Glowing Gourd

Fluff Fang the Leshy's page

35 posts. Alias of Redelia.


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GM: The chronicle sheet looks good. Thank you for running this.

other players: Thank you for a fun game. It's always fun when we go off the rails but still end up with a coherent story.


Fluff Fang watches nervously.


Fluff Fang loves the idea of using Darius as a distraction.


I'm finally feeling well enough to be back. Sorry, everyone.


Sorry, still sick. Will probably be out a few more days.


sorry, I was caring for a sick child and then not feeling very well myself. The next 24 hours will be absolutely crazy, so please feel free to bot me if needed.


Fluff Fang tries to unlock the gate. They want the human to be able to come too, after all.

thievery: 1d20 + 7 ⇒ (7) + 7 = 14


Fluff Fang gladly makes light as Bottlespeaker requests.


Fluff Fang grins and agrees.


I've already GMed this adventure, so I'd better stay out of this decision. Happy to go with whatever the group decides.


Fluff Fang nods, ready to go.


Fluff Fang stands extra tall and points her sword at the stupid human to try to be threatening. She then asks where their friends are, and how they might have been harmed.


"Well, we have to do something with him. I don't think it's right to hurt him, and we can't just let him go. He might warn whoever has our friends!"


Fluff Fang sighs in relief.


Fearfully, Fluff Fang checks that there are no signs of leshies in the stew pot.


Fluff Fang accepts Bottlespeaker's ministrations with just a little complaining, and then offers her thanks.


Fluff Fang glares at the nasty human. She'll ask him some hard questions if someone can restrain him and heal him enough to talk.


Fluff Fang hurries over by the bad human two move actions

Then she swings her weapon at the bad human.
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 1 ⇒ (5) + 1 = 6


I'm sorry for how long I was gone. I will resume posting later today or tomorrow. Things aren't all better, but better enough that resuming would be helpful


I'm happy to do the talking, but I need someone else to suggest the main talking points. I remember too much from when I GMed this recently.

diplomacy roll to go with whatever the others suggest: 1d20 + 9 ⇒ (20) + 9 = 29


Fluff Fang makes a polite sign to Popcorn to encourage patience. Let's see if we can solve things by talking.


Fluff Fang looks at the others, wondering which of them will be better talking to this human.


"A big one may have had them in his bag or something."

Fluff Fang then describes the big one we are following.


Fluff Fang thanks Bottlespeaker for the healing.

Then she tries to entertain everyone.

perform: 1d20 + 11 ⇒ (6) + 11 = 17


Fluff Fang shakes herself, not happy about being nibbled.

Then she follows the others.


Fluff Fang tries to calm Popcorn a little. Maybe it would be better to try to avoid fighting the great big deer. They are a part of nature, after all.


I'm sorry for being gone longer than I thought. I lost a very dear pet last weekend, and have been having a hard time with it. He was with me for over 20 years.


Fluff Fang follows the tracks also.


Fluff Fang nods in thanks for the information.


I'm sorry, everyone; I'm like a walking zombie right now due to a short, but not worrisome, rough patch in real life. I expect the situation to resolve in the next few days. I'm going to take this weekend off from PbP, and will return to normal posting on Monday. Please bot as needed; using up spells or consumables is fine.


no help from Fluff Fang...


Fluff Fang cheers on the others, as expected for a bard.


Fluff Fang looks at the others, making sure they are ready to go.


Fluff Fang bends down and tries to comfort Sunbright. "We'll do what we can, OK?"


I've made an alias, but not yet been able to set it up. I had a lot of catching up to do, and it's getting late.