arcane strike, manyshot, naturalist, discordant voice: 1d20 + 21 + 3 + 2 - 2 - 3 + 3 ⇒ (2) + 21 + 3 + 2 - 2 - 3 + 3 = 26
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 12 + 6 + 2d6 + 2d6 ⇒ (3, 2) + 10 + 6 + 12 + 6 + (4, 5) + (2, 5) = 55 plus holy: 4d6 ⇒ (6, 2, 6, 1) = 15

+2 holy shocking composite longbow, inspired, heroism, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 21 + 3 + 2 - 2 - 3 + 3 ⇒ (3) + 21 + 3 + 2 - 2 - 3 + 3 = 27
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (1) + 5 + 3 + 6 + 3 + (4) + (2) = 24 plus holy: 2d6 ⇒ (4, 3) = 7

+2 holy shocking composite longbow, inspired, heroism, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 16 + 3 + 2 - 2 - 3 + 3 ⇒ (16) + 16 + 3 + 2 - 2 - 3 + 3 = 35
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (6) + 5 + 3 + 6 + 3 + (4) + (4) = 31 plus holy: 2d6 ⇒ (4, 1) = 5

+2 holy shocking composite longbow, inspired, heroism, rapid shot, deadly aim, arcane strike, naturalist, discordant voice: 1d20 + 11 + 3 + 2 - 2 - 3 + 3 ⇒ (14) + 11 + 3 + 2 - 2 - 3 + 3 = 28
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 6 + 3 + (5) + (5) = 35 plus holy: 2d6 ⇒ (5, 2) = 7

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Just as these drakes surprised us, the swiftness of our counterattack will shock them."

move action to begin inspiration, then attack red

+2 holy shocking composite longbow, inspired, heroism, deadly aim, arcane strike, naturalist, discordant voice : 1d20 + 21 + 3 + 2 - 3 + 3 ⇒ (7) + 21 + 3 + 2 - 3 + 3 = 33
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (6) + 5 + 3 + 6 + 3 + (3) + (3) = 29

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I believe Teriq can also fly across if he likes

"Grab on!" Frēodwēn says to everyone else.

Frēodwēn casts dimension door

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

yes, I'll take bestow grace. Have any of our buffs run out?
Dimension door seems like the best way across to me

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn keeps an arrow nocked. "I do not have the means to disable any trap that may spring. I will wait here and if need be I can dimension door across along with four of you"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"This one will not stand against us long!" Frēodwēn says as he also opens fire.
@everyone Inspire courage is still active

@GM, I forgot to add the 2d6 for Holy to my attacks last round, although I doubt it matters at this point

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (18) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 44
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 4d6 + 2d6 ⇒ (6, 6) + 10 + 6 + 2 + 12 + 6 + (4, 5, 2, 5) + (4, 5) = 73
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (6, 3) + (4) = 34
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (12) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 33
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (3, 6) + (4) = 39
+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (15) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 31
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 2d6 + 1d6 ⇒ (2) + 5 + 3 + 1 + 6 + 3 + (4, 5) + (3) = 32

crit confirm, +2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (19) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 45
cold iron, good, magic, piercing: 2d8 + 10 + 6 + 2 + 12 + 6 ⇒ (2, 3) + 10 + 6 + 2 + 12 + 6 = 41

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

This looks like it could be complicated...

It looks like I was unclear before inspire courage is active

I'm not sure what to do. I think I need to know if Barm kills the other Glabrezu first. I can Dimension Door Frēodwēn and Alie over to where its body is to protect us. I can cast Greater Invisibility (or regular Invisibility) as well.

But I need to know if the near Glabrezu is held and if the far Glabrrezu is dead first

EDIT: I think I can do this via contingencies. If none of the below spoilers apply somehow then I will make a new post

Frēodwēn shouts "A true challenge to our strength! But we will pass this test." continuing inspiration

If the near Glabrezu is held and the far Glabrezu still lives:

Frēodwēn fires a slew of arrows at the Glabrezu by Barm, hoping to finish it off. He turns any remaining arrows on the near Glabrezu.
see attack rolls

If the near Glabrezu is not held and the far Glabrezu is dead:

"Take my hand if you want to get away!" Frēodwēn shouts to Alie and then casts dimension door to land on top of the Glabrezu's body. From there, he unleashes a slew of arrows at the remaining Glabrezu. see attack rolls

Map position reflects the next spoiler

If the near Glabrezu is not held and the far Glabrezu is still alive:

Frēodwēn casts greater invisibility on himself and walks to the other side of the cavern.

attack rolls:
Point blank shot was added but may not apply

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, manyshot, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (17) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 43
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 2d6 + 2d6 ⇒ (1, 6) + 10 + 6 + 2 + 12 + 6 + (2, 3) + (3, 4) = 55

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (2) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 28
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (8) + 5 + 3 + 1 + 6 + 3 + (1) + (1) = 28

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (13) + 21 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 39
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (5) + 5 + 3 + 1 + 6 + 3 + (5) + (1) = 29

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (8) + 16 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 29
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (3) + 5 + 3 + 1 + 6 + 3 + (1) + (3) = 25

+2 holy shocking composite longbow, inspired, heroism, point blank shot, rapid shot, deadly aim, arcane strike, haste, naturalist: 1d20 + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 ⇒ (10) + 11 + 3 + 2 + 1 - 2 - 3 + 1 + 3 = 26
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 1d6 ⇒ (6) + 5 + 3 + 1 + 6 + 3 + (4) + (6) = 34

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Sorry for not posting today. I had a work-over-the-weekend project that exploded into an all nighter. Expect a post from me tomorrow or Wednesday and bot me until then

Activate inspiration and feel free to cast haste or good hope if it looks like a really tough fight

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn steps into sight of the creature should have done that last round but I didn't check the map

"We won't let this creature harm anyone else!" he says as inspiration, before firing an arrow at the creature.

+2 holy shocking composite longbow, inspired, heroism, deadly aim, arcane strike, haste, naturalist: 1d20 + 21 + 3 + 2 - 3 + 1 + 3 ⇒ (5) + 21 + 3 + 2 - 3 + 1 + 3 = 32
cold iron, good, magic, piercing, electric, sonic: 1d8 + 5 + 3 + 6 + 3 + 1d6 + 1d6 ⇒ (2) + 5 + 3 + 6 + 3 + (4) + (1) = 24

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn gives a shout and casts haste on the entire party.

if he has a move action he'll also begin inspiration, but I think you don't get move actions on surprise rounds

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn frowns, saddened by the desecration before him. He looks for any signs of movement and scans the pile with detect magic

perception: 1d20 + 16 ⇒ (9) + 16 = 25

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
Daathiel wrote:

Daathiel will cast Heroism and Acute Senses again, the previous castings having worn off.

"Ready to proceed..."

I don't think the previous castings would have worn off unless you cast them before we went into the labyrinth. Most of us cast our buffs when we paused at the end of the labyrinth before entering this room

"Let's go find our marks..." Frēodwēn says

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Here, take my waterskin and trail rations." Frēodwēn says, offering up what he has.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"We will restore the Ossuary to you and your kin. Do not fear for that. Will you feel safe waiting here until we finish?"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

It would be a bummer to lose buffs from transporting them back now, but if they don't feel safe waiting here then it is probably the right thing to do

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

perception: 1d20 + 16 ⇒ (9) + 16 = 25

Frēodwēn moves to investigate the moaning sound, bow at the ready.

At the top of the pit he casts detect magic down into it

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

can Frēodwēn tell what the additional effect of the Unhallow is?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

the effects don't say that. Where are you getting that?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

can Frēodwēn tell if the Unhallow effect is the Invisibility Purge vs a different effect?

Frēodwēn joins in the arrow-shooting spree while continuing to share encouraging Oratory.

GM, I also just remembered my bow is Holy, so it does +2d6 against evil creatures. I don't think I included that in my arrow last round.
I don't see anything on the map; Frēodwēn will focus first on bosses then on mooks nearest to farthest

+2 holy shocking composite longbow, inspired, heroism, point blank shot, haste, rapid shot, deadly aim, arcane strike, manyshot, holy: 1d20 + 21 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (4) + 21 + 3 + 2 + 1 + 1 - 2 - 3 = 27
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 2d6 + 4d6 ⇒ (8, 4) + 10 + 6 + 2 + 12 + 6 + (4, 2) + (6, 1, 6, 3) = 70

+2 holy shocking composite longbow, inspired, heroism, point blank shot, haste, rapid shot, deadly aim, arcane strike, holy: 1d20 + 21 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (12) + 21 + 3 + 2 + 1 + 1 - 2 - 3 = 35
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 2d6 ⇒ (1) + 5 + 3 + 1 + 6 + 3 + (5) + (5, 3) = 32

+2 holy shocking composite longbow, inspired, heroism, point blank shot, haste, rapid shot, deadly aim, arcane strike, holy: 1d20 + 21 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (15) + 21 + 3 + 2 + 1 + 1 - 2 - 3 = 38
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 2d6 ⇒ (1) + 5 + 3 + 1 + 6 + 3 + (4) + (4, 6) = 33

+2 holy shocking composite longbow, inspired, heroism, point blank shot, haste, rapid shot, deadly aim, arcane strike, holy: 1d20 + 16 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (19) + 16 + 3 + 2 + 1 + 1 - 2 - 3 = 37
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 2d6 ⇒ (2) + 5 + 3 + 1 + 6 + 3 + (5) + (1, 3) = 29

+2 holy shocking composite longbow, inspired, heroism, point blank shot, haste, rapid shot, deadly aim, arcane strike, holy: 1d20 + 11 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (15) + 11 + 3 + 2 + 1 + 1 - 2 - 3 = 28
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 1 + 6 + 3 + 1d6 + 2d6 ⇒ (4) + 5 + 3 + 1 + 6 + 3 + (2) + (2, 4) = 30

I did not add Naturalist but it would apply to any attacks until the Lab Minotaur is dead, as that would be Frēodwēn's first target

confirm critical: 1d20 + 16 + 3 + 2 + 1 + 1 - 2 - 3 ⇒ (7) + 16 + 3 + 2 + 1 + 1 - 2 - 3 = 25
cold iron, good, magic, piercing, electric: 2d8 + 10 + 6 + 2 + 12 + 6 + 2d6 + 4d6 ⇒ (7, 4) + 10 + 6 + 2 + 12 + 6 + (2, 2) + (1, 6, 5, 3) = 66

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

hey GM, it looks like I messed up my roll. I think I added Naturalist to my *damage* two times?? And I didn't add it to my attack at all. So I think that should be a 29 to hit for 16 damage

did Frēodwēn recognize the spells?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn has comprehend languages up, so he can understand Teric also

"Defeating these minotaurs is but the first step in retaking the tomb." Frēodwēn says confidently to the team as he steps back and lets loose an arrow at the yellow minotaur.

move action to inspire courage for +3/+3
standard action to attack a minotaur

+2 holy shocking composite longbow, inspired, naturalist performance, heroism, haste, deadly aim, arcane strike: 1d20 + 21 + 3 + 2 + 1 - 3 ⇒ (2) + 21 + 3 + 2 + 1 - 3 = 26
cold iron, good, magic, piercing, electric: 1d8 + 5 + 3 + 3 + 6 + 3 + 1d6 ⇒ (1) + 5 + 3 + 3 + 6 + 3 + (1) = 22

a natural 2 and minimum damage... I should have cast a spell

EDIT: and now I see I overlooked the GM's post about knowledge checks. I will add them below so as not to mess with my rolls above

It looks like another PC already ID'd the minotaurs, so:

Knowledge (arcana), heroism vs (active spell 1): 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Knowledge (arcana), heroism vs (active spell 2): 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

good point. Nevermind then

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

ok. I will just have it walk beside Frēodwēn in case we have a need for it

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Oh right. I really need to just buy my own rod...

Heroism is the important one

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Can Frēodwēn borrow the extend rod while he casts his spells? I didn't think to buy one before we left, unfortunately.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn casts a few spells of his own.

Heroism, Comprehend Languages, and if the party has no objections: an Unseen Servant to walk in front of the party and trigger traps as desired

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"I am not well armored, so I tend to march in the middle or the rear."

"This place may be quite nightmarish" Frēodwēn says as he describes it and some of the creatures that may be found within open the two spoilers with his name on them, folks

1 to 50 of 1,207 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>