Mage Sniper

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i want Smurfs


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str : 7
dex : 16
cos : 14
int : 19
wis : 10
cha: 7

form lv4 put everything on INT


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Have a Cleric!


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Hi all!

I've made some experiment with Hero Lab for try a strong Dragon Disciple build!
I Want to use the "scaled disciple" feat because i like the idea of a divine dragon, and you can cast divine spells in full plate, so you can dump DEX.

I've some target that i want to achieve with this build:

- Strong melee character with high HP and Armor class with some magic buff;

- Tons of natural attack (7 + 4 iterative attack if use a sword)

- Eldritch Heritage line feats

- Good CMB (expecially with Trip)

So a feat starving build!
I've tried to mix many usefoul classes to make it real...

But let's talk about the build... step by step!

Race : Human (Ulfen) With the "focused study" alternative racial trait. You "lose" the bonus feat... but you gain 3! 2 of them will be required for stronger feats later and i choose "Use Magical Devices" for 3rd.

STR 17 +2 racial = 19
DEX 8
COS 16
INT 8
WIS 7
CHA 16

All your bonus will go to strength (but you need 17 CHAR at high levels to take Greater Heldritch heritage)

LV 1 - PALADIN
Feat : Racial Heritage (Kobold)
Human Feat : Skill Focus (Survival)
The "core". Smite Evil, full armor proficency, high BAB. The 2 feats are prerequisite for this build.

LV 2 - Fighter (Lore Warden)
Bonus feat : "Tail terror".
Fighter is exencial for this build! It give you 2 bonus feat, and with lore warden you gain a 3rd!
It also give you all INT skills as class skills and 4 skill point.
This build have low INT so free skill points will be good!
Use them to knowledge Arcana and Linguistic for DD prerequisites.
Tail terror is you first (weak) natural attack. I'll use the tail attachment that give TRIP for combact maneuvre

LV 3 - ORACLE (Lame, Battle)
Feat : Scaled Disciple
Oracle Revelation : Surprising Charge
I choose "lame" cause later... you can rage.
I' choose Battle for low level usefoul buff spells and Surprising Charge is nice, expecially when you will flies. If used wisely it can be something like a "pounce" for your full attack fury!

But if you have some better advices on Mistery and Revelations please tell me!

LV 4 - Paladin
Divine Grace! Now your safe will shine! (Except for Reflex... your main weak).

LV 5 - Fighter (Lore Warden)
Feat : Eldritch Heritage (Orc)
Bonus feat : Combact Expertise (free from Lore Warden)
Bonus Feat : improved Trip (for boost your tail ability)

LV 6 and 7 - Dragon Disciple
That's the goal of the build.
Take Power Attack as Bonus feat, and Multiattack if you want to use a weapon other then you claws, theet and tail

LV 8 - Ulfen Guard
Rage Power - Fiend totem, lesser

Surprise! yes, another Prestige Class, and now you will be a LG Smiting RAGING Divine Dragon!
And you gain a gore attack too...so 5 natural attacks!

LV 9 - 16 DRAGON DISCIPLE

No more surprise.
Take all the Eldritch Heritage (Orc) feats, and the one that give you 2x wings attacks.

At LV 17 you can grow large and have something like 50STRG, 7 natural attacks and 4 iterative!

You only have 4levels of oracles spells... but there are tons of "luck" bonus buffs, and yo ucan take the Fate Favored traits to boost.

Last 4 levels can be taken in paladin, for more Smite or Oracle for more spells.
Holy Servants will give you both, but need more prerequisite.

Sentinel is also good if you take Deific Obdience. Iomedae and Apsu are both nice.

LV 20 you got :

A beast with 50str, 20 CON, 17 CHA, 35 AC, super Fortitude and Will save (but low Reflex). Almost 300HP

10 attacks.

Breath Weapon, Wings, Smite Evil and Rage.

Some Nice Buff spells.

What do you think? Any suggestions?

SORRY FO MY TERRIBLE ENGLISH!!! :(


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I'll give you some advices to how to build an "optimized wizard".
I'm Sorry for my bad English but i'm Italian :\

1) Of course you need alot of INT, something around 19, but don't understimate DEX;

2) Dex should be your secondary stat, it's very important for a Wizard!
It's useful for Reflex, AC, Ranged Attack Spells, but the most valuable is.. INITIATIVE!

3) You should always max your initiative! With high DEX but with traits and feats too, and take a Familiar that bust you initiative too (like Arctic hare... it's cute!);

4) That's why... if a wizard act for first it can setup the combat field at his advantage, and be a great help for the party;

5) So your main job is not to deal direct damage. Fireball or disintegrate are fun and very iconic but not you best choice, you should bring advantage to your team with spells like "grease, dimensional hole, web or black tentacles". These spells slow down drastically the enemies and most of the time help your team to kill them before they can make a single attack to you!

6) So, the smartest choice to do when you build your wizard is to choose Conjuration as Arcane School, and better if the Teleportation subschool, this is IMHO the most versatile and useful Arcane School over all (and many wizard guides writes the same);

7) Conjuration gives you alot of field control spells, teleport and some direct damage. Also it has all the Summon Monsters, that you should use mainly for difensive purpose;

8) For defense it's useless to use too many spells that boost your CA. Of course use magic armor, and every magic item that can help you, but your CA will not ever be good as a Class that use armors. And don't waste your feats in Arcane Armor Training, you're a wizard and you should think different ways to protect yourself;

9) And this is a duty for "Illusion School", your main defensive AS that you never should choose as Opposite.
Use Invisibility, Blur or Mirror Images and you will become the most untouchable member of the party! Then use teleport or Summon Monster to avoid that some enemies take you in melee.

10)As opposite Schools i suggest Enchantment and Necromacy (or Abjuration), they are the most situational schools.

11) Always Prepare 1 or 2 "Haste" at day... it's one of the most overpowered buff!
Of course cast Magic Armor every morning, and why not... prepare a fireball or others evocation spells... it's not your main goal to do direct damage, but sometime it can help alot... and it's fun! :)

12) Always do a Knowledge Check at the beginning of a fight to learn the enemy weakness! Take spells that target every ST so you can always be effective.

That's all... of course is just a way to play the wizard, he is one of the most customizable class in the game and my suggestions is for an optimal build... but maybe there will be some better builds too! So be creative :)