Ok, thanks to all you wonderful, weird, powerful, sagely, crafters of tales and God-like beings....
I still haven't decided 100% on exactly what I'm going to do, but I have a much better idea than when I first got here--and I have a few different paths to explore in my handling of this situation. Keep the advise, thoughts, and perspectives coming; I honestly appreciate it all. Thanks again. I will read and respond more tomorrow...or later today...it doesn't count if I haven't slept yet. G'night.
Endoralis wrote:
Wow, thank you so much for sharing! We are in VERY similar position. I really like how your curse affects you. You have given me a lot to think about. I like the idea of using intimidates and what not to help the two casters stick their spells. I like the idea that your job is to protect EVERYONE! I also like that that you call out the biggest baddest monsters. These are a few ideas I had been toying around with but seeing them utilized through what you have shared has illustrated the need to be delicate with nerfs while also fulfilling a vital role that isn't being filled by anyone else. This is a lot to think about. Thank you for sharing. I am in perilous situation too much nerf bat could mean doom. To little could leave sour faces. At the same time any at all could leave bruised egos...Hrmm....
I'm Hiding In Your Closet wrote: There is no such thing as an invincible character, and any character who's absurdly good at one trick is bound to have a host of invisible vulnerabilities as the cost of their specialization. It sounds a little to me like your DM has a tunnel-vision problem if he's finding your character "game-breaking" - if I were him, I would try hard to adapt and vary my tactics and the variety of things I threw at your party before just throwing up my hands. I don't think he has thrown up his hands. He didn't ask me to tone my character down, but I did notice a lack of fun on his part. I just don't want to be source of anyone not enjoying the game as much as they could, the PC's or the DM.
Java Man wrote:
jimibones83 wrote: In my opinion, you don't need help meeting him, the other players need help improving their own characters. The fact that you guys keep getting mopped is just another testament to that I came in as Grippli shaman and knew almost nothing about the party. I liked me little frog, he was naive, gullible, and silly--in a fun way. Also in a way in which he didn't contribute very well to uncovering the plot to RotRL. He was a very reactionary character, unless it meant playing with slugs or running off to talk to random spirits...think of a 12 year old kid who had too many day dreams, too much sugar, and a slight learning disability, and was from some strange foreign land. I knew the party had a few problems but wasn't aware of the extent. So for the first several games, it was just me ( the shaman ), the oracle, and the magus ( who from what I am putting together was a shame of a magus ). So it was essentially just the Magus and I. We got our butts kicked in. Two or three games later, the rogue joined, the rogue quickly became the go to for damage. Our poor magus was trying to tank, but just couldn't do it, so it destroyed my versatility because I had to maintain Mammoth as my wandering spirit in order to put stone skin on the Magus so our tank could actually tank, and it relegated me to party buffer...which I was not built to do. I was a versatility build. About 6 weeks of this and I had had enough. So enter my new character the DD. I miss my Grippli, but if we were to have any chance of surviving ( and actually engaging in the story because the magus and oracle don't really engage in RP and the rogue and I had no idea what was going on ) I had to switch it up.
Davor wrote:
I like this advise about how to advise in an unobtrusive way. Social paradigms are not my strong suit. Thank you!
Bill Dunn wrote:
Thank you for this sage advice! We are lacking in some knowledge skills that would help the party greatly! Moving some STR to INT is a fantastic idea. I will certainly be calling out the biggest baddest monsters in the fray and challenging them! Again, sage advise, sir!
Mysterious Stranger wrote:
Ahhhh! Crap! I forgot about that! Thank you! As you may or may not be able to tell Pathfinder isn't my usual game. I'm always finding things and thinking "crap! I wish I had known!" Thank you so much! This will be a huge help!!!! :)
Endoralis wrote:
You make a good point...
Mysterious Stranger wrote:
I've been handing some potions to the Rogue and he LOVES me! The other potions I can currently make don't do much for the casters unfortunately, but I will certainly be spending more time trying to give them cool buff potions! EDIT Yeah, the Rogue is unchained I believe. I think he may also have a level or two of Ninja...but I'm not certain.
Endoralis wrote:
You do bring up something valid! I was considering the ramifications of this as well. However I think I could pull it off without them being the wiser. I could say I changed armor to lessen my spell failure, and started using my intimidate feats in order to help the Witch. I could easily replace some feats that they haven't seen with some intimate feats. This, however; is still a concern for me. I would love to hear more about the issue in your group and the various lengths you've gone to correct it. Many others have mentioned just talking to the players and encouraging them to use their characters in ways that they don't. I know this is sage advice, and I know it is likely my own social anxiety that is keeping me from doing this more, but I don't want to get on anyone's nerves. I don't really know these people that well and have just met them. I don't want to come of as critical or condescending.
Mykull wrote:
Thank you!
Paulicus wrote:
Thank you for your suggestions! I cherish my DM, I really do. I love playing in his game. As I said in another post, I'm a little nervous about offering advice to people as these are people I have just met and don't want to seem critical or condescending, but that is likely my own social anxiety. I am actually starting a game on a different night, but not everyone enjoys 5th Edition. I do look forward to getting behind the screen again though. Thank you for your input! I shall take it to heart.
SmiloDan wrote:
I actually looked over Oracle because I thought to myself "your class can't just be that empty" Oracle is awesome. The only spells I've seen our Oracle cast is Restore, 3 versions of cure, Heavens Teardrop, Prayer, Bless, and Protection from Evil. I'm 100% literal, no hyperbole. Most of the time you can consider our 4 man party and 3 man party--because he doesn't do much. The weird thing is...I think it is by design of the player...
VampByDay wrote: I think the answer is obvious: Unless you are relying on potions, don't chug them. Not buffing the crap out of yourself can do a lot. Being more stingy with your potion use can very your power wildly. Honestly, the only potion I used was Enlarge--and two of the times I used it was to carry two casters up a stair case made for large creatures, cause their climb sucks--and I didn't want to try the climb with my armor check. But I will take your advice to heart; thank you. :)
Fruian Thistlefoot wrote:
I am attempting to be more of a presence in the group and try to get the players to think about their characters in new ways. The Magus player has GREATLY improved with his new Witch, he seems to have grasped the concept of buffs and debuffs. I swear I saw a moment where his eyes lit up when he realized the impact that his slumber has in game. It might boil down to some personal social anxiety, but I try not to offer too much advice out of a desire not to be seen as condescending or critical. They knew our DM and was playing in the game long before I came in. I've never met them outside of game, so I'm concerned that it might be weird for the new guy to show up and be like, "Man, let me show you some crazy stuff." Like I said though, that is likely my own personal issue. Though I have been making more of an effort to open their eyes to some possibilities.
Fruian Thistlefoot wrote:
I swear it honestly feels like the Oracle is playing WoW. He did a little more tonight than he usually does. But I haven't seen many characters do less...ever...
avr wrote:
I like the intimidate idea! I was actually considering going into intimidate feats later. I could dump the iron will and great fortitude for them. That would eat a standard and keep me from dishing damage for a turn, and buff the witch! Thank you for the marvelous inspiration!
SmiloDan wrote:
Thank you! I appreciate the compliment and your excellent ideas. I might be able to turn in the full plate for chain, my DM is more than willing to work with me. I'm just kinda overwhelmed by the game today and wasn't even sure where to begin the alterations.
Goblin_Priest wrote: So if we got this straight, you created a mediocre character, and the DM is angry you didn't gimp yourself as bad as the other worthless characters in the party? Nah, he's not angry. He is a great DM. We both agree though that I am a little out of place within the confines of our game environment.
Mysterious Stranger wrote:
We actually did use point buy. We did a 20 point buy. I got a +2 racial for being human, +1 for lvl4, +1 for lvl8, two +2 bonuses to Str DD and I have a Belt of Giant Str +2 My extra feats came from the Draconic Bloodline sorcerer ability. DD has some levels that stack with Sor to allow you to gain feats from your bloodline. I usually don't cast spells in full plate, I make potions and drink them. A couple of times I did cast a spell but always rolled my spell failure. I wasted like 6 spells over the course of the game night. I have been counting my enlarge penalties, I like to stay on top of that stuff.
GeneticDrift wrote:
Yeah, I don't have shield potions. I did manage to actually beast my spell failure and cast it once, but sort of regretted it. I'm sure my DM would let me switch out shield for something. Excellent suggestion.
avr wrote:
Outside of a fight I still feel he contributes quite a bit, but they may be because the others don't role play too much. It did take me a REALLY long time to climb up a couple of ruble barriers in our path. I guess our old Magus just sucked. I think the most I ever saw him do was about 12 points of damage a strike with two strikes a round, but he never hit his second strike. I don't really rely on spells much, they are more of there so he can make potions. He likes to be an Enlarged target and throw people around. I do like your idea though, it is a very simple solution, just don't buff...I think I may worry to much. I spend a lot of time worrying wether the DM or the other players are having fun. If I think people aren't having fun because of my character it becomes a source of stress and worry for me. We all play for fun, I don't want to feel like I'm stealing fun from someone. Another poster ( sorry for not quoting you ) does bring up an interesting g point though--in other games that I played in the characters would've been right there with me, each built around a focus and fulfilling their roles in spectacular fashion. The Rogue is awesome, but the others...I think they are new to role playing and don't understand a lot of basic things like buffing or party tactics. I'm not sure how to approach them about the build or application of their characters without seeming condescending or critical. I think the easier solution would be to nerf myself in some way. Everyone here has been a big help and support so far, please keep the ideas and game perspectives coming.
Nathan Monson wrote:
Well, honestly the Oracle doesn't do much. He casts bless, and heals, that is about it. Most of the time it is as if he isn't even there. The Magus just changed to a Witch. The Magus never did much other but sort of poke at stuff with a spear, he almost never cast spells, when he did it wasn't a creative or a particularly good use of said spell. The Witch brought a whole new dynamic. He slumbered what he could and the Rogue and I just cut through helpless monsters like a weed eater. The monsters that didn't go to sleep wouldn't last a round with the Rogue and I on one together. The Rogue has almost as much damage output as I do, but his AC is FAR lower. Though the Rogue and I were using advanced tactics to take things out. The Rogue is with it and plays a good Rogue. Maybe I've DM'ed too much and am having problems switching out of the frame of mind, but I really worry about the other players feeling useless or out shined.
Heretek wrote: Still not seeing an issue here. Dragon Disciples are pretty far from broken, if anything they are considered poor. What is the issue here? Also you're in full plate, you still have an arcane spell failure. Well, I used mostly potions. To buff myself as I brew potions on my down time, I also wasted at least 6 spells due to spell failure. The problem is, monsters can't hit me. If my DM buffed the monsters to be a challenge for me they would murder the others. I hate to use the word optimized, but I don't think the other characters are quite as built around a specific focus, which leaves a large gap between them and my character. Honestly the power difference is so noticeable ( at least to me ) that I feel a little guilty playing him. DD may be considered low on the power scale, but in our game, he is a freaking monster. If it helps the other players an Oracle of Life Aasimar, Witch Tiefling, and Rogue Catfolk ( not sure what they are actually called ). We rolled over every single encounter.
So, I've joined a Pathfinder game that I really enjoy. It feels so nice to actually play in game instead of running one...but...I made a monster. First; some background. I've been playing an running games for 16 years--mostly running. I'm not a power gamer and know how disruptive power gamers can sometimes be. So our party was getting our teeth kicked in every fight. We were surviving every fight just by the skin of our teeth, like 99% resource loss. Everyone in the party realized we needed a dedicated tank. Before I joined a couple of players left which left a Magus as a tank that wasn't built to tank and every fight was a brutal fight for our lives--multiple people dropping every fight. So...I switched out and made a tank...I didn't consult the forums or anything to build him, I just read a lot of classes and feats and put a tank together. I made a freaking monster. I didn't realize how disruptive he would be until I played him today. The DM didn't enjoy the game and as a DM I recognize the need to nerf him. So, this is what I made: 1 sorcerer / 4 fighter / 4 dragon disciple Human Str: 22
Feats:
He uses full plate and thanks to spells and/or potions is able to enlarge himself to increase Str and cast Shield on himself. Tonight my AC was ( depending on current modifiers ) was 24, 26, and 30. With 26 being the norm. I really like this character and have built and extensive background. I want to keep this character, but I also realize that in our game, compared to a couple of other characters ( at least) he is broken. So I need help. How can I effectively nerf him while keeping him tanky and keeping his flavor. Please, help. Thank you in advance.
If I recall this point in the AP correctly Hemlock has gone to Magnimar to request aid and Shalelu has been asked to scout around to see what she can find. The PC's learn this information in their meeting with the Mayor. It would be easy to just not have Shalelu around because she is out doing what was requested of her (no need for letter from her), and the PC's have to go it alone.
Thanks so much for the suggestions! I really appreciate it! I am planning on wedging We Be Goblins, Too and Master of the Fallen Fortress into the story on the goblin side of things. I really, really like the ideas about using them to soften up the fortress! I have no doubt that I will be implementing these. Any other suggestions?
I will be running RotRL for a group of my friends. As many here have done I will starting the game with We Be Goblins! However, I plan on keeping the arc going long after the first session. I will be peppering in goblin game sessions for the length of the campaign. I would like the goblins to unwittingly aid the PC's before the final show down in some way though. Any ideas on this would be very helpful as I haven't gotten to finish reading the AP yet. I'd like for events to unfold in a manner that the actions of the goblins has many direct influences on the main characters throughout the AP |