ForestDew's page

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So spells have their tradtions as trait(or the spellcaster's if they get it from their domain/bloodline). I haven't found how it matters. I was hoping how that someone could tell me.
(My only idea, for the future, is planar's wild magic trait that could selectively impede or annul traditions)

Thank


Hi,
I saw the Nature-Bonded Magus in the Utimate Wilderness and I got rather interested in statting one. However, I came to notice the archetype swaps out the arcane pool for the familiar arcana. Problem is, there's so many arcanas that require the Magus' arcane pool.
I wondered if it was an oversight and/or it would be possible to replace the 3rd level arcana for the arcane pool.
(Other stuff the chaetype does: A free druid spell per spell level. Merging with the familiar and getting half the natural armor adjustment/replaces Spell Recall. Woodland Stride/replaces Knowledge Pool. When merged witht the familiar, gets a bonus of +4 in strength and contitution/replaces Improved Spell Recall.)


Whenever I look at the Familiar Bond/Improved Familiar Bond feats, I wonder why it cost so must feats to get a familiar. I understand the Iron Will prerequisite, but in the end, it cost 3 feats just to have full abilities with a relatively squishy pet that expensive to replace.
So why is it is so expensive in feats?


I just started GMing a kingdom building campaign and I heard one of my players mentioning since they are the kingdom leaders, they could go ask the clergy for free healing.

How do I handle this? What argument I can use?