Foofer's page

36 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Mythic characters are supposed to perform on a different level from those who are not graced with such abilities, but even so I feel that the ability to automatically pass every save forced upon mythic character by a non-mythic source is too powerful an ability.
It turns every encounter from a non-mythic source that relies on spells or abilities into child's play, and I feel like it would put too much stress on the DM in designing encounters unless they were going to place a mythic tier upon everything you face.
There is also no such ability which grants mythic characters a near perfect defense against non-mythic characters in physical combat, so I don't understand why they would be so strong against magic.
I do feel like Mythic characters should be better at resisting spells, I just don't think they should be immune to such a great number of them. I don't yet have an idea for an alternative, but I'd welcome suggestions if anyone has some.


1 person marked this as a favorite.

I really can't understand where you people (those defending the feat) are coming from. It's not balanced, clearly. Not one of you have brought up any points to the contrary. You're just calling me a whiner. It's not like it effects me as a player, it just allows me to build that much more powerful a character, and it's not like it would adversely effect me as a DM, because I could just ban the feat. All I'm doing is pointing out that it's unbalance. Are there other things that are unbalanced? of course. That doesn't mean this isn't.
Now do me a solid, and if you're going to reply, do so in a constructive way. I'm willing to have my mind changed if you make some legitimate points on the subject matter.


1 person marked this as a favorite.

Mythic weapon finesse allows a player to use dexterity instead of strength for all melee attack and damage roles with finesse weapons. Essentially, it invalidates strength.
I can't imagine that any melee based character in a mythic campaign would focus on strength over dexterity when it's as easy as a couple feats to gain all the damage benefits of strength with the defensive and skill benefits of dexterity. Combined with the mythic champion abilities that remove the dexterity caps on armor, and strength is even less attractive. Personally I have always felt that there is a good balance between the benefits of strength and dexterity, and the idea of a feat that so drastically tips the scales in favor one over the other just seems.. not well thought out.