My friend just bought this PDF for me so that I could run a more interesting Skull & Shackles campaign, and though I'm quite pleased with the book (though it does take some tinkering to make it work for skull and shackles), there is one contradictory rule that is throwing me off.
Under Carrying Capacity the rules state that I should generally ignore the weight of the crew unless it exceeds a thousand people, but under recruitment it tells me that each working sailor requires 600 pounds of carrying capacity. I tried to build a mock-up sailing ship with the latter rules, but counting the weight of the eight hull and six rigging locations I used, my ship was well into it's medium load before I had enough crew for each section of the ship to perform it's basic functions.
So, I'm looking for a little clarification on what I should be counting towards my ships carrying capacity, and I'd be grateful to anyone who could help me out there.
Other than that, I'd just like to solicit opinions on how many guns people believe is reasonable per hull location. A Sailing-ship in standard pathfinder can hold ten large sized siege weapons per side and two or the front and back. Fire as she bears allows for considerably more than that provided one dedicates a whole hull section to cannons, but seeing as I'm not building a ship of the line I figure that most of those hull sections are made up of living, or cargo space. I was thinking about taking the amount of cannons that one deck (not full hull section) can hold, and halving it. That puts the cannon numbers more in line with Skull and shackles, but I worry that if I have too few the combat might take too long. Thoughts?