Count Lucinean Galdana

Flinders Offendurr's page

790 posts. Organized Play character for Hawkwen Agricola.


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Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Thanks a bunch, BS! Had a lot of fun with this group.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Trying to react quickly, Flinders utters a few words, filling the room with glitter, where the wizard was last seen.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders would have cast Haste, anyways.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders moves closer, then waits for Dagorin to edge closer before casting a spell to hasten the party's movements.

Readied haste

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

While Terrill talks to the cultist, Flinders looks around.

Perception: 1d20 + 20 ⇒ (2) + 20 = 22
And keeps looking: 1d20 + 20 ⇒ (7) + 20 = 27
Still looking: 1d20 + 20 ⇒ (9) + 20 = 29

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders thinks about what he knows of mummies and their diseased curses.

KN: religion?: 1d20 + 15 ⇒ (2) + 15 = 17

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders takes the wand and uses it as Basalte instructs. UMD: 1d20 + 15 ⇒ (2) + 15 = 17
UMD: 1d20 + 15 ⇒ (17) + 15 = 32

Frowning as he peers at Dagorin and Des, he says. "I have a couple lesser restoration scrolls, but, what can we do for them?"

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

"Rally yourselves, men. I feel the will turn!" Flinders calls out.

Casting Good Hope

Can't catch Hal.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders casts another spell. "Stand fast my good men!" Then pulls a gem out of his pack.

Remove Fear

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

I don't know, it's magic! I suppose, put Basalte in the alcove and Faraz to the nortg, with Flinders to the north of that.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Will: 1d20 + 10 + 3 + 4 ⇒ (5) + 10 + 3 + 4 = 22
Will: 1d20 + 10 + 3 + 4 ⇒ (12) + 10 + 3 + 4 = 29
Will: 1d20 + 10 + 3 + 4 ⇒ (6) + 10 + 3 + 4 = 23
Will: 1d20 + 10 + 3 + 4 ⇒ (1) + 10 + 3 + 4 = 18
Will: 1d20 + 10 + 3 + 4 ⇒ (16) + 10 + 3 + 4 = 33
Will: 1d20 + 10 + 3 + 4 ⇒ (20) + 10 + 3 + 4 = 37

Reroll: 1d20 + 10 + 3 + 4 + 4 ⇒ (7) + 10 + 3 + 4 + 4 = 28

Flinders peers around the corner and swallows hard at the sight before him. Reaching out, he grabs Faraz's arm. "Grab Basalte, I'm moving us!" Over his shoulder, he calls. "Hal, there will be an open spot in just a second.

Dimension Door . Can't edit map atm, but placing Faraz and Basalte in the alcoves to flank the orange mummy, with Flinders to his north. Once there, Flinders will 5' north and draw his rapier.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Targeting Faraz, Basalte, and Flinders.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

"What's going on?" Flinders asks, trying to see. Moving up near Basalte, he stops. "Oh..." He says, seeing Basalte and Faraz frozen in fear. He quickly casts a spell around his nearest allies.

Remove Fear

I'd think, Flinders can't target Terrill, Desmond, or Dragorin with casting, as he can't seem them.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders' eyebrows raise considerably, as he coughs, then stammers. "Pardon me for asking, but how do we insure you, eh...let us have our bodies back when Zuberi is dead? Not that I doubt your motives, but, um...well, it's a legitimate question, no?"

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders merely grins and nods in agreement.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders grins and shakes his head. "Aye, wind sounds like the right answer!"

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders shakes himself from his wonder, as he stares at the sphinx. "Aye, nothing sounds right to me."

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders shrugs. "I've been able to disarm glyphs before, I should be able to." Peering at the man, he wonders. "Is this Balentiir?". He then examines to the glyphs. "I appreciate it Dragorin, but I think maybe the man here would need more protection, if I set this off, you should use it on him, but unfortunately, I don't think you go near him."

KN: local (Is this Balentiir?): 1d20 + 15 ⇒ (1) + 15 = 16
KN: arcana (Do I know anything about these glyphs?): 1d20 + 16 ⇒ (2) + 16 = 18

Once satisfied, Flinders tries to neutralize the glyph.

Disable T10: 10 + 25 = 35

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders cheers his party. "Your doing just dandy, my friends!"

Delaying to see if any are still standing.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders casts a spell, hastening his party's movements, then darts into the room.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders picks up a holy symbol and examines it as he follows Terrill.

KN: religion: 1d20 + 15 ⇒ (18) + 15 = 33 So close...

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Will: 1d20 + 10 ⇒ (6) + 10 = 16
Will: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

@Desmond: I would think Perception (scent) would be viable to follow a trail.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders shrugs at Faraz. "Won't be the first, nor probably the last time I've pulled you from the brink of danger...." He says with a smirk. Getting down on his hands and knees, Flinders tries to disable the glyph.

Disable: 1d20 + 25 ⇒ (18) + 25 = 43

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

[3 Stooges[/]Holds up hand to backslap Faraz and Basalte Why, I outta....! [/3 Stooges] :)

No biggie. I'll leave it to GM BS to rule one way or the other.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Flinders Offendurr wrote:

[dice=Reflex]1d20+13+3+1

[dice=Escape Artist]1d20+8+3

Flinders moves past Faraz, then says, to the three around him. "I'm going to moves us to the floor, any place in particular?"

Going to Dimension Door Flinders, Basalte, Dragorin, and Faraz, to an agreed upon spot.

Guessing, behind blue and purple?

Well, before Basalte and Faraz acted, I posted this. (The idea being we could catch the south group in a "pincher", while the other two made their way over.)Not sure it can be retconned at this point. Can you D-Door while stuck in a web?

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

@Faraz and Basalte. Do you guys want Flinders to D-door us over to the other group?

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Reflex: 1d20 + 13 + 3 + 1 ⇒ (7) + 13 + 3 + 1 = 24

Escape Artist: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29

Flinders moves past Faraz, then says, to the three around him. "I'm going to moves us to the floor, any place in particular?"

Going to Dimension Door Flinders, Basalte, Dragorin, and Faraz, to an agreed upon spot.

Guessing, behind blue and purple?

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Obligatroy Knowledge: 1d20 + 15 ⇒ (13) + 15 = 28

Flinders tell everyone what he knows, as he casts a spell, hastening the movements of those near him. He then draws his whip.

Haste

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders grabs the rope and begins climbing up.

Climb T10: 10 + 8 = 18

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders casts a spell, spreading good hope among his companions.

Good Hope!

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Yeah, Flinders cast it.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders can cast Good Hope. He can also cast Feather Fall a handful of times. And use Faraz's wand for him.

Flinders points to the crates. "No tax stamps on those crates....illegal goods...."

Flinders grabs the ropes and shimmies down after his companions. At the bottom, he says. "I could cast a spell, creating a sphere of invisibility, if you think it prudent."

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders' smile begins to become strained as he glances sidelong at his companion's calisthenics.....

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders shakes his head and jerks a thumb at Dragorin. "Don't mind him, he's wound a little tight. Needs a girlfriend, if you know what I mean, eh? Now what he says is true, we found your boat, and it was used by some nasty undead, but I assume the boat was stolen? Anything you could tell us would be most helpful."

Diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

The next morning, Flinders awakens in a cold sweat, fending off the lingering figments of a nightmare. I must have a word with Desmond about running off alone....

Finding the rest of his party, Flinders stifles a yawn, wipes the sleep from his eyes, and says. "I suggest we report our "success" to our gnome friend, then head down to the lake to search for clues."

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders steps off the roof and floats to the ground. Getting out a wand, he uses it liberally. "Ah, Faraz! How are you my good sir?" He says, smirking. The smirk soo disappears as he sees Terrill carrying Desmond's head. "Tis a shame. A good man...."

CLW: 13d8 + 13 ⇒ (2, 3, 1, 1, 2, 1, 2, 1, 1, 1, 7, 5, 5) + 13 = 45

At the temple, Flinders' eyes droop. "Rest will be good. I used way too many spells tonight."

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

I have no problem pitching in a little. How about a grand?

And yeah, I like the Elemental Gems, though Flinders is the only character who regularly carries them. On the other hand, he carries lots of toys. The so called walking toolbox.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

I need to double check in HeroLab, but it looks like Flinders has about 15K.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Oh, don't bring up Sure.....

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

KN: religion: 1d20 + 15 + 3 ⇒ (1) + 15 + 3 = 19

Flinders shakes his head sadly. "I believe poor Desmond has met his end and returns as undead...."

FLinders then lashes out at with his whip.

Whip Trip: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18

Iterative, Whip Trip: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Since Terrill saved, Flinders would have cast Greater Invisibility on him, granting another +2 to attack rolls, not that it mattered much here.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders catches Hal's fall with another quick spell. Immediate action, so doesn't provoke. Calling the elemental over, since it appears to be too literal, Flinders moves to the northeast, past UnDes.

Acrobatics: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33

Holding on standard to see if Terrill makes the save. If he does, FLinders will cast greater invis on Terrill

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Seeing Desmond, Flinders shakes his head sadly, then lashes out with whip, trying to trip him.

Whip Trip: 1d20 + 13 + 3 ⇒ (6) + 13 + 3 = 22

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Yep, on the roof. I see about the tongue, saw the 20 and assumed a confirm. Makes sense now.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

I meant for the elemental to seek out the last "moving undead". Sorry, posting from mobile, while at a doc appt and trying to keep it brief. Also, does a crit actually call for two Fort Saves?

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Sorry, I somehow missed that Flinders was up. In Indy, taking daughter to doc appt, and can't edit map.

Flinders moves back ten feet and takes a running jump to the next roof to the west, then moves to the southwest corner.

Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18

Essentially double move

Flinders calls the the elemental to find the last undead. He should have been able to stand from prone last round. Double Move as well.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Geez, this blew up.

Flinders curses as he hears Baslate scream. Watching Dragorin begin to fall, Flinders says a quick word, catching the man mid fall. Feather Fall

Turning to the elemental, he calls. "Find her!" The elemental turns and jumps off the roof. Not sure what effect earthglide would have on his jump. Seems like it should do something. Checking the rules, it looks like it converts it to nonlethal, i.e. falling in water or mud.

Nonlethal: 3d6 ⇒ (3, 3, 2) = 8

Acrobatics: 1d20 - 1 ⇒ (15) - 1 = 14

Flinders then sprints toward the edge of the roof and leaps to the next one!

Acrobatics: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27

Concentration DC 19: 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30

Getting to the edge of the next roof, he goes on the defensive and fills the area with glitter again.

Tentatative casting and placement of Gliterdust, pending any insight from the elemental. And whether or not she is struck by Basalte.

Grand Lodge

2 people marked this as a favorite.
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Oh, come now. I've seen an elf kill an orc with his bow and arrow, ride said dead orc, like a surfboard, down a hill, throw his bow in the air, draw his sword, kill another orc, sheath his sword, catch his bow, pull another arrow, and fire it, killing yet another orc. It took like, 5 seconds! Are we heroes or what!? ;)

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders' posture goes slack. "I give up."

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