Goblin

Forty Watt's page

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So, I've joined a Pathfinder game that I really enjoy. It feels so nice to actually play in game instead of running one...but...I made a monster.

First; some background. I've been playing an running games for 16 years--mostly running. I'm not a power gamer and know how disruptive power gamers can sometimes be. So our party was getting our teeth kicked in every fight. We were surviving every fight just by the skin of our teeth, like 99% resource loss. Everyone in the party realized we needed a dedicated tank. Before I joined a couple of players left which left a Magus as a tank that wasn't built to tank and every fight was a brutal fight for our lives--multiple people dropping every fight.

So...I switched out and made a tank...I didn't consult the forums or anything to build him, I just read a lot of classes and feats and put a tank together. I made a freaking monster. I didn't realize how disruptive he would be until I played him today. The DM didn't enjoy the game and as a DM I recognize the need to nerf him. So, this is what I made:

1 sorcerer / 4 fighter / 4 dragon disciple

Human

Str: 22
Dex: 14
Con: 14
Int: 11
Wis: 12
Cha: 14

Feats:
Brew Potion
Combat Reflexes
Familiar Bond
Furious Focus
Power Attack
Great Fortitude
Iron Will
Toughness
Weapon Focus Greataxe
Weapon Spec Greataxe

He uses full plate and thanks to spells and/or potions is able to enlarge himself to increase Str and cast Shield on himself. Tonight my AC was ( depending on current modifiers ) was 24, 26, and 30. With 26 being the norm.

I really like this character and have built and extensive background. I want to keep this character, but I also realize that in our game, compared to a couple of other characters ( at least) he is broken.

So I need help. How can I effectively nerf him while keeping him tanky and keeping his flavor. Please, help. Thank you in advance.


I will be running RotRL for a group of my friends. As many here have done I will starting the game with We Be Goblins! However, I plan on keeping the arc going long after the first session. I will be peppering in goblin game sessions for the length of the campaign. I would like the goblins to unwittingly aid the PC's before the final show down in some way though. Any ideas on this would be very helpful as I haven't gotten to finish reading the AP yet.

I'd like for events to unfold in a manner that the actions of the goblins has many direct influences on the main characters throughout the AP